From 7c8cd2cca88d99c8f936c3a94627269aa3498f16 Mon Sep 17 00:00:00 2001 From: Nathan Sweet Date: Sat, 20 Jun 2020 21:58:34 +0200 Subject: [PATCH] [libgdx] Don't need MathUtils here. --- .../esotericsoftware/spine/attachments/RegionAttachment.java | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/attachments/RegionAttachment.java b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/attachments/RegionAttachment.java index 7cb54a116..fea565623 100644 --- a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/attachments/RegionAttachment.java +++ b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/attachments/RegionAttachment.java @@ -34,7 +34,6 @@ import static com.esotericsoftware.spine.utils.SpineUtils.*; import com.badlogic.gdx.graphics.Color; import com.badlogic.gdx.graphics.g2d.TextureAtlas.AtlasRegion; import com.badlogic.gdx.graphics.g2d.TextureRegion; -import com.badlogic.gdx.math.MathUtils; import com.esotericsoftware.spine.Bone; @@ -89,8 +88,8 @@ public class RegionAttachment extends Attachment { localX2 *= scaleX; localY2 *= scaleY; float rotation = getRotation(); - float cos = (float)Math.cos(MathUtils.degRad * rotation); - float sin = (float)Math.sin(MathUtils.degRad * rotation); + float cos = (float)Math.cos(degRad * rotation); + float sin = (float)Math.sin(degRad * rotation); float x = getX(); float y = getY(); float localXCos = localX * cos + x;