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[libgdx] Prevent rotation from spinning out of control.
For example, when diff is -360 at the == 0 check, it later becomes 0.
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@ -356,10 +356,10 @@ public class AnimationState {
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// Mix between rotations using the direction of the shortest route on the first frame.
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float r1 = blend == MixBlend.setup ? bone.data.rotation : bone.rotation;
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float total, diff = r2 - r1;
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diff -= (16384 - (int)(16384.499999999996 - diff / 360)) * 360;
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if (diff == 0)
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total = timelinesRotation[i];
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else {
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diff -= (16384 - (int)(16384.499999999996 - diff / 360)) * 360;
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float lastTotal, lastDiff;
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if (firstFrame) {
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lastTotal = 0;
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