mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-11 09:38:44 +08:00
parent
98bf05c305
commit
782bde21a0
@ -34,6 +34,8 @@
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#ifndef SPINE_ANIMATION_H_
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#define SPINE_ANIMATION_H_
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#include <spine/Event.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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@ -52,8 +54,10 @@ typedef struct {
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Animation* Animation_create (const char* name, int timelineCount);
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void Animation_dispose (Animation* self);
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void Animation_apply (const Animation* self, struct Skeleton* skeleton, float time, int/*bool*/loop);
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void Animation_mix (const Animation* self, struct Skeleton* skeleton, float time, int/*bool*/loop, float alpha);
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void Animation_apply (const Animation* self, struct Skeleton* skeleton, float lastTime, float time, int loop,
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Event**/*out*/events, int*/*out*/eventCount);
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void Animation_mix (const Animation* self, struct Skeleton* skeleton, float lastTime, float time, int loop, Event**/*out*/events,
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int*/*out*/eventCount, float alpha);
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/**/
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@ -62,7 +66,8 @@ struct Timeline {
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};
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void Timeline_dispose (Timeline* self);
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void Timeline_apply (const Timeline* self, struct Skeleton* skeleton, float time, float alpha);
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void Timeline_apply (const Timeline* self, struct Skeleton* skeleton, float lastTime, float time, Event** firedEvents,
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int* eventCount, float alpha);
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/**/
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@ -143,7 +148,19 @@ typedef struct {
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Timeline super;
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int const framesLength;
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float* const frames; /* time, ... */
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int slotIndex;
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Event** const events;
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} EventTimeline;
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EventTimeline* EventTimeline_create (int frameCount);
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void EventTimeline_setFrame (EventTimeline* self, int frameIndex, float time, Event* event);
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/**/
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typedef struct {
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Timeline super;
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int const framesLength;
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float* const frames; /* time, ... */
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const int** const drawOrders;
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int const slotCount;
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} DrawOrderTimeline;
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@ -35,41 +35,63 @@
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#define SPINE_ANIMATIONSTATE_H_
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#include <spine/AnimationStateData.h>
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#include <spine/Event.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct {
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AnimationStateData* const data;
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Animation* const animation;
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float time;
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typedef enum {
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ANIMATION_START, ANIMATION_END, ANIMATION_COMPLETE, ANIMATION_EVENT
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} EventType;
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typedef struct AnimationState AnimationState;
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typedef void (*AnimationStateListener) (AnimationState* state, int trackIndex, EventType type, Event* event, int loopCount);
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typedef struct TrackEntry TrackEntry;
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struct TrackEntry {
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TrackEntry* next;
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TrackEntry* previous;
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Animation* animation;
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int/*bool*/loop;
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} AnimationState;
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float delay, time, lastTime, endTime;
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AnimationStateListener listener;
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float mixTime, mixDuration;
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};
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struct AnimationState {
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AnimationStateData* const data;
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int trackCount;
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TrackEntry** tracks;
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AnimationStateListener listener;
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};
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/* @param data May be 0 for no mixing. */
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AnimationState* AnimationState_create (AnimationStateData* data);
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void AnimationState_dispose (AnimationState* self);
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void AnimationState_update (AnimationState* self, float delta);
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void AnimationState_apply (AnimationState* self, struct Skeleton* skeleton);
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/* @param animationName May be 0. */
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void AnimationState_setAnimationByName (AnimationState* self, const char* animationName, int/*bool*/loop);
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/* @param animation May be 0. */
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void AnimationState_setAnimation (AnimationState* self, Animation* animation, int/*bool*/loop);
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void AnimationState_clear (AnimationState* self);
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void AnimationState_clearTrack (AnimationState* self, int trackIndex);
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/** @param animationName May be 0.
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* @param delay May be <= 0 to use duration of previous animation minus any mix duration plus the negative delay. */
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void AnimationState_addAnimationByName (AnimationState* self, const char* animationName, int/*bool*/loop, float delay);
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/** @param animation May be 0.
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* @param delay May be <= 0 to use duration of previous animation minus any mix duration plus the negative delay. */
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void AnimationState_addAnimation (AnimationState* self, Animation* animation, int/*bool*/loop, float delay);
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/** Set the current animation. Any queued animations are cleared. */
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TrackEntry* AnimationState_setAnimationByName (AnimationState* self, int trackIndex, const char* animationName, int/*bool*/loop);
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TrackEntry* AnimationState_setAnimation (AnimationState* self, int trackIndex, Animation* animation, int/*bool*/loop);
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void AnimationState_clearAnimation (AnimationState* self);
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/** Adds an animation to be played delay seconds after the current or last queued animation, taking into account any mix
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* duration.
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* @param animation May be 0 to queue clearing the AnimationState. */
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TrackEntry* AnimationState_addAnimationByName (AnimationState* self, int trackIndex, const char* animationName, int/*bool*/loop,
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float delay);
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TrackEntry* AnimationState_addAnimation (AnimationState* self, int trackIndex, Animation* animation, int/*bool*/loop,
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float delay);
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int/*bool*/AnimationState_isComplete (AnimationState* self);
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TrackEntry* AnimationState_getCurrent (AnimationState* self, int trackIndex);
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#ifdef __cplusplus
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}
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58
spine-c/include/spine/Event.h
Normal file
58
spine-c/include/spine/Event.h
Normal file
@ -0,0 +1,58 @@
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/******************************************************************************
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* Spine Runtime Software License - Version 1.0
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms in whole or in part, with
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* or without modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. A Spine Single User License or Spine Professional License must be
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* purchased from Esoteric Software and the license must remain valid:
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* http://esotericsoftware.com/
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* 2. Redistributions of source code must retain this license, which is the
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* above copyright notice, this declaration of conditions and the following
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* disclaimer.
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* 3. Redistributions in binary form must reproduce this license, which is the
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* above copyright notice, this declaration of conditions and the following
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* disclaimer, in the documentation and/or other materials provided with the
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* distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_EVENT_H_
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#define SPINE_EVENT_H_
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#include <spine/EventData.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct Event Event;
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struct Event {
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EventData* const data;
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int intValue;
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float floatValue;
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const char* stringValue;
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};
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Event* Event_create (EventData* data);
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void Event_dispose (Event* self);
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#ifdef __cplusplus
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}
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#endif
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#endif /* SPINE_EVENT_H_ */
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56
spine-c/include/spine/EventData.h
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56
spine-c/include/spine/EventData.h
Normal file
@ -0,0 +1,56 @@
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/******************************************************************************
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* Spine Runtime Software License - Version 1.0
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms in whole or in part, with
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* or without modification, are permitted provided that the following conditions
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* are met:
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*
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* 1. A Spine Single User License or Spine Professional License must be
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* purchased from Esoteric Software and the license must remain valid:
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* http://esotericsoftware.com/
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* 2. Redistributions of source code must retain this license, which is the
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* above copyright notice, this declaration of conditions and the following
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* disclaimer.
