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Merge pull request #46 from Dgizusse/master
Small fix and optimization when updating the mesh.
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commit
78d687e2db
@ -131,11 +131,24 @@ public class tk2dSpineSkeleton : MonoBehaviour, tk2dRuntime.ISpriteCollectionFor
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}
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}
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mesh.Clear();
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mesh.vertices = vertices;
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mesh.colors = colors;
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mesh.uv = uvs;
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mesh.triangles = triangles;
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mesh.RecalculateNormals();
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if (skeletonDataAsset.sprites.normalGenerationMode != tk2dSpriteCollection.NormalGenerationMode.None) {
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mesh.RecalculateNormals();
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if (skeletonDataAsset.sprites.normalGenerationMode == tk2dSpriteCollection.NormalGenerationMode.NormalsAndTangents) {
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Vector4[] tangents = new Vector4[mesh.normals.Length];
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for (int t = 0; t < tangents.Length; ++t) {
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tangents[t] = new Vector4(1, 0, 0, 1);
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}
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mesh.tangents = tangents;
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}
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}
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renderer.sharedMaterial = skeletonDataAsset.sprites.spriteCollection.inst.materials[0];
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}
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