From 79a5bf449307f3bfd9fe5a4b7d3abbe7e7231052 Mon Sep 17 00:00:00 2001 From: NathanSweet Date: Sat, 26 Jul 2014 21:58:43 +0200 Subject: [PATCH] Docs. --- spine-unity/README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/spine-unity/README.md b/spine-unity/README.md index cde5e041c..3ffb897e7 100644 --- a/spine-unity/README.md +++ b/spine-unity/README.md @@ -14,11 +14,11 @@ To use spine-unity in your own Unity project first: Next, there are a few options for importing Spine skeletons into your Unity project: -*The hard way* +**The hard way** 1. Follow the [setup video](https://www.youtube.com/watch?v=-V84OIvZdQc) to manually set up the assets for a skeleton in Unity. This video may prove useful to understand how the pieces fit together. -*The easy way* +**The easy way** 1. Place the JSON, atlas and PNG files exported from Spine into your Unity project directory. 1. Right click the JSON file and click `Spine`, `Ingest` to create the Unity assets. @@ -26,7 +26,7 @@ Next, there are a few options for importing Spine skeletons into your Unity proj The [readme PDF](https://raw.githubusercontent.com/EsotericSoftware/spine-runtimes/master/spine-unity/README.pdf) illustrates these steps. -*The easier way* +**The easier way** 1. Drag and drop a folder containing the JSON, atlas and PNG files exported from Spine directly into Unity. 1. Drag the prefab that was created into your scene.