Bug: hitTest is broken for empty animation (#832)

This commit is contained in:
id-ilych 2017-02-23 12:21:19 +02:00 committed by Mario Zechner
parent 4502a432da
commit 7a2547831a

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@ -184,6 +184,7 @@ public class SkeletonSprite extends DisplayObject {
var maxX:Number = -Number.MAX_VALUE, maxY:Number = -Number.MAX_VALUE;
var slots:Vector.<Slot> = skeleton.slots;
var worldVertices:Vector.<Number> = _tempVertices;
var empty:Boolean = true;
for (var i:int = 0, n:int = slots.length; i < n; ++i) {
var slot:Slot = slots[i];
var attachment:Attachment = slot.attachment;
@ -200,6 +201,10 @@ public class SkeletonSprite extends DisplayObject {
mesh.computeWorldVertices(slot, worldVertices);
} else
continue;
if (verticesLength != 0)
empty = false;
for (var ii:int = 0; ii < verticesLength; ii += 2) {
var x:Number = worldVertices[ii], y:Number = worldVertices[ii + 1];
minX = minX < x ? minX : x;
@ -208,6 +213,9 @@ public class SkeletonSprite extends DisplayObject {
maxY = maxY > y ? maxY : y;
}
}
if (empty)
return null;
var temp:Number;
if (maxX < minX) {