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[lua] Fix for rotation timelines in AnimationState
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@ -382,6 +382,8 @@ function AnimationState:applyMixingFrom (entry, skeleton)
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end
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function AnimationState:applyRotateTimeline (timeline, skeleton, time, alpha, setupPose, timelinesRotation, i, firstFrame)
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if firstFrame then timelinesRotation[i] = 0 end
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if alpha == 1 then
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timeline:apply(skeleton, 0, time, nil, 1, setupPose, false)
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return
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@ -418,12 +420,7 @@ function AnimationState:applyRotateTimeline (timeline, skeleton, time, alpha, se
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local total = 0
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local diff = r2 - r1
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if diff == 0 then
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if firstFrame then
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timelinesRotation[i] = 0
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total = 0
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else
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total = timelinesRotation[i]
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end
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else
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diff = diff - (16384 - math_floor(16384.499999999996 - diff / 360)) * 360
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local lastTotal = 0
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@ -541,6 +538,8 @@ function AnimationState:setCurrent (index, current, interrupt)
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current.mixingFrom = from
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current.mixTime = 0
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from.timelinesRotation = {};
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-- If not completely mixed in, set mixAlpha so mixing out happens from current mix to zero.
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if from.mixingFrom then current.mixAlpha = current.mixAlpha * math_min(from.mixTime / from.mixDuration, 1) end
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end
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