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* 3. Redistributions in binary form must reproduce this license, which is the
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* above copyright notice, this declaration of conditions and the following
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* disclaimer, in the documentation and/or other materials provided with the
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* distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_EVENTDATA_H_
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#define SPINE_EVENTDATA_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct EventData EventData;
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struct EventData {
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const char* const name;
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int intValue;
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float floatValue;
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const char* stringValue;
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};
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EventData* EventData_create (const char* name);
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void EventData_dispose (EventData* self);
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#ifdef __cplusplus
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}
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#endif
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#endif /* SPINE_EVENTDATA_H_ */
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@ -37,6 +37,7 @@
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#include <spine/BoneData.h>
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#include <spine/SlotData.h>
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#include <spine/Skin.h>
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#include <spine/EventData.h>
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#include <spine/Animation.h>
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#ifdef __cplusplus
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@ -54,6 +55,9 @@ typedef struct {
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Skin** skins;
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Skin* defaultSkin;
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int eventCount;
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EventData** events;
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int animationCount;
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Animation** animations;
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} SkeletonData;
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@ -69,6 +73,8 @@ int SkeletonData_findSlotIndex (const SkeletonData* self, const char* slotName);
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Skin* SkeletonData_findSkin (const SkeletonData* self, const char* skinName);
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EventData* SkeletonData_findEvent (const SkeletonData* self, const char* eventName);
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Animation* SkeletonData_findAnimation (const SkeletonData* self, const char* animationName);
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#ifdef __cplusplus
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@ -64,7 +64,7 @@
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/* All allocation uses these. */
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#define MALLOC(TYPE,COUNT) ((TYPE*)_malloc(sizeof(TYPE) * COUNT))
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#define CALLOC(TYPE,COUNT) ((TYPE*)_calloc(1, sizeof(TYPE) * COUNT))
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#define CALLOC(TYPE,COUNT) ((TYPE*)_calloc(COUNT, sizeof(TYPE)))
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#define NEW(TYPE) CALLOC(TYPE,1)
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/* Gets the direct super class. Type safe. */
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@ -88,8 +88,15 @@
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/* Allocates a new char[], assigns it to TO, and copies FROM to it. Can be used on const types. */
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#define MALLOC_STR(TO,FROM) strcpy(CONST_CAST(char*, TO) = (char*)malloc(strlen(FROM) + 1), FROM)
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#ifdef __STDC_VERSION__
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#define FMOD(A,B) fmodf(A, B)
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#else
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#define FMOD(A,B) (float)fmod(A, B)
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#endif
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <spine/Skeleton.h>
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#include <spine/RegionAttachment.h>
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#include <spine/BoundingBoxAttachment.h>
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@ -141,14 +148,16 @@ void _Attachment_deinit (Attachment* self);
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void _Timeline_init (Timeline* self, /**/
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void (*dispose) (Timeline* self), /**/
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void (*apply) (const Timeline* self, Skeleton* skeleton, float time, float alpha));
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void (*apply) (const Timeline* self, Skeleton* skeleton, float lastTime, float time, Event** firedEvents, int* eventCount,
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float alpha));
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void _Timeline_deinit (Timeline* self);
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/**/
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void _CurveTimeline_init (CurveTimeline* self, int frameCount, /**/
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void (*dispose) (Timeline* self), /**/
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void (*apply) (const Timeline* self, Skeleton* skeleton, float time, float alpha));
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void (*apply) (const Timeline* self, Skeleton* skeleton, float lastTime, float time, Event** firedEvents, int* eventCount,
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float alpha));
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void _CurveTimeline_deinit (CurveTimeline* self);
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#ifdef __cplusplus
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@ -81,6 +81,8 @@
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<ClInclude Include="include\spine\Bone.h" />
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<ClInclude Include="include\spine\BoneData.h" />
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<ClInclude Include="include\spine\BoundingBoxAttachment.h" />
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<ClInclude Include="include\spine\Event.h" />
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<ClInclude Include="include\spine\EventData.h" />
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<ClInclude Include="include\spine\extension.h" />
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<ClInclude Include="include\spine\RegionAttachment.h" />
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<ClInclude Include="include\spine\Skeleton.h" />
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@ -104,6 +106,8 @@
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<ClCompile Include="src\spine\Bone.c" />
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<ClCompile Include="src\spine\BoneData.c" />
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<ClCompile Include="src\spine\BoundingBoxAttachment.c" />
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<ClCompile Include="src\spine\Event.c" />
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<ClCompile Include="src\spine\EventData.c" />
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<ClCompile Include="src\spine\extension.c" />
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<ClCompile Include="src\spine\Json.c" />
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<ClCompile Include="src\spine\RegionAttachment.c" />
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@ -78,6 +78,12 @@
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<ClInclude Include="include\spine\SkeletonBounds.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="include\spine\Event.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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<ClInclude Include="include\spine\EventData.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="src\spine\Animation.c">
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@ -140,5 +146,11 @@
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<ClCompile Include="src\spine\SkeletonBounds.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\spine\EventData.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="src\spine\Event.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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</Project>
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@ -32,7 +32,7 @@
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*****************************************************************************/
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#include <spine/Animation.h>
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#include <math.h>
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#include <limits.h>
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#include <spine/extension.h>
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Animation* Animation_create (const char* name, int timelineCount) {
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@ -52,42 +52,44 @@ void Animation_dispose (Animation* self) {
