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https://github.com/EsotericSoftware/spine-runtimes.git
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[ue] Fix compilation errors after RendererObject change in spine-cpp.
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@ -276,7 +276,7 @@ void SSpineWidget::UpdateMesh(int32 LayerId, FSlateWindowElementList &OutDrawEle
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attachmentColor.set(regionAttachment->getColor());
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attachmentVertices->setSize(8, 0);
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regionAttachment->computeWorldVertices(*slot, *attachmentVertices, 0, 2);
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attachmentAtlasRegion = (AtlasRegion *) regionAttachment->getRendererObject();
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attachmentAtlasRegion = (AtlasRegion *) regionAttachment->getRegion();
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attachmentIndices = quadIndices;
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attachmentUvs = regionAttachment->getUVs().buffer();
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numVertices = 4;
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@ -286,7 +286,7 @@ void SSpineWidget::UpdateMesh(int32 LayerId, FSlateWindowElementList &OutDrawEle
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attachmentColor.set(mesh->getColor());
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attachmentVertices->setSize(mesh->getWorldVerticesLength(), 0);
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mesh->computeWorldVertices(*slot, 0, mesh->getWorldVerticesLength(), attachmentVertices->buffer(), 0, 2);
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attachmentAtlasRegion = (AtlasRegion *) mesh->getRendererObject();
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attachmentAtlasRegion = (AtlasRegion *) mesh->getRegion();
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attachmentIndices = mesh->getTriangles().buffer();
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attachmentUvs = mesh->getUVs().buffer();
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numVertices = mesh->getWorldVerticesLength() >> 1;
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@ -109,7 +109,7 @@ Atlas *USpineAtlasAsset::GetAtlas() {
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for (size_t i = 0, n = pages.size(), j = 0; i < n; i++) {
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AtlasPage *page = pages[i];
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if (atlasPages.Num() > 0 && atlasPages.Num() > (int32) i)
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page->setRendererObject(atlasPages[j++]);
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page->texture = atlasPages[j++];
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}
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}
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return this->atlas;
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@ -218,7 +218,7 @@ void USpineSkeletonRendererComponent::UpdateMesh(USpineSkeletonComponent *compon
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attachmentColor.set(regionAttachment->getColor());
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attachmentVertices->setSize(8, 0);
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regionAttachment->computeWorldVertices(*slot, *attachmentVertices, 0, 2);
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attachmentAtlasRegion = (AtlasRegion *) regionAttachment->getRendererObject();
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attachmentAtlasRegion = (AtlasRegion *) regionAttachment->getRegion();
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attachmentIndices = quadIndices;
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attachmentUvs = regionAttachment->getUVs().buffer();
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numVertices = 4;
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@ -235,7 +235,7 @@ void USpineSkeletonRendererComponent::UpdateMesh(USpineSkeletonComponent *compon
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attachmentColor.set(mesh->getColor());
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attachmentVertices->setSize(mesh->getWorldVerticesLength(), 0);
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mesh->computeWorldVertices(*slot, 0, mesh->getWorldVerticesLength(), attachmentVertices->buffer(), 0, 2);
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attachmentAtlasRegion = (AtlasRegion *) mesh->getRendererObject();
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attachmentAtlasRegion = (AtlasRegion *) mesh->getRegion();
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attachmentIndices = mesh->getTriangles().buffer();
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attachmentUvs = mesh->getUVs().buffer();
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numVertices = mesh->getWorldVerticesLength() >> 1;
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