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https://github.com/EsotericSoftware/spine-runtimes.git
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[ts][player] decreased delay for when mouse leaves player area and controls are hidden.
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parent
49f9eb12a9
commit
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107
spine-ts/build/spine-all.d.ts
vendored
107
spine-ts/build/spine-all.d.ts
vendored
@ -1772,3 +1772,110 @@ declare module spine.threejs {
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static toThreeJsTextureWrap(wrap: TextureWrap): THREE.Wrapping;
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}
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}
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declare module spine {
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interface Viewport {
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x: number;
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y: number;
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width: number;
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height: number;
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padLeft: string | number;
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padRight: string | number;
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padTop: string | number;
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padBottom: string | number;
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}
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interface SpinePlayerConfig {
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jsonUrl: string;
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atlasUrl: string;
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animation: string;
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animations: string[];
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defaultMix: number;
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skin: string;
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skins: string[];
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controlBones: string[];
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premultipliedAlpha: boolean;
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showControls: boolean;
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debug: {
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bones: boolean;
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regions: boolean;
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meshes: boolean;
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bounds: boolean;
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paths: boolean;
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clipping: boolean;
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points: boolean;
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hulls: boolean;
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};
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viewport: {
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x: number;
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y: number;
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width: number;
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height: number;
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padLeft: string | number;
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padRight: string | number;
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padTop: string | number;
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padBottom: string | number;
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animations: Map<Viewport>;
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debugRender: boolean;
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transitionTime: number;
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};
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alpha: boolean;
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backgroundColor: string;
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backgroundImage: {
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url: string;
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x: number;
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y: number;
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width: number;
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height: number;
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};
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fullScreenBackgroundColor: string;
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success: (widget: SpinePlayer) => void;
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error: (widget: SpinePlayer, msg: string) => void;
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}
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class SpinePlayer {
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private config;
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static HOVER_COLOR_INNER: Color;
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static HOVER_COLOR_OUTER: Color;
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static NON_HOVER_COLOR_INNER: Color;
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static NON_HOVER_COLOR_OUTER: Color;
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private sceneRenderer;
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private dom;
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private playerControls;
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private canvas;
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private timelineSlider;
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private playButton;
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private skinButton;
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private animationButton;
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private context;
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private loadingScreen;
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private assetManager;
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private loaded;
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private skeleton;
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private animationState;
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private time;
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private paused;
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private playTime;
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private speed;
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private animationViewports;
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private currentViewport;
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private previousViewport;
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private viewportTransitionStart;
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private selectedBones;
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constructor(parent: HTMLElement, config: SpinePlayerConfig);
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validateConfig(config: SpinePlayerConfig): SpinePlayerConfig;
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showError(error: string): void;
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render(): HTMLElement;
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private lastPopup;
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showSpeedDialog(speedButton: HTMLElement): void;
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showAnimationsDialog(animationsButton: HTMLElement): void;
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showSkinsDialog(skinButton: HTMLElement): void;
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showSettingsDialog(settingsButton: HTMLElement): void;
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drawFrame(requestNextFrame?: boolean): void;
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scale(sourceWidth: number, sourceHeight: number, targetWidth: number, targetHeight: number): Vector2;
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loadSkeleton(): void;
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setupInput(): void;
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private play();
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private pause();
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private setAnimation(animation);
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private percentageToWorldUnit(size, percentageOrAbsolute);
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private calculateAnimationViewport(animationName);
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}
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}
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@ -10186,10 +10186,10 @@ var spine;
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_this.playerControls.classList.add("spine-player-controls-hidden");
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}
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else {
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cancelId = setTimeout(remove, 1000);
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cancelId = setTimeout(remove, 100);
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}
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};
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cancelId = setTimeout(remove, 1000);
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cancelId = setTimeout(remove, 100);
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};
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};
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SpinePlayer.prototype.play = function () {
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File diff suppressed because one or more lines are too long
@ -1033,10 +1033,10 @@
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if (popup.length == 0 && !mouseOverChildren && !this.paused) {
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this.playerControls.classList.add("spine-player-controls-hidden");
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} else {
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cancelId = setTimeout(remove, 1000);
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cancelId = setTimeout(remove, 100);
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}
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};
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cancelId = setTimeout(remove, 1000);
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cancelId = setTimeout(remove, 100);
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}
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}
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@ -13,9 +13,9 @@
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"canvas/src/**/*",
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"webgl/src/**/*",
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"threejs/src/**/*",
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"widget/src/**/*"
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"player/src/**/*"
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],
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"exclude": [
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"build"
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"exclude": [
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"build"
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]
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}
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