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FREE(self);
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}
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void Animation_apply (const Animation* self, Skeleton* skeleton, float time, int/*bool*/loop) {
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void Animation_apply (const Animation* self, Skeleton* skeleton, float lastTime, float time, int loop, Event** events,
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int* eventCount) {
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int i, n = self->timelineCount;
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#ifdef __STDC_VERSION__
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if (loop && self->duration) time = fmodf(time, self->duration);
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#else
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if (loop && self->duration) time = (float)fmod(time, self->duration);
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#endif
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if (loop && self->duration) {
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time = FMOD(time, self->duration);
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lastTime = FMOD(lastTime, self->duration);
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}
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for (i = 0; i < n; ++i)
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Timeline_apply(self->timelines[i], skeleton, time, 1);
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Timeline_apply(self->timelines[i], skeleton, lastTime, time, events, eventCount, 1);
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}
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void Animation_mix (const Animation* self, Skeleton* skeleton, float time, int/*bool*/loop, float alpha) {
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void Animation_mix (const Animation* self, Skeleton* skeleton, float lastTime, float time, int loop, Event** events,
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int* eventCount, float alpha) {
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int i, n = self->timelineCount;
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#ifdef __STDC_VERSION__
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if (loop && self->duration) time = fmodf(time, self->duration);
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#else
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if (loop && self->duration) time = (float)fmod(time, self->duration);
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#endif
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if (loop && self->duration) {
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time = FMOD(time, self->duration);
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lastTime = FMOD(lastTime, self->duration);
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}
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for (i = 0; i < n; ++i)
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Timeline_apply(self->timelines[i], skeleton, time, alpha);
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Timeline_apply(self->timelines[i], skeleton, lastTime, time, events, eventCount, alpha);
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}
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/**/
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typedef struct _TimelineVtable {
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void (*apply) (const Timeline* self, Skeleton* skeleton, float time, float alpha);
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void (*apply) (const Timeline* self, Skeleton* skeleton, float lastTime, float time, Event** firedEvents, int* eventCount,
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float alpha);
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void (*dispose) (Timeline* self);
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} _TimelineVtable;
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void _Timeline_init (Timeline* self, /**/
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void (*dispose) (Timeline* self), /**/
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void (*apply) (const Timeline* self, Skeleton* skeleton, float time, float alpha)) {
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void (*apply) (const Timeline* self, Skeleton* skeleton, float lastTime, float time, Event** firedEvents, int* eventCount,
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float alpha)) {
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CONST_CAST(_TimelineVtable*, self->vtable) = NEW(_TimelineVtable);
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VTABLE(Timeline, self)->dispose = dispose;
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VTABLE(Timeline, self)->apply = apply;
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@ -101,8 +103,9 @@ void Timeline_dispose (Timeline* self) {
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VTABLE(Timeline, self)->dispose(self);
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}
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void Timeline_apply (const Timeline* self, Skeleton* skeleton, float time, float alpha) {
|
||||
VTABLE(Timeline, self)->apply(self, skeleton, time, alpha);
|
||||
void Timeline_apply (const Timeline* self, Skeleton* skeleton, float lastTime, float time, Event** firedEvents, int* eventCount,
|
||||
float alpha) {
|
||||
VTABLE(Timeline, self)->apply(self, skeleton, lastTime, time, firedEvents, eventCount, alpha);
|
||||
}
|
||||
|
||||
/**/
|
||||
@ -113,7 +116,8 @@ static const int CURVE_SEGMENTS = 10;
|
||||
|
||||
void _CurveTimeline_init (CurveTimeline* self, int frameCount, /**/
|
||||
void (*dispose) (Timeline* self), /**/
|
||||
void (*apply) (const Timeline* self, Skeleton* skeleton, float time, float alpha)) {
|
||||
void (*apply) (const Timeline* self, Skeleton* skeleton, float lastTime, float time, Event** firedEvents, int* eventCount,
|
||||
float alpha)) {
|
||||
_Timeline_init(SUPER(self), dispose, apply);
|
||||
self->curves = CALLOC(float, (frameCount - 1) * 6);
|
||||
}
|
||||
@ -226,8 +230,8 @@ void _BaseTimeline_dispose (Timeline* timeline) {
|
||||
|
||||
/* Many timelines have structure identical to struct BaseTimeline and extend CurveTimeline. **/
|
||||
struct BaseTimeline* _BaseTimeline_create (int frameCount, int frameSize, /**/
|
||||
void (*apply) (const Timeline* self, Skeleton* skeleton, float time, float alpha)) {
|
||||
|
||||
void (*apply) (const Timeline* self, Skeleton* skeleton, float lastTime, float time, Event** firedEvents, int* eventCount,
|
||||
float alpha)) {
|
||||
struct BaseTimeline* self = NEW(struct BaseTimeline);
|
||||
_CurveTimeline_init(SUPER(self), frameCount, _BaseTimeline_dispose, apply);
|
||||
|
||||
@ -242,7 +246,8 @@ void (*apply) (const Timeline* self, Skeleton* skeleton, float time, float alpha
|
||||
static const int ROTATE_LAST_FRAME_TIME = -2;
|
||||
static const int ROTATE_FRAME_VALUE = 1;
|
||||
|
||||
void _RotateTimeline_apply (const Timeline* timeline, Skeleton* skeleton, float time, float alpha) {
|
||||
void _RotateTimeline_apply (const Timeline* timeline, Skeleton* skeleton, float lastTime, float time, Event** firedEvents,
|
||||
int* eventCount, float alpha) {
|
||||
Bone *bone;
|
||||
int frameIndex;
|
||||
float lastFrameValue, frameTime, percent, amount;
|
||||
@ -299,7 +304,8 @@ static const int TRANSLATE_LAST_FRAME_TIME = -3;
|
||||
static const int TRANSLATE_FRAME_X = 1;
|
||||
static const int TRANSLATE_FRAME_Y = 2;
|
||||
|
||||
void _TranslateTimeline_apply (const Timeline* timeline, Skeleton* skeleton, float time, float alpha) {
|
||||
void _TranslateTimeline_apply (const Timeline* timeline, Skeleton* skeleton, float lastTime, float time, Event** firedEvents,
|
||||
int* eventCount, float alpha) {
|
||||
Bone *bone;
|
||||
int frameIndex;
|
||||
float lastFrameX, lastFrameY, frameTime, percent;
|
||||
@ -343,7 +349,8 @@ void TranslateTimeline_setFrame (TranslateTimeline* self, int frameIndex, float
|
||||
|
||||
/**/
|
||||
|
||||
void _ScaleTimeline_apply (const Timeline* timeline, Skeleton* skeleton, float time, float alpha) {
|
||||
void _ScaleTimeline_apply (const Timeline* timeline, Skeleton* skeleton, float lastTime, float time, Event** firedEvents,
|
||||
int* eventCount, float alpha) {
|
||||
Bone *bone;
|
||||
int frameIndex;
|
||||
float lastFrameX, lastFrameY, frameTime, percent;
|
||||
@ -389,7 +396,8 @@ static const int COLOR_FRAME_G = 2;
|
||||
static const int COLOR_FRAME_B = 3;
|
||||
static const int COLOR_FRAME_A = 4;
|
||||
|
||||
void _ColorTimeline_apply (const Timeline* timeline, Skeleton* skeleton, float time, float alpha) {
|
||||
void _ColorTimeline_apply (const Timeline* timeline, Skeleton* skeleton, float lastTime, float time, Event** firedEvents,
|
||||
int* eventCount, float alpha) {
|
||||
Slot *slot;
|
||||
int frameIndex;
|
||||
float lastFrameR, lastFrameG, lastFrameB, lastFrameA, percent, frameTime;
|
||||
@ -451,7 +459,8 @@ void ColorTimeline_setFrame (ColorTimeline* self, int frameIndex, float time, fl
|
||||
|
||||
/**/
|
||||
|
||||
void _AttachmentTimeline_apply (const Timeline* timeline, Skeleton* skeleton, float time, float alpha) {
|
||||
void _AttachmentTimeline_apply (const Timeline* timeline, Skeleton* skeleton, float lastTime, float time, Event** firedEvents,
|
||||
int* eventCount, float alpha) {
|
||||
int frameIndex;
|
||||
const char* attachmentName;
|
||||
AttachmentTimeline* self = (AttachmentTimeline*)timeline;
|
||||
@ -485,9 +494,9 @@ AttachmentTimeline* AttachmentTimeline_create (int frameCount) {
|
||||
AttachmentTimeline* self = NEW(AttachmentTimeline);
|
||||
_Timeline_init(SUPER(self), _AttachmentTimeline_dispose, _AttachmentTimeline_apply);
|
||||
|
||||
CONST_CAST(char**, self->attachmentNames) = CALLOC(char*, frameCount);
