diff --git a/spine-unity/Assets/Spine Examples/Other Examples/Goblins.unity b/spine-unity/Assets/Spine Examples/Other Examples/Goblins.unity index 2c9132d4a..55025983f 100644 --- a/spine-unity/Assets/Spine Examples/Other Examples/Goblins.unity +++ b/spine-unity/Assets/Spine Examples/Other Examples/Goblins.unity @@ -77,15 +77,17 @@ LightmapSettings: m_PVRDirectSampleCount: 32 m_PVRSampleCount: 500 m_PVRBounces: 2 - m_PVRFiltering: 0 + m_PVRFilterTypeDirect: 0 + m_PVRFilterTypeIndirect: 0 + m_PVRFilterTypeAO: 0 m_PVRFilteringMode: 1 m_PVRCulling: 1 m_PVRFilteringGaussRadiusDirect: 1 m_PVRFilteringGaussRadiusIndirect: 5 m_PVRFilteringGaussRadiusAO: 2 - m_PVRFilteringAtrousColorSigma: 1 - m_PVRFilteringAtrousNormalSigma: 1 - m_PVRFilteringAtrousPositionSigma: 1 + m_PVRFilteringAtrousPositionSigmaDirect: 0.5 + m_PVRFilteringAtrousPositionSigmaIndirect: 2 + m_PVRFilteringAtrousPositionSigmaAO: 1 m_LightingDataAsset: {fileID: 0} m_ShadowMaskMode: 2 --- !u!196 &5 @@ -120,6 +122,7 @@ GameObject: - component: {fileID: 371702432} - component: {fileID: 371702431} - component: {fileID: 371702430} + - component: {fileID: 371702435} m_Layer: 0 m_Name: goblins-mesh m_TagString: Untagged @@ -166,7 +169,6 @@ MonoBehaviour: singleSubmesh: 0 addNormals: 1 calculateTangents: 0 - logErrors: 0 disableRenderingOnOverride: 1 _animationName: walk loop: 1 @@ -225,6 +227,31 @@ Transform: m_Father: {fileID: 0} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!61 &371702435 +BoxCollider2D: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 371702429} + m_Enabled: 1 + m_Density: 1 + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_UsedByEffector: 0 + m_UsedByComposite: 0 + m_Offset: {x: 0.008455157, y: 1.7303042} + m_SpriteTilingProperty: + border: {x: 0, y: 0, z: 0, w: 0} + pivot: {x: 0, y: 0} + oldSize: {x: 0, y: 0} + newSize: {x: 0, y: 0} + adaptiveTilingThreshold: 0 + drawMode: 0 + adaptiveTiling: 0 + m_AutoTiling: 0 + serializedVersion: 2 + m_Size: {x: 2.6608522, y: 3.5781991} + m_EdgeRadius: 0 --- !u!1 &1248674550 GameObject: m_ObjectHideFlags: 0 @@ -237,6 +264,7 @@ GameObject: - component: {fileID: 1248674553} - component: {fileID: 1248674552} - component: {fileID: 1248674551} + - component: {fileID: 1248674556} m_Layer: 0 m_Name: goblins-mesh (1) m_TagString: Untagged @@ -283,7 +311,6 @@ MonoBehaviour: singleSubmesh: 0 addNormals: 1 calculateTangents: 0 - logErrors: 0 disableRenderingOnOverride: 1 _animationName: walk loop: 1 @@ -342,6 +369,18 @@ Transform: m_Father: {fileID: 0} m_RootOrder: 2 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!65 &1248674556 +BoxCollider: + m_ObjectHideFlags: 0 + m_PrefabParentObject: {fileID: 0} + m_PrefabInternal: {fileID: 0} + m_GameObject: {fileID: 1248674550} + m_Material: {fileID: 0} + m_IsTrigger: 0 + m_Enabled: 1 + serializedVersion: 2 + m_Size: {x: 2.660852, y: 3.5781991, z: 0} + m_Center: {x: -0.008455038, y: 1.7303042, z: 0} --- !u!1 &1457374310 GameObject: m_ObjectHideFlags: 0