mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
[godot] Added example showing how to load files from disk.
This commit is contained in:
parent
7e6671456b
commit
7897cffb3b
@ -0,0 +1,6 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://dr1u7vj8mm6ed"]
|
||||
|
||||
[ext_resource type="Script" path="res://examples/13-load-from-disk/load_from_disk.gd" id="1_krs2n"]
|
||||
|
||||
[node name="Load-from-disk" type="Node2D"]
|
||||
script = ExtResource("1_krs2n")
|
||||
@ -0,0 +1,24 @@
|
||||
extends Node2D
|
||||
|
||||
func _ready():
|
||||
# Load the skeleton file
|
||||
var skeleton_file_res = SpineSkeletonFileResource.new();
|
||||
skeleton_file_res.load_from_file("/Users/badlogic/workspaces/spine-runtimes/examples/coin/export/coin-pro.skel");
|
||||
|
||||
# Load the atlas file
|
||||
var atlas_res = SpineAtlasResource.new();
|
||||
atlas_res.load_from_atlas_file("/Users/badlogic/workspaces/spine-runtimes/examples/coin/export/coin.atlas");
|
||||
|
||||
# Create a skeleton data resource, you can share this across multiple sprites
|
||||
var skeleton_data_res = SpineSkeletonDataResource.new();
|
||||
skeleton_data_res.skeleton_file_res = skeleton_file_res;
|
||||
skeleton_data_res.atlas_res = atlas_res
|
||||
|
||||
# Create a sprite from the skeleton data and add it as a child
|
||||
var sprite = SpineSprite.new();
|
||||
sprite.skeleton_data_res = skeleton_data_res;
|
||||
sprite.position.x = 200;
|
||||
sprite.position.y = 200;
|
||||
sprite.get_animation_state().set_animation("animation", true, 0);
|
||||
self.add_child(sprite)
|
||||
pass
|
||||
Loading…
x
Reference in New Issue
Block a user