|
||||
CONST_CAST(int, self->framesLength) = frameCount;
|
||||
CONST_CAST(float*, self->frames) = CALLOC(float, frameCount);
|
||||
CONST_CAST(char**, self->attachmentNames) = CALLOC(char*, frameCount);
|
||||
|
||||
return self;
|
||||
}
|
||||
@ -504,7 +513,74 @@ void AttachmentTimeline_setFrame (AttachmentTimeline* self, int frameIndex, floa
|
||||
|
||||
/**/
|
||||
|
||||
void _DrawOrderTimeline_apply (const Timeline* timeline, Skeleton* skeleton, float time, float alpha) {
|
||||
void _EventTimeline_apply (const Timeline* timeline, Skeleton* skeleton, float lastTime, float time, Event** firedEvents,
|
||||
int* eventCount, float alpha) {
|
||||
int frameIndex;
|
||||
EventTimeline* self = (EventTimeline*)timeline;
|
||||
|
||||
if (time < self->frames[0]) return; /* Time is before first frame. */
|
||||
|
||||
if (lastTime >= self->frames[self->framesLength - 1]) return; /* Last time is after last frame. */
|
||||
|
||||
if (lastTime > time) {
|
||||
/* Fire events after last time for looped animations. */
|
||||
_EventTimeline_apply(timeline, skeleton, lastTime, INT_MAX, firedEvents, eventCount, alpha);
|
||||
lastTime = 0;
|
||||
}
|
||||
|
||||
if (self->framesLength == 1)
|
||||
frameIndex = 0;
|
||||
else {
|
||||
frameIndex = binarySearch(self->frames, self->framesLength, lastTime, 1);
|
||||
float frame = self->frames[frameIndex];
|
||||
while (frameIndex > 0) {
|
||||
float lastFrame = self->frames[frameIndex - 1];
|
||||
/* Fire multiple events with the same frame and events that occurred at lastTime. */
|
||||
if (lastFrame != frame && lastFrame != lastTime) break;
|
||||
frameIndex--;
|
||||
}
|
||||
}
|
||||
for (; frameIndex < self->framesLength && time > self->frames[frameIndex]; frameIndex++) {
|
||||
firedEvents[*eventCount] = self->events[frameIndex];
|
||||
(*eventCount)++;
|
||||
}
|
||||
}
|
||||
|
||||
void _EventTimeline_dispose (Timeline* timeline) {
|
||||
EventTimeline* self = SUB_CAST(EventTimeline, timeline);
|
||||
int i;
|
||||
|
||||
_Timeline_deinit(timeline);
|
||||
|
||||
for (i = 0; i < self->framesLength; ++i)
|
||||
FREE(self->events[i]);
|
||||
FREE(self->events);
|
||||
FREE(self->frames);
|
||||
FREE(self);
|
||||
}
|
||||
|
||||
EventTimeline* EventTimeline_create (int frameCount) {
|
||||
EventTimeline* self = NEW(EventTimeline);
|
||||
_Timeline_init(SUPER(self), _EventTimeline_dispose, _EventTimeline_apply);
|
||||
|
||||
CONST_CAST(int, self->framesLength) = frameCount;
|
||||
CONST_CAST(float*, self->frames) = CALLOC(float, frameCount);
|
||||
CONST_CAST(Event**, self->events) = CALLOC(Event*, frameCount);
|
||||
|
||||
return self;
|
||||
}
|
||||
|
||||
void EventTimeline_setFrame (EventTimeline* self, int frameIndex, float time, Event* event) {
|
||||
self->frames[frameIndex] = time;
|
||||
|
||||
FREE(self->events[frameIndex]);
|
||||
self->events[frameIndex] = event;
|
||||
}
|
||||
|
||||
/**/
|
||||
|
||||
void _DrawOrderTimeline_apply (const Timeline* timeline, Skeleton* skeleton, float lastTime, float time, Event** firedEvents,
|
||||
int* eventCount, float alpha) {
|
||||
int i;
|
||||
int frameIndex;
|
||||
const int* drawOrderToSetupIndex;
|
||||
@ -543,9 +619,9 @@ DrawOrderTimeline* DrawOrderTimeline_create (int frameCount, int slotCount) {
|
||||
DrawOrderTimeline* self = NEW(DrawOrderTimeline);
|
||||
_Timeline_init(SUPER(self), _DrawOrderTimeline_dispose, _DrawOrderTimeline_apply);
|
||||
|
||||
CONST_CAST(int**, self->drawOrders) = CALLOC(int*, frameCount);
|
||||
CONST_CAST(int, self->framesLength) = frameCount;
|
||||
CONST_CAST(float*, self->frames) = CALLOC(float, frameCount);
|
||||
CONST_CAST(int**, self->drawOrders) = CALLOC(int*, frameCount);
|
||||
CONST_CAST(int, self->slotCount) = slotCount;
|
||||
|
||||
return self;
|
||||
|
||||
@ -31,153 +31,233 @@
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
#include <spine/Animation.h>
|
||||
#include <spine/AnimationState.h>
|
||||
#include <spine/AnimationStateData.h>
|
||||
#include <spine/Event.h>
|
||||
#include <spine/extension.h>
|
||||
#include <spine/Skeleton.h>
|
||||
#include <spine/SkeletonData.h>
|
||||
#include <string.h>
|
||||
#include <limits.h>
|
||||
|
||||
typedef struct _Entry _Entry;
|
||||
struct _Entry {
|
||||
Animation* animation;
|
||||
int/*bool*/loop;
|
||||
float delay;
|
||||
_Entry* next;
|
||||
};
|
||||
TrackEntry* _TrackEntry_create () {
|
||||
TrackEntry* entry = NEW(TrackEntry);
|
||||
return entry;
|
||||
}
|
||||
|
||||
void _TrackEntry_dispose (TrackEntry* entry) {
|
||||
FREE(entry);
|
||||
}
|
||||
|
||||
void _TrackEntry_disposeAll (TrackEntry* entry) {
|
||||
while (entry) {
|
||||
TrackEntry* next = entry->next;
|
||||
_TrackEntry_dispose(entry);
|
||||
entry = next;
|
||||
}
|
||||
}
|
||||
|
||||
/**/
|
||||
|
||||
typedef struct {
|
||||
AnimationState super;
|
||||
Animation *previous;
|
||||
float previousTime;
|
||||
int/*bool*/previousLoop;
|
||||
float mixTime;
|
||||
float mixDuration;
|
||||
_Entry* queue;
|
||||
} _Internal;
|
||||
Event** events;
|
||||
} _AnimationState;
|
||||
|
||||
void _AnimationState_setCurrent (AnimationState* self, int index, TrackEntry* entry);
|
||||
|
||||
AnimationState* AnimationState_create (AnimationStateData* data) {
|
||||
AnimationState* self = SUPER(NEW(_Internal));
|
||||
_AnimationState* internal = NEW(_AnimationState);
|
||||
internal->events = MALLOC(Event*, 64);
|
||||
|
||||
AnimationState* self = SUPER(internal);
|
||||
CONST_CAST(AnimationStateData*, self->data) = data;
|
||||
return self;
|
||||
}
|
||||
|
||||
void _AnimationState_clearQueue (AnimationState* self) {
|
||||
_Internal* internal = SUB_CAST(_Internal, self);
|
||||
_Entry* entry = internal->queue;
|
||||
while (entry) {
|
||||
_Entry* nextEntry = entry->next;
|
||||
FREE(entry);
|
||||
entry = nextEntry;
|
||||
}
|
||||
internal->queue = 0;
|
||||
}
|
||||
|
||||
void AnimationState_dispose (AnimationState* self) {
|
||||
_AnimationState_clearQueue(self);
|
||||
int i;
|
||||
for (i = 0; i < self->trackCount; i++)
|
||||
_TrackEntry_disposeAll(self->tracks[i]);
|
||||
FREE(self);
|
||||
}
|
||||
|
||||
#include <stdio.h>
|
||||
void AnimationState_update (AnimationState* self, float delta) {
|
||||
int i;
|
||||
for (i = 0; i < self->trackCount; i++) {
|
||||
TrackEntry* current = self->tracks[i];
|
||||
if (!current) continue;
|
||||
|
||||
void AnimationState_addAnimation (AnimationState* self, Animation* animation, int/*bool*/loop, float delay) {
|
||||
_Entry* existingEntry;
|
||||
Animation* previousAnimation;
|
||||
float time = current->time + delta;
|
||||
float endTime = current->endTime;
|
||||
|
||||
_Internal* internal = SUB_CAST(_Internal, self);
|
||||
_Entry* entry = NEW(_Entry);
|
||||
entry->animation = animation;
|
||||
entry->loop = loop;
|
||||
current->time = time;
|
||||
if (current->previous) {
|
||||
current->previous->time += delta;
|
||||
current->mixTime += delta;
|
||||
}
|
||||
|
||||
existingEntry = internal->queue;
|
||||
if (existingEntry) {
|
||||
while (existingEntry->next)
|
||||
existingEntry = existingEntry->next;
|
||||
existingEntry->next = entry;
|
||||
previousAnimation = existingEntry->animation;
|
||||
} else {
|
||||
internal->queue = entry;
|
||||
previousAnimation = self->animation;
|
||||
/* Check if completed the animation or a loop iteration. */
|
||||
if (current->loop ?
|
||||
(FMOD(current->lastTime, endTime) > FMOD(time, endTime)) : (current->lastTime < endTime && time >= endTime)) {
|
||||
int count = (int)(time / endTime);
|
||||
if (current->listener) current->listener(self, i, ANIMATION_COMPLETE, 0, count);
|
||||
if (self->listener) self->listener(self, i, ANIMATION_COMPLETE, 0, count);
|
||||
}
|
||||
|
||||
TrackEntry* next = current->next;
|
||||
if (next && time >= next->delay) {
|
||||
if (next->animation)
|
||||
_AnimationState_setCurrent(self, i, next);
|
||||
else
|
||||
AnimationState_clearTrack(self, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
void AnimationState_apply (AnimationState* self, Skeleton* skeleton) {
|
||||
_AnimationState* internal = SUB_CAST(_AnimationState, self);
|
||||
|
||||
int i, ii;
|
||||
int eventCount;
|
||||
for (i = 0; i < self->trackCount; i++) {
|
||||
TrackEntry* current = self->tracks[i];
|
||||
if (!current) continue;
|
||||
|
||||
eventCount = 0;
|
||||
|
||||
TrackEntry* previous = current->previous;
|
||||
if (!previous) {
|
||||
Animation_apply(current->animation, skeleton, current->lastTime, current->time, current->loop, internal->events,
|
||||
&eventCount);
|
||||
} else {
|
||||
Animation_apply(previous->animation, skeleton, INT_MAX, previous->time, previous->loop, internal->events, &eventCount);
|
||||
float alpha = current->mixTime / current->mixDuration;
|
||||
if (alpha >= 1) {
|
||||
alpha = 1;
|
||||
_TrackEntry_dispose(current->previous);
|
||||
current->previous = 0;
|
||||
}
|
||||
Animation_apply(current->animation, skeleton, current->lastTime, current->time, current->loop, internal->events,
|
||||
&eventCount);
|
||||
}
|
||||
|
||||
for (ii = 0; ii < eventCount; ii++) {
|
||||
Event* event = internal->events[ii];
|
||||
if (current->listener) current->listener(self, i, ANIMATION_EVENT, event, 0);
|
||||
if (self->listener) self->listener(self, i, ANIMATION_EVENT, event, 0);
|
||||
}
|
||||
|
||||
current->lastTime = current->time;
|
||||
}
|
||||
}
|
||||
|
||||
void AnimationState_clear (AnimationState* self) {
|
||||
int i;
|
||||
for (i = 0; i < self->trackCount; i++)
|
||||
AnimationState_clearTrack(self, i);
|
||||
self->trackCount = 0;
|
||||
}
|
||||
|
||||
void AnimationState_clearTrack (AnimationState* self, int trackIndex) {
|
||||
if (trackIndex >= self->trackCount) return;
|
||||
TrackEntry* current = self->tracks[trackIndex];
|
||||
if (!current) return;
|
||||
|
||||
if (current->listener) current->listener(self, trackIndex, ANIMATION_END, 0, 0);
|
||||
if (self->listener) self->listener(self, trackIndex, ANIMATION_END, 0, 0);
|
||||
|
||||
self->tracks[trackIndex] = 0;
|
||||
_TrackEntry_disposeAll(current);
