From 79c11424f44784e8adf8a69173c70f3815d0cb83 Mon Sep 17 00:00:00 2001 From: NathanSweet Date: Mon, 5 May 2014 15:07:28 +0200 Subject: [PATCH] Pre-increment for consistency. --- spine-c/src/spine/Animation.c | 10 +++++----- spine-c/src/spine/AnimationState.c | 10 +++++----- 2 files changed, 10 insertions(+), 10 deletions(-) diff --git a/spine-c/src/spine/Animation.c b/spine-c/src/spine/Animation.c index d3e254edf..b56d31a70 100644 --- a/spine-c/src/spine/Animation.c +++ b/spine-c/src/spine/Animation.c @@ -536,7 +536,7 @@ void _spEventTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, f frameIndex--; } } - for (; frameIndex < self->framesCount && time >= self->frames[frameIndex]; frameIndex++) { + for (; frameIndex < self->framesCount && time >= self->frames[frameIndex]; ++frameIndex) { firedEvents[*eventCount] = self->events[frameIndex]; (*eventCount)++; } @@ -593,7 +593,7 @@ void _spDrawOrderTimeline_apply (const spTimeline* timeline, spSkeleton* skeleto if (!drawOrderToSetupIndex) memcpy(skeleton->drawOrder, skeleton->slots, self->slotCount * sizeof(int)); else { - for (i = 0; i < self->slotCount; i++) + for (i = 0; i < self->slotCount; ++i) skeleton->drawOrder[i] = skeleton->slots[drawOrderToSetupIndex[i]]; } } @@ -664,7 +664,7 @@ void _spFFDTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, flo /* Time is after last frame. */ const float* lastVertices = self->frameVertices[self->framesCount - 1]; if (alpha < 1) { - for (i = 0; i < self->frameVerticesCount; i++) + for (i = 0; i < self->frameVerticesCount; ++i) slot->attachmentVertices[i] += (lastVertices[i] - slot->attachmentVertices[i]) * alpha; } else memcpy(slot->attachmentVertices, lastVertices, self->frameVerticesCount * sizeof(float)); @@ -681,12 +681,12 @@ void _spFFDTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, flo const float* nextVertices = self->frameVertices[frameIndex]; if (alpha < 1) { - for (i = 0; i < self->frameVerticesCount; i++) { + for (i = 0; i < self->frameVerticesCount; ++i) { float prev = prevVertices[i]; slot->attachmentVertices[i] += (prev + (nextVertices[i] - prev) * percent - slot->attachmentVertices[i]) * alpha; } } else { - for (i = 0; i < self->frameVerticesCount; i++) { + for (i = 0; i < self->frameVerticesCount; ++i) { float prev = prevVertices[i]; slot->attachmentVertices[i] = prev + (nextVertices[i] - prev) * percent; } diff --git a/spine-c/src/spine/AnimationState.c b/spine-c/src/spine/AnimationState.c index feb3a08cc..307af21f8 100644 --- a/spine-c/src/spine/AnimationState.c +++ b/spine-c/src/spine/AnimationState.c @@ -74,7 +74,7 @@ void spAnimationState_dispose (spAnimationState* self) { int i; _spAnimationState* internal = SUB_CAST(_spAnimationState, self); FREE(internal->events); - for (i = 0; i < self->trackCount; i++) + for (i = 0; i < self->trackCount; ++i) _spTrackEntry_disposeAll(self->tracks[i]); FREE(self->tracks); FREE(self); @@ -84,7 +84,7 @@ void spAnimationState_update (spAnimationState* self, float delta) { int i; float previousDelta; delta *= self->timeScale; - for (i = 0; i < self->trackCount; i++) { + for (i = 0; i < self->trackCount; ++i) { spTrackEntry* current = self->tracks[i]; if (!current) continue; @@ -112,7 +112,7 @@ void spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) { int entryChanged; float time; spTrackEntry* previous; - for (i = 0; i < self->trackCount; i++) { + for (i = 0; i < self->trackCount; ++i) { spTrackEntry* current = self->tracks[i]; if (!current) continue; @@ -147,7 +147,7 @@ void spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) { } entryChanged = 0; - for (ii = 0; ii < eventCount; ii++) { + for (ii = 0; ii < eventCount; ++ii) { spEvent* event = internal->events[ii]; if (current->listener) { current->listener(self, i, SP_ANIMATION_EVENT, event, 0); @@ -186,7 +186,7 @@ void spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) { void spAnimationState_clearTracks (spAnimationState* self) { int i; - for (i = 0; i < self->trackCount; i++) + for (i = 0; i < self->trackCount; ++i) spAnimationState_clearTrack(self, i); self->trackCount = 0; }