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[unity] Apply SkeletonRenderer.initialFlip with Skeleton constructor.
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@ -184,13 +184,14 @@ namespace Spine.Unity {
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meshRenderer = GetComponent<MeshRenderer>();
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meshRenderer = GetComponent<MeshRenderer>();
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rendererBuffers.Initialize();
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rendererBuffers.Initialize();
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skeleton = new Skeleton(skeletonData);
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skeleton = new Skeleton(skeletonData) {
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flipX = initialFlipX,
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flipY = initialFlipY
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};
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if (!string.IsNullOrEmpty(initialSkinName) && !string.Equals(initialSkinName, "default", System.StringComparison.Ordinal))
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if (!string.IsNullOrEmpty(initialSkinName) && !string.Equals(initialSkinName, "default", System.StringComparison.Ordinal))
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skeleton.SetSkin(initialSkinName);
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skeleton.SetSkin(initialSkinName);
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skeleton.flipX = initialFlipX;
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skeleton.flipY = initialFlipY;
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separatorSlots.Clear();
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separatorSlots.Clear();
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for (int i = 0; i < separatorSlotNames.Length; i++)
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for (int i = 0; i < separatorSlotNames.Length; i++)
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separatorSlots.Add(skeleton.FindSlot(separatorSlotNames[i]));
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separatorSlots.Add(skeleton.FindSlot(separatorSlotNames[i]));
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