|
||||
if (current->previous) _TrackEntry_dispose(current->previous);
|
||||
}
|
||||
|
||||
TrackEntry* _AnimationState_expandToIndex (AnimationState* self, int index) {
|
||||
if (index < self->trackCount) return self->tracks[index];
|
||||
TrackEntry** newTracks = CALLOC(TrackEntry*, index + 1);
|
||||
memcpy(newTracks, self->tracks, self->trackCount * sizeof(TrackEntry*));
|
||||
self->tracks = newTracks;
|
||||
self->trackCount = index + 1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void _AnimationState_setCurrent (AnimationState* self, int index, TrackEntry* entry) {
|
||||
TrackEntry* current = _AnimationState_expandToIndex(self, index);
|
||||
if (current) {
|
||||
if (current->previous) {
|
||||
_TrackEntry_dispose(current->previous);
|
||||
current->previous = 0;
|
||||
}
|
||||
|
||||
if (current->listener) current->listener(self, index, ANIMATION_END, 0, 0);
|
||||
if (self->listener) self->listener(self, index, ANIMATION_END, 0, 0);
|
||||
|
||||
entry->mixDuration = AnimationStateData_getMix(self->data, current->animation, entry->animation);
|
||||
if (entry->mixDuration > 0) {
|
||||
entry->mixTime = 0;
|
||||
entry->previous = current;
|
||||
} else
|
||||
_TrackEntry_dispose(current);
|
||||
}
|
||||
|
||||
self->tracks[index] = entry;
|
||||
|
||||
if (entry->listener) current->listener(self, index, ANIMATION_START, 0, 0);
|
||||
if (self->listener) self->listener(self, index, ANIMATION_START, 0, 0);
|
||||
}
|
||||
|
||||
TrackEntry* AnimationState_setAnimationByName (AnimationState* self, int trackIndex, const char* animationName, int/*bool*/loop) {
|
||||
Animation* animation = animationName ? SkeletonData_findAnimation(self->data->skeletonData, animationName) : 0;
|
||||
return AnimationState_setAnimation(self, trackIndex, animation, loop);
|
||||
}
|
||||
|
||||
TrackEntry* AnimationState_setAnimation (AnimationState* self, int trackIndex, Animation* animation, int/*bool*/loop) {
|
||||
TrackEntry* current = _AnimationState_expandToIndex(self, trackIndex);
|
||||
if (current) _TrackEntry_disposeAll(current->next);
|
||||
|
||||
TrackEntry* entry = _TrackEntry_create();
|
||||
entry->animation = animation;
|
||||
entry->loop = loop;
|
||||
entry->time = 0;
|
||||
entry->endTime = animation->duration;
|
||||
_AnimationState_setCurrent(self, trackIndex, entry);
|
||||
return entry;
|
||||
}
|
||||
|
||||
TrackEntry* AnimationState_addAnimationByName (AnimationState* self, int trackIndex, const char* animationName, int/*bool*/loop,
|
||||
float delay) {
|
||||
Animation* animation = animationName ? SkeletonData_findAnimation(self->data->skeletonData, animationName) : 0;
|
||||
return AnimationState_addAnimation(self, trackIndex, animation, loop, delay);
|
||||
}
|
||||
|
||||
TrackEntry* AnimationState_addAnimation (AnimationState* self, int trackIndex, Animation* animation, int/*bool*/loop, float delay) {
|
||||
TrackEntry* entry = _TrackEntry_create();
|
||||
entry->animation = animation;
|
||||
entry->loop = loop;
|
||||
entry->time = 0;
|
||||
entry->endTime = animation ? animation->duration : 0;
|
||||
|
||||
TrackEntry* last = _AnimationState_expandToIndex(self, trackIndex);
|
||||
if (last) {
|
||||
while (last->next)
|
||||
last = last->next;
|
||||
last->next = entry;
|
||||
} else
|
||||
self->tracks[trackIndex] = entry;
|
||||
|
||||
if (delay <= 0) {
|
||||
if (previousAnimation)
|
||||
delay = previousAnimation->duration - AnimationStateData_getMix(self->data, previousAnimation, animation) + delay;
|
||||
else
|
||||
if (last) {
|
||||
delay += last->endTime;
|
||||
if (animation) delay -= AnimationStateData_getMix(self->data, last->animation, animation);
|
||||
} else
|
||||
delay = 0;
|
||||
}
|
||||
entry->delay = delay;
|
||||
|
||||
return entry;
|
||||
}
|
||||
|
||||
void AnimationState_addAnimationByName (AnimationState* self, const char* animationName, int/*bool*/loop, float delay) {
|
||||
Animation* animation = animationName ? SkeletonData_findAnimation(self->data->skeletonData, animationName) : 0;
|
||||
AnimationState_addAnimation(self, animation, loop, delay);
|
||||
}
|
||||
|
||||
void _AnimationState_setAnimation (AnimationState* self, Animation* newAnimation, int/*bool*/loop) {
|
||||
_Internal* internal = SUB_CAST(_Internal, self);
|
||||
internal->previous = 0;
|
||||
if (newAnimation && self->animation && self->data) {
|
||||
internal->mixDuration = AnimationStateData_getMix(self->data, self->animation, newAnimation);
|
||||
if (internal->mixDuration > 0) {
|
||||
internal->mixTime = 0;
|
||||
internal->previous = self->animation;
|
||||
internal->previousTime = self->time;
|
||||
internal->previousLoop = self->loop;
|
||||
}
|
||||
}
|
||||
CONST_CAST(Animation*, self->animation) = newAnimation;
|
||||
self->loop = loop;
|
||||
self->time = 0;
|
||||
}
|
||||
|
||||
void AnimationState_setAnimation (AnimationState* self, Animation* newAnimation, int/*bool*/loop) {
|
||||
_AnimationState_clearQueue(self);
|
||||
_AnimationState_setAnimation(self, newAnimation, loop);
|
||||
}
|
||||
|
||||
void AnimationState_setAnimationByName (AnimationState* self, const char* animationName, int/*bool*/loop) {
|
||||
Animation* animation = animationName ? SkeletonData_findAnimation(self->data->skeletonData, animationName) : 0;
|
||||
AnimationState_setAnimation(self, animation, loop);
|
||||
}
|
||||
|
||||
void AnimationState_clearAnimation (AnimationState* self) {
|
||||
_Internal* internal = SUB_CAST(_Internal, self);
|
||||
internal->previous = 0;
|
||||
CONST_CAST(Animation*, self->animation) = 0;
|
||||
_AnimationState_clearQueue(self);
|
||||
}
|
||||
|
||||
void AnimationState_update (AnimationState* self, float delta) {
|
||||
_Entry* next;
|
||||
_Internal* internal = SUB_CAST(_Internal, self);
|
||||
|
||||
self->time += delta;
|
||||
internal->previousTime += delta;
|
||||
internal->mixTime += delta;
|
||||
|
||||
if (internal->queue && self->time >= internal->queue->delay) {
|
||||
_AnimationState_setAnimation(self, internal->queue->animation, internal->queue->loop);
|
||||
next = internal->queue->next;
|
||||
FREE(internal->queue);
|
||||
internal->queue = next;
|
||||
}
|
||||
}
|
||||
|
||||
void AnimationState_apply (AnimationState* self, Skeleton* skeleton) {
|
||||
_Internal* internal;
|
||||
float alpha;
|
||||
|
||||
if (!self->animation) return;
|
||||
internal = SUB_CAST(_Internal, self);
|
||||
if (internal->previous) {
|
||||
Animation_apply(internal->previous, skeleton, internal->previousTime, internal->previousLoop);
|
||||
alpha = internal->mixTime / internal->mixDuration;
|
||||
if (alpha >= 1) {
|
||||
alpha = 1;
|
||||
internal->previous = 0;
|
||||
}
|
||||
Animation_mix(self->animation, skeleton, self->time, self->loop, alpha);
|
||||
} else
|
||||
Animation_apply(self->animation, skeleton, self->time, self->loop);
|
||||
}
|
||||
|
||||
int/*bool*/AnimationState_isComplete (AnimationState* self) {
|
||||
return !self->animation || self->time >= self->animation->duration;
|
||||
TrackEntry* AnimationState_getCurrent (AnimationState* self, int trackIndex) {
|
||||
if (trackIndex >= self->trackCount) return 0;
|
||||
return self->tracks[trackIndex];
|
||||
}
|
||||
|
||||
@ -32,7 +32,6 @@
|
||||
*****************************************************************************/
|
||||
|
||||
#include <spine/Bone.h>
|
||||
#include <math.h>
|
||||
#include <spine/extension.h>
|
||||
|
||||
static int yDown;
|
||||
|
||||
@ -32,7 +32,6 @@
|
||||
*****************************************************************************/
|
||||
|
||||
#include <spine/BoundingBoxAttachment.h>
|
||||
#include <math.h>
|
||||
#include <spine/extension.h>
|
||||
|
||||
BoundingBoxAttachment* BoundingBoxAttachment_create (const char* name) {
|
||||
|
||||
46
spine-c/src/spine/Event.c
Normal file
46
spine-c/src/spine/Event.c
Normal file
@ -0,0 +1,46 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtime Software License - Version 1.0
|
||||
*
|
||||
* Copyright (c) 2013, Esoteric Software
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms in whole or in part, with
|
||||
* or without modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
*
|
||||
* 1. A Spine Single User License or Spine Professional License must be
|
||||
* purchased from Esoteric Software and the license must remain valid:
|
||||
* http://esotericsoftware.com/
|
||||
* 2. Redistributions of source code must retain this license, which is the
|
||||
* above copyright notice, this declaration of conditions and the following
|
||||
* disclaimer.
|
||||
* 3. Redistributions in binary form must reproduce this license, which is the
|
||||
* above copyright notice, this declaration of conditions and the following
|
||||
* disclaimer, in the documentation and/or other materials provided with the
|
||||
* distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
#include <spine/Event.h>
|
||||
#include <spine/extension.h>
|
||||
|
||||
Event* Event_create (EventData* data) {
|
||||
Event* self = NEW(Event);
|
||||
CONST_CAST(EventData*, self->data) = data;
|
||||
return self;
|
||||
}
|
||||
|
||||
void Event_dispose (Event* self) {
|
||||
FREE(self->stringValue);
|
||||
FREE(self);
|
||||
}
|
||||
47
spine-c/src/spine/EventData.c
Normal file
47
spine-c/src/spine/EventData.c
Normal file
@ -0,0 +1,47 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtime Software License - Version 1.0
|
||||
*
|
||||
* Copyright (c) 2013, Esoteric Software
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms in whole or in part, with
|
||||
* or without modification, are permitted provided that the following conditions
|
||||
* are met:
|
||||
*
|
||||
* 1. A Spine Single User License or Spine Professional License must be
|
||||
* purchased from Esoteric Software and the license must remain valid:
|
||||
* http://esotericsoftware.com/
|
||||
* 2. Redistributions of source code must retain this license, which is the
|
||||
* above copyright notice, this declaration of conditions and the following
|
||||
* disclaimer.
