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[android] Fix Canvas.drawVertices() for Android <= 9. Closes #2638
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@ -49,6 +49,7 @@ import android.graphics.Bitmap;
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import android.graphics.Canvas;
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import android.graphics.Canvas;
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import android.graphics.Paint;
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import android.graphics.Paint;
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import android.graphics.RectF;
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import android.graphics.RectF;
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import android.os.Build;
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/** Is responsible to transform the {@link Skeleton} with its current pose to {@link SkeletonRenderer.RenderCommand} commands and
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/** Is responsible to transform the {@link Skeleton} with its current pose to {@link SkeletonRenderer.RenderCommand} commands and
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* render them to a {@link Canvas}. */
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* render them to a {@link Canvas}. */
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@ -246,8 +247,18 @@ public class SkeletonRenderer {
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for (int i = 0; i < commands.size; i++) {
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for (int i = 0; i < commands.size; i++) {
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RenderCommand command = commands.get(i);
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RenderCommand command = commands.get(i);
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canvas.drawVertices(Canvas.VertexMode.TRIANGLES, command.vertices.size, command.vertices.items, 0, command.uvs.items, 0,
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if (Build.VERSION.SDK_INT >= 29) {
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command.colors.items, 0, command.indices.items, 0, command.indices.size, command.texture.getPaint(command.blendMode));
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canvas.drawVertices(Canvas.VertexMode.TRIANGLES, command.vertices.size, command.vertices.items, 0, command.uvs.items, 0,
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command.colors.items, 0, command.indices.items, 0, command.indices.size, command.texture.getPaint(command.blendMode));
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} else {
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// See https://github.com/EsotericSoftware/spine-runtimes/issues/2638
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int[] colors = command.colors.items;
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int[] colorsCopy = new int[command.vertices.size];
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System.arraycopy(colors, 0, colorsCopy, 0, command.colors.size);
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canvas.drawVertices(Canvas.VertexMode.TRIANGLES, command.vertices.size, command.vertices.items, 0, command.uvs.items, 0,
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colorsCopy, 0, command.indices.items, 0, command.indices.size, command.texture.getPaint(command.blendMode));
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}
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}
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}
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}
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}
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@ -40,6 +40,7 @@ import com.esotericsoftware.spine.Skeleton;
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import android.content.Context;
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import android.content.Context;
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import android.graphics.Canvas;
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import android.graphics.Canvas;
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import android.os.Build;
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import android.os.Handler;
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import android.os.Handler;
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import android.os.Looper;
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import android.os.Looper;
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import android.util.AttributeSet;
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import android.util.AttributeSet;
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@ -187,6 +188,10 @@ public class SpineView extends View implements Choreographer.FrameCallback {
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public SpineView (Context context, SpineController controller) {
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public SpineView (Context context, SpineController controller) {
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super(context);
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super(context);
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this.controller = controller;
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this.controller = controller;
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// See https://github.com/EsotericSoftware/spine-runtimes/issues/2638
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if (Build.VERSION.SDK_INT < 29) {
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this.setLayerType(View.LAYER_TYPE_SOFTWARE, null);
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}
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}
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}
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/** Constructs a new {@link SpineView} without providing a {@link SpineController}, which you need to provide using
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/** Constructs a new {@link SpineView} without providing a {@link SpineController}, which you need to provide using
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