Merge pull request #46 from Dgizusse/master

Small fix and optimization when updating the mesh.
This commit is contained in:
Nathan Sweet 2013-05-14 19:47:53 -07:00
commit 78d687e2db

View File

@ -131,11 +131,24 @@ public class tk2dSpineSkeleton : MonoBehaviour, tk2dRuntime.ISpriteCollectionFor
}
}
mesh.Clear();
mesh.vertices = vertices;
mesh.colors = colors;
mesh.uv = uvs;
mesh.triangles = triangles;
mesh.RecalculateNormals();
if (skeletonDataAsset.sprites.normalGenerationMode != tk2dSpriteCollection.NormalGenerationMode.None) {
mesh.RecalculateNormals();
if (skeletonDataAsset.sprites.normalGenerationMode == tk2dSpriteCollection.NormalGenerationMode.NormalsAndTangents) {
Vector4[] tangents = new Vector4[mesh.normals.Length];
for (int t = 0; t < tangents.Length; ++t) {
tangents[t] = new Vector4(1, 0, 0, 1);
}
mesh.tangents = tangents;
}
}
renderer.sharedMaterial = skeletonDataAsset.sprites.spriteCollection.inst.materials[0];
}