|
||||
* 3. Redistributions in binary form must reproduce this license, which is the
|
||||
* above copyright notice, this declaration of conditions and the following
|
||||
* disclaimer, in the documentation and/or other materials provided with the
|
||||
* distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
||||
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
|
||||
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
|
||||
#include <spine/EventData.h>
|
||||
#include <spine/extension.h>
|
||||
|
||||
EventData* EventData_create (const char* name) {
|
||||
EventData* self = NEW(EventData);
|
||||
MALLOC_STR(self->name, name);
|
||||
return self;
|
||||
}
|
||||
|
||||
void EventData_dispose (EventData* self) {
|
||||
FREE(self->stringValue);
|
||||
FREE(self->name);
|
||||
FREE(self);
|
||||
}
|
||||
@ -24,7 +24,6 @@
|
||||
/* JSON parser in C. */
|
||||
|
||||
#include "Json.h"
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
#include <ctype.h>
|
||||
#include <spine/extension.h>
|
||||
|
||||
@ -32,7 +32,6 @@
|
||||
*****************************************************************************/
|
||||
|
||||
#include <spine/RegionAttachment.h>
|
||||
#include <math.h>
|
||||
#include <spine/extension.h>
|
||||
|
||||
RegionAttachment* RegionAttachment_create (const char* name) {
|
||||
|
||||
@ -32,7 +32,6 @@
|
||||
*****************************************************************************/
|
||||
|
||||
#include <spine/SkeletonBounds.h>
|
||||
#include <math.h>
|
||||
#include <limits.h>
|
||||
#include <spine/extension.h>
|
||||
|
||||
@ -51,8 +50,8 @@ void BoundingPolygon_dispose (BoundingPolygon* self) {
|
||||
int/*bool*/BoundingPolygon_containsPoint (BoundingPolygon* self, float x, float y) {
|
||||
int prevIndex = self->count - 2;
|
||||
int inside = 0;
|
||||
int i = 0;
|
||||
for (; i < self->count; i += 2) {
|
||||
int i;
|
||||
for (i = 0; i < self->count; i += 2) {
|
||||
float vertexY = self->vertices[i + 1];
|
||||
float prevY = self->vertices[prevIndex + 1];
|
||||
if ((vertexY < y && prevY >= y) || (prevY < y && vertexY >= y)) {
|
||||
@ -68,8 +67,8 @@ int/*bool*/BoundingPolygon_intersectsSegment (BoundingPolygon* self, float x1, f
|
||||
float width12 = x1 - x2, height12 = y1 - y2;
|
||||
float det1 = x1 * y2 - y1 * x2;
|
||||
float x3 = self->vertices[self->count - 2], y3 = self->vertices[self->count - 1];
|
||||
int i = 0;
|
||||
for (; i < self->count; i += 2) {
|
||||
int i;
|
||||
for (i = 0; i < self->count; i += 2) {
|
||||
float x4 = self->vertices[i], y4 = self->vertices[i + 1];
|
||||
float det2 = x3 * y4 - y3 * x4;
|
||||
float width34 = x3 - x4, height34 = y3 - y4;
|
||||
@ -90,15 +89,15 @@ int/*bool*/BoundingPolygon_intersectsSegment (BoundingPolygon* self, float x1, f
|
||||
typedef struct {
|
||||
SkeletonBounds super;
|
||||
int capacity;
|
||||
} _Internal;
|
||||
} _SkeletonBounds;
|
||||
|
||||
SkeletonBounds* SkeletonBounds_create () {
|
||||
return SUPER(NEW(_Internal));
|
||||
return SUPER(NEW(_SkeletonBounds));
|
||||
}
|
||||
|
||||
void SkeletonBounds_dispose (SkeletonBounds* self) {
|
||||
int i = 0;
|
||||
for (; i < SUB_CAST(_Internal, self)->capacity; ++i)
|
||||
int i;
|
||||
for (i = 0; i < SUB_CAST(_SkeletonBounds, self)->capacity; ++i)
|
||||
if (self->polygons[i]) BoundingPolygon_dispose(self->polygons[i]);
|
||||
FREE(self->polygons);
|
||||
FREE(self->boundingBoxes);
|
||||
@ -108,7 +107,7 @@ void SkeletonBounds_dispose (SkeletonBounds* self) {
|
||||
void SkeletonBounds_update (SkeletonBounds* self, Skeleton* skeleton, int/*bool*/updateAabb) {
|
||||
int i;
|
||||
|
||||
_Internal* internal = SUB_CAST(_Internal, self);
|
||||
_SkeletonBounds* internal = SUB_CAST(_SkeletonBounds, self);
|
||||
if (internal->capacity < skeleton->slotCount) {
|
||||
BoundingPolygon** newPolygons;
|
||||
|
||||
@ -188,22 +187,22 @@ int/*bool*/SkeletonBounds_aabbIntersectsSkeleton (SkeletonBounds* self, Skeleton
|
||||
}
|
||||
|
||||
BoundingBoxAttachment* SkeletonBounds_containsPoint (SkeletonBounds* self, float x, float y) {
|
||||
int i = 0;
|
||||
for (; i < self->count; ++i)
|
||||
int i;
|
||||
for (i = 0; i < self->count; ++i)
|
||||
if (BoundingPolygon_containsPoint(self->polygons[i], x, y)) return self->boundingBoxes[i];
|
||||
return 0;
|
||||
}
|
||||
|
||||
BoundingBoxAttachment* SkeletonBounds_intersectsSegment (SkeletonBounds* self, float x1, float y1, float x2, float y2) {
|
||||
int i = 0;
|
||||
for (; i < self->count; ++i)
|
||||
int i;
|
||||
for (i = 0; i < self->count; ++i)
|
||||
if (BoundingPolygon_intersectsSegment(self->polygons[i], x1, y1, x2, y2)) return self->boundingBoxes[i];
|
||||
return 0;
|
||||
}
|
||||
|
||||
BoundingPolygon* SkeletonBounds_getPolygon (SkeletonBounds* self, BoundingBoxAttachment* boundingBox) {
|
||||
int i = 0;
|
||||
for (; i < self->count; ++i)
|
||||
int i;
|
||||
for (i = 0; i < self->count; ++i)
|
||||
if (self->boundingBoxes[i] == boundingBox) return self->polygons[i];
|
||||
return 0;
|
||||
}
|
||||
|
||||
@ -95,6 +95,13 @@ Skin* SkeletonData_findSkin (const SkeletonData* self, const char* skinName) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
EventData* SkeletonData_findEvent (const SkeletonData* self, const char* eventName) {
|
||||
int i;
|
||||
for (i = 0; i < self->eventCount; ++i)
|
||||
if (strcmp(self->events[i]->name, eventName) == 0) return self->events[i];
|
||||
return 0;
|
||||
}
|
||||
|
||||
Animation* SkeletonData_findAnimation (const SkeletonData* self, const char* animationName) {
|
||||
int i;
|
||||
for (i = 0; i < self->animationCount; ++i)
|
||||
|
||||
@ -32,9 +32,7 @@
|
||||
*****************************************************************************/
|
||||
|
||||
#include <spine/SkeletonJson.h>
|
||||
#include <math.h>
|
||||
#include <stdio.h>
|
||||
#include <math.h>
|
||||
#include "Json.h"
|
||||
#include <spine/extension.h>
|
||||
#include <spine/RegionAttachment.h>
|
||||
@ -43,10 +41,10 @@
|
||||
typedef struct {
|
||||
SkeletonJson super;
|
||||
int ownsLoader;
|
||||
} _Internal;
|
||||
} _SkeletonJson;
|
||||
|
||||
SkeletonJson* SkeletonJson_createWithLoader (AttachmentLoader* attachmentLoader) {
|
||||
SkeletonJson* self = SUPER(NEW(_Internal));
|
||||
SkeletonJson* self = SUPER(NEW(_SkeletonJson));
|
||||
self->scale = 1;
|
||||
self->attachmentLoader = attachmentLoader;
|
||||
return self;
|
||||
@ -55,12 +53,12 @@ SkeletonJson* SkeletonJson_createWithLoader (AttachmentLoader* attachmentLoader)
|
||||
SkeletonJson* SkeletonJson_create (Atlas* atlas) {
|
||||
AtlasAttachmentLoader* attachmentLoader = AtlasAttachmentLoader_create(atlas);
|
||||
SkeletonJson* self = SkeletonJson_createWithLoader(SUPER(attachmentLoader));
|
||||
SUB_CAST(_Internal, self)->ownsLoader = 1;
|
||||
SUB_CAST(_SkeletonJson, self)->ownsLoader = 1;
|
||||
return self;
|
||||
}
|
||||
|
||||
void SkeletonJson_dispose (SkeletonJson* self) {
