[unity] Apply SkeletonRenderer.initialFlip with Skeleton constructor.

This commit is contained in:
pharan 2017-05-24 20:51:49 +08:00
parent 8cb99365cd
commit 791e955caf

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@ -184,13 +184,14 @@ namespace Spine.Unity {
meshRenderer = GetComponent<MeshRenderer>();
rendererBuffers.Initialize();
skeleton = new Skeleton(skeletonData);
skeleton = new Skeleton(skeletonData) {
flipX = initialFlipX,
flipY = initialFlipY
};
if (!string.IsNullOrEmpty(initialSkinName) && !string.Equals(initialSkinName, "default", System.StringComparison.Ordinal))
skeleton.SetSkin(initialSkinName);
skeleton.flipX = initialFlipX;
skeleton.flipY = initialFlipY;
separatorSlots.Clear();
for (int i = 0; i < separatorSlotNames.Length; i++)
separatorSlots.Add(skeleton.FindSlot(separatorSlotNames[i]));