[ue] Fix compilation errors after RendererObject change in spine-cpp.

This commit is contained in:
badlogic 2023-02-20 10:19:46 +01:00
parent 983220d3bc
commit 7a4312a7ba
3 changed files with 5 additions and 5 deletions

View File

@ -276,7 +276,7 @@ void SSpineWidget::UpdateMesh(int32 LayerId, FSlateWindowElementList &OutDrawEle
attachmentColor.set(regionAttachment->getColor());
attachmentVertices->setSize(8, 0);
regionAttachment->computeWorldVertices(*slot, *attachmentVertices, 0, 2);
attachmentAtlasRegion = (AtlasRegion *) regionAttachment->getRendererObject();
attachmentAtlasRegion = (AtlasRegion *) regionAttachment->getRegion();
attachmentIndices = quadIndices;
attachmentUvs = regionAttachment->getUVs().buffer();
numVertices = 4;
@ -286,7 +286,7 @@ void SSpineWidget::UpdateMesh(int32 LayerId, FSlateWindowElementList &OutDrawEle
attachmentColor.set(mesh->getColor());
attachmentVertices->setSize(mesh->getWorldVerticesLength(), 0);
mesh->computeWorldVertices(*slot, 0, mesh->getWorldVerticesLength(), attachmentVertices->buffer(), 0, 2);
attachmentAtlasRegion = (AtlasRegion *) mesh->getRendererObject();
attachmentAtlasRegion = (AtlasRegion *) mesh->getRegion();
attachmentIndices = mesh->getTriangles().buffer();
attachmentUvs = mesh->getUVs().buffer();
numVertices = mesh->getWorldVerticesLength() >> 1;

View File

@ -109,7 +109,7 @@ Atlas *USpineAtlasAsset::GetAtlas() {
for (size_t i = 0, n = pages.size(), j = 0; i < n; i++) {
AtlasPage *page = pages[i];
if (atlasPages.Num() > 0 && atlasPages.Num() > (int32) i)
page->setRendererObject(atlasPages[j++]);
page->texture = atlasPages[j++];
}
}
return this->atlas;

View File

@ -218,7 +218,7 @@ void USpineSkeletonRendererComponent::UpdateMesh(USpineSkeletonComponent *compon
attachmentColor.set(regionAttachment->getColor());
attachmentVertices->setSize(8, 0);
regionAttachment->computeWorldVertices(*slot, *attachmentVertices, 0, 2);
attachmentAtlasRegion = (AtlasRegion *) regionAttachment->getRendererObject();
attachmentAtlasRegion = (AtlasRegion *) regionAttachment->getRegion();
attachmentIndices = quadIndices;
attachmentUvs = regionAttachment->getUVs().buffer();
numVertices = 4;
@ -235,7 +235,7 @@ void USpineSkeletonRendererComponent::UpdateMesh(USpineSkeletonComponent *compon
attachmentColor.set(mesh->getColor());
attachmentVertices->setSize(mesh->getWorldVerticesLength(), 0);
mesh->computeWorldVertices(*slot, 0, mesh->getWorldVerticesLength(), attachmentVertices->buffer(), 0, 2);
attachmentAtlasRegion = (AtlasRegion *) mesh->getRendererObject();
attachmentAtlasRegion = (AtlasRegion *) mesh->getRegion();
attachmentIndices = mesh->getTriangles().buffer();
attachmentUvs = mesh->getUVs().buffer();
numVertices = mesh->getWorldVerticesLength() >> 1;