|
||||
if (SUB_CAST(_Internal, self)->ownsLoader) AttachmentLoader_dispose(self->attachmentLoader);
|
||||
if (SUB_CAST(_SkeletonJson, self)->ownsLoader) AttachmentLoader_dispose(self->attachmentLoader);
|
||||
FREE(self->error);
|
||||
FREE(self);
|
||||
}
|
||||
@ -114,13 +112,15 @@ static Animation* _SkeletonJson_readAnimation (SkeletonJson* self, Json* root, S
|
||||
Json* bones = Json_getItem(root, "bones");
|
||||
Json* slots = Json_getItem(root, "slots");
|
||||
Json* drawOrder = Json_getItem(root, "draworder");
|
||||
Json *boneMap, *slotMap, *timelineArray;
|
||||
Json* events = Json_getItem(root, "events");
|
||||
Json *boneMap, *slotMap;
|
||||
|
||||
int timelineCount = 0;
|
||||
for (boneMap = bones ? bones->child : 0; boneMap; boneMap = boneMap->next)
|
||||
timelineCount += boneMap->size;
|
||||
for (slotMap = slots ? slots->child : 0; slotMap; slotMap = slotMap->next)
|
||||
timelineCount += slotMap->size;
|
||||
if (events) ++timelineCount;
|
||||
if (drawOrder) ++timelineCount;
|
||||
|
||||
animation = Animation_create(root->name, timelineCount);
|
||||
@ -129,6 +129,8 @@ static Animation* _SkeletonJson_readAnimation (SkeletonJson* self, Json* root, S
|
||||
++skeletonData->animationCount;
|
||||
|
||||
for (boneMap = bones ? bones->child : 0; boneMap; boneMap = boneMap->next) {
|
||||
Json *timelineArray;
|
||||
|
||||
int boneIndex = SkeletonData_findBoneIndex(skeletonData, boneMap->name);
|
||||
if (boneIndex == -1) {
|
||||
Animation_dispose(animation);
|
||||
@ -176,6 +178,8 @@ static Animation* _SkeletonJson_readAnimation (SkeletonJson* self, Json* root, S
|
||||
}
|
||||
|
||||
for (slotMap = slots ? slots->child : 0; slotMap; slotMap = slotMap->next) {
|
||||
Json *timelineArray;
|
||||
|
||||
int slotIndex = SkeletonData_findSlotIndex(skeletonData, slotMap->name);
|
||||
if (slotIndex == -1) {
|
||||
Animation_dispose(animation);
|
||||
@ -220,6 +224,30 @@ static Animation* _SkeletonJson_readAnimation (SkeletonJson* self, Json* root, S
|
||||
}
|
||||
}
|
||||
|
||||
if (events) {
|
||||
Json* frame;
|
||||
float duration;
|
||||
|
||||
EventTimeline* timeline = EventTimeline_create(events->size);
|
||||
for (frame = events->child, i = 0; frame; frame = frame->next, ++i) {
|
||||
EventData* eventData = SkeletonData_findEvent(skeletonData, Json_getString(frame, "name", 0));
|
||||
if (!eventData) {
|
||||
Animation_dispose(animation);
|
||||
_SkeletonJson_setError(self, 0, "Event not found: ", Json_getString(frame, "name", 0));
|
||||
return 0;
|
||||
}
|
||||
Event* event = Event_create(eventData);
|
||||
event->intValue = Json_getInt(frame, "int", eventData->intValue);
|
||||
event->floatValue = Json_getFloat(frame, "float", eventData->floatValue);
|
||||
const char* stringValue = Json_getString(frame, "string", eventData->stringValue);
|
||||
if (stringValue) MALLOC_STR(event->stringValue, stringValue);
|
||||
EventTimeline_setFrame(timeline, i, Json_getFloat(frame, "time", 0), event);
|
||||
}
|
||||
animation->timelines[animation->timelineCount++] = (Timeline*)timeline;
|
||||
duration = timeline->frames[events->size - 1];
|
||||
if (duration > animation->duration) animation->duration = duration;
|
||||
}
|
||||
|
||||
if (drawOrder) {
|
||||
Json* frame;
|
||||
float duration;
|
||||
@ -287,10 +315,7 @@ SkeletonData* SkeletonJson_readSkeletonDataFile (SkeletonJson* self, const char*
|
||||
SkeletonData* SkeletonJson_readSkeletonData (SkeletonJson* self, const char* json) {
|
||||
int i;
|
||||
SkeletonData* skeletonData;
|
||||
Json *root, *bones, *boneMap, *slotMap, *attachmentsMap, *attachmentMap, *animationMap;
|
||||
Json* slots;
|
||||
Json* skinsMap;
|
||||
Json* animations;
|
||||
Json *root, *bones, *boneMap, *slots, *skins, *animations, *events;
|
||||
|
||||
FREE(self->error);
|
||||
CONST_CAST(char*, self->error) = 0;
|
||||
@ -335,6 +360,7 @@ SkeletonData* SkeletonJson_readSkeletonData (SkeletonJson* self, const char* jso
|
||||
|
||||
slots = Json_getItem(root, "slots");
|
||||
if (slots) {
|
||||
Json *slotMap;
|
||||
skeletonData->slots = MALLOC(SlotData*, slots->size);
|
||||
for (slotMap = slots->child, i = 0; slotMap; slotMap = slotMap->next, ++i) {
|
||||
SlotData* slotData;
|
||||
@ -369,10 +395,12 @@ SkeletonData* SkeletonJson_readSkeletonData (SkeletonJson* self, const char* jso
|
||||
}
|
||||
}
|
||||
|
||||
skinsMap = Json_getItem(root, "skins");
|
||||
if (skinsMap) {
|
||||
skeletonData->skins = MALLOC(Skin*, skinsMap->size);
|
||||
for (slotMap = skinsMap->child, i = 0; slotMap; slotMap = slotMap->next, ++i) {
|
||||
skins = Json_getItem(root, "skins");
|
||||
if (skins) {
|
||||
Json *slotMap;
|
||||
skeletonData->skins = MALLOC(Skin*, skins->size);
|
||||
for (slotMap = skins->child, i = 0; slotMap; slotMap = slotMap->next, ++i) {
|
||||
Json *attachmentsMap;
|
||||
Skin *skin = Skin_create(slotMap->name);
|
||||
|
||||
skeletonData->skins[i] = skin;
|
||||
@ -381,6 +409,7 @@ SkeletonData* SkeletonJson_readSkeletonData (SkeletonJson* self, const char* jso
|
||||
|
||||
for (attachmentsMap = slotMap->child; attachmentsMap; attachmentsMap = attachmentsMap->next) {
|
||||
int slotIndex = SkeletonData_findSlotIndex(skeletonData, attachmentsMap->name);
|
||||
Json *attachmentMap;
|
||||
|
||||
for (attachmentMap = attachmentsMap->child; attachmentMap; attachmentMap = attachmentMap->next) {
|
||||
Attachment* attachment;
|
||||
@ -429,10 +458,10 @@ SkeletonData* SkeletonJson_readSkeletonData (SkeletonJson* self, const char* jso
|
||||
BoundingBoxAttachment* box = (BoundingBoxAttachment*)attachment;
|
||||
Json* verticesArray = Json_getItem(attachmentMap, "vertices");
|
||||
Json* vertex;
|
||||
int i = 0;
|
||||
int i;
|
||||
box->verticesCount = verticesArray->size;
|
||||
box->vertices = MALLOC(float, verticesArray->size);
|
||||
for (vertex = verticesArray->child; vertex; vertex = vertex->next, ++i)
|
||||
for (vertex = verticesArray->child, i = 0; vertex; vertex = vertex->next, ++i)
|
||||
box->vertices[i] = vertex->valueFloat;
|
||||
break;
|
||||
}
|
||||
@ -444,8 +473,25 @@ SkeletonData* SkeletonJson_readSkeletonData (SkeletonJson* self, const char* jso
|
||||
}
|
||||
}
|
||||
|
||||
/* Events. */
|
||||
events = Json_getItem(root, "events");
|
||||
if (events) {
|
||||
Json *eventMap;
|
||||
skeletonData->events = MALLOC(EventData*, events->size);
|
||||
for (eventMap = events->child; eventMap; eventMap = eventMap->next) {
|
||||
EventData* eventData = EventData_create(eventMap->name);
|
||||
eventData->intValue = Json_getInt(eventMap, "int", 0);
|
||||
eventData->floatValue = Json_getFloat(eventMap, "float", 0);
|
||||
const char* stringValue = Json_getString(eventMap, "string", 0);
|
||||
if (stringValue) MALLOC_STR(eventData->stringValue, stringValue);
|
||||
skeletonData->events[skeletonData->eventCount++] = eventData;
|
||||
}
|
||||
}
|
||||
|
||||
/* Animations. */
|
||||
animations = Json_getItem(root, "animations");
|
||||
if (animations) {
|
||||
Json *animationMap;
|
||||
skeletonData->animations = MALLOC(Animation*, animations->size);
|
||||
for (animationMap = animations->child; animationMap; animationMap = animationMap->next)
|
||||
_SkeletonJson_readAnimation(self, animationMap, skeletonData);
|
||||
|
||||
@ -61,16 +61,16 @@ void _Entry_dispose (_Entry* self) {
|
||||
typedef struct {
|
||||
Skin super;
|
||||
_Entry* entries;
|
||||
} _Internal;
|
||||
} _Skin;
|
||||
|
||||
Skin* Skin_create (const char* name) {
|
||||
Skin* self = SUPER(NEW(_Internal));
|
||||
Skin* self = SUPER(NEW(_Skin));
|
||||
MALLOC_STR(self->name, name);
|
||||
return self;
|
||||
}
|
||||
|
||||
void Skin_dispose (Skin* self) {
|
||||
_Entry* entry = SUB_CAST(_Internal, self) ->entries;
|
||||
_Entry* entry = SUB_CAST(_Skin, self)->entries;
|
||||
while (entry) {
|
||||
_Entry* nextEntry = entry->next;
|
||||
_Entry_dispose(entry);
|
||||
@ -83,12 +83,12 @@ void Skin_dispose (Skin* self) {
|
||||
|
||||
void Skin_addAttachment (Skin* self, int slotIndex, const char* name, Attachment* attachment) {
|
||||
_Entry* newEntry = _Entry_create(slotIndex, name, attachment);
|
||||
newEntry->next = SUB_CAST(_Internal, self) ->entries;
|
||||
SUB_CAST(_Internal, self) ->entries = newEntry;
|
||||
newEntry->next = SUB_CAST(_Skin, self)->entries;
|
||||
SUB_CAST(_Skin, self)->entries = newEntry;
|
||||
}
|
||||
|
||||
Attachment* Skin_getAttachment (const Skin* self, int slotIndex, const char* name) {
|
||||
const _Entry* entry = SUB_CAST(_Internal, self) ->entries;
|
||||
const _Entry* entry = SUB_CAST(_Skin, self)->entries;
|
||||
while (entry) {
|
||||
if (entry->slotIndex == slotIndex && strcmp(entry->name, name) == 0) return entry->attachment;
|
||||
entry = entry->next;
|
||||
@ -97,7 +97,7 @@ Attachment* Skin_getAttachment (const Skin* self, int slotIndex, const char* nam
|
||||
}
|
||||
|
||||
const char* Skin_getAttachmentName (const Skin* self, int slotIndex, int attachmentIndex) {
|
||||
const _Entry* entry = SUB_CAST(_Internal, self) ->entries;
|
||||
const _Entry* entry = SUB_CAST(_Skin, self)->entries;
|
||||
int i = 0;
|
||||
while (entry) {
|
||||
if (entry->slotIndex == slotIndex) {
|
||||
@ -110,7 +110,7 @@ const char* Skin_getAttachmentName (const Skin* self, int slotIndex, int attachm
|
||||
}
|
||||
|
||||
void Skin_attachAll (const Skin* self, Skeleton* skeleton, const Skin* oldSkin) {
|
||||
const _Entry *entry = SUB_CAST(_Internal, oldSkin) ->entries;
|
||||
const _Entry *entry = SUB_CAST(_Skin, oldSkin)->entries;
|
||||
while (entry) {
|
||||
Slot *slot = skeleton->slots[entry->slotIndex];
|
||||
if (slot->attachment == entry->attachment) {
|
||||
|
||||
@ -38,10 +38,10 @@
|
||||
typedef struct {
|
||||
Slot super;
|
||||
float attachmentTime;
|
||||
} _Internal;
|
||||
} _Slot;
|
||||
|
||||
Slot* Slot_create (SlotData* data, Skeleton* skeleton, Bone* bone) {
|
||||
Slot* self = SUPER(NEW(_Internal));
|
||||
Slot* self = SUPER(NEW(_Slot));
|
||||
CONST_CAST(SlotData*, self->data) = data;
|
||||
CONST_CAST(Skeleton*, self->skeleton) = skeleton;
|
||||
CONST_CAST(Bone*, self->bone) = bone;
|
||||
@ -55,15 +55,15 @@ void Slot_dispose (Slot* self) {
|
||||
|
||||
void Slot_setAttachment (Slot* self, Attachment* attachment) {
|
||||
CONST_CAST(Attachment*, self->attachment) = attachment;
|
||||
SUB_CAST(_Internal, self) ->attachmentTime = self->skeleton->time;
|
||||
SUB_CAST(_Slot, self) ->attachmentTime = self->skeleton->time;
|
||||
}
|
||||
|
||||
void Slot_setAttachmentTime (Slot* self, float time) {
|
||||
SUB_CAST(_Internal, self) ->attachmentTime = self->skeleton->time - time;
|
||||
SUB_CAST(_Slot, self) ->attachmentTime = self->skeleton->time - time;
|
||||
}
|
||||
|
||||
float Slot_getAttachmentTime (const Slot* self) {
|
||||
return self->skeleton->time - SUB_CAST(_Internal, self) ->attachmentTime;
|
||||
return self->skeleton->time - SUB_CAST(_Slot, self) ->attachmentTime;
|
||||
}
|
||||
|
||||
void Slot_setToSetupPose (Slot* self) {
|
||||
|
||||
@ -41,8 +41,8 @@ void* _malloc (size_t size) {
|
||||
return mallocFunc(size);
|
||||
}
|
||||
void* _calloc (size_t num, size_t size) {
|
||||
void* ptr = mallocFunc(size);
|
||||
if (ptr) memset(ptr, 0, size);
|
||||
void* ptr = mallocFunc(num * size);
|
||||
if (ptr) memset(ptr, 0, num * size);
|
||||
return ptr;
|
||||
}
|
||||
void _free (void* ptr) {
|
||||
|
||||
@ -41,6 +41,28 @@ using namespace std;
|
||||
using namespace spine;
|
||||
#include <stdio.h>
|
||||
|
||||
void callback (AnimationState* state, int trackIndex, EventType type, Event* event, int loopCount) {
|
||||
TrackEntry* entry = AnimationState_getCurrent(state, trackIndex);
|
||||
const char* animationName = (entry && entry->animation) ? entry->animation->name : 0;
|
||||
|
||||
switch (type) {
|
||||
case ANIMATION_START:
|
||||
printf("%d start: %s\n", trackIndex, animationName);
|
||||
break;
|
||||
case ANIMATION_END:
|
||||
printf("%d end: %s\n", trackIndex, animationName);
|
||||
break;
|
||||
case ANIMATION_COMPLETE:
|
||||
printf("%d complete: %s, %d\n", trackIndex, animationName, loopCount);
|
||||
break;
|
||||
case ANIMATION_EVENT:
|
||||
printf("%d event: %s, %s: %d, %f, %s\n", trackIndex, animationName, event->data->name, event->intValue, event->floatValue,
|
||||
event->stringValue);
|
||||
break;
|
||||
}
|
||||
fflush(stdout);
|
||||
}
|
||||
|
||||
void spineboy () {
|
||||
// Load atlas, skeleton, and animations.
|
||||
Atlas* atlas = Atlas_readAtlasFile("../data/spineboy.atlas");
|
||||
@ -72,12 +94,13 @@ void spineboy () {
|
||||
|
||||
Slot* headSlot = Skeleton_findSlot(skeleton, "head");
|
||||
|
||||
drawable->state->listener = callback;
|
||||
if (true) {
|
||||
AnimationState_setAnimationByName(drawable->state, "drawOrder", true);
|
||||
AnimationState_setAnimationByName(drawable->state, 0, "drawOrder", true);
|
||||
} else {
|
||||
AnimationState_setAnimationByName(drawable->state, "walk", true);
|
||||
AnimationState_addAnimationByName(drawable->state, "jump", false, 0);
|
||||
AnimationState_addAnimationByName(drawable->state, "walk", true, 0);
|
||||
AnimationState_setAnimationByName(drawable->state, 0, "walk", true);
|
||||
AnimationState_addAnimationByName(drawable->state, 0, "jump", false, 0);
|
||||
AnimationState_addAnimationByName(drawable->state, 0, "walk", true, 0);
|
||||
}
|
||||
|
||||
sf::RenderWindow window(sf::VideoMode(640, 480), "Spine SFML");
|
||||
@ -136,7 +159,7 @@ void goblins () {
|
||||
skeleton->root->y = 590;
|
||||
Skeleton_updateWorldTransform(skeleton);
|
||||
|
||||
AnimationState_setAnimation(drawable->state, walkAnimation, true);
|
||||
AnimationState_setAnimation(drawable->state, 0, walkAnimation, true);
|
||||
|
||||
sf::RenderWindow window(sf::VideoMode(640, 640), "Spine SFML");
|
||||
window.setFramerateLimit(60);
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user