mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 22:34:53 +08:00
[lua] Tiny fix in Animation
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673cb9f67b
commit
7c8f38a821
@ -44,40 +44,45 @@ typedef enum {
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} spEventType;
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typedef struct spAnimationState spAnimationState;
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typedef void (*spAnimationStateListener) (spAnimationState* state, int trackIndex, spEventType type, spEvent* event,
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int loopCount);
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typedef struct spTrackEntry spTrackEntry;
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struct spTrackEntry {
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spAnimationState* const state;
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spTrackEntry* next;
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spTrackEntry* previous;
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spAnimation* animation;
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int/*bool*/loop;
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float delay, time, lastTime, endTime, timeScale;
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spAnimationStateListener listener;
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float mixTime, mixDuration, mix;
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void* rendererObject;
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typedef void (*spAnimationStateListener) (spAnimationState* state, spEventType type, spTrackEntry* entry, spEvent* event);
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struct spTrackEntry {
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spAnimation* animation;
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spTrackEntry* next;
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spTrackEntry* mixingFrom;
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spAnimationStateListener listener;
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int trackIndex;
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int /*boolean*/ loop;
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float eventThreshold, attachmentThreshold, drawOrderThreshold;
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float animationStart, animationEnd, animationLast, nextAnimationLast;
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float delay, trackTime, trackLast, nextTrackLast, trackEnd, timeScale;
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float alpha, mixTime, mixDuration, mixAlpha;
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int* /*boolean*/ timelinesFirst;
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int timelinesFirstCount;
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float* timelinesRotation;
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int timelinesRotationCount;
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#ifdef __cplusplus
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spTrackEntry() :
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state(0),
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next(0),
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previous(0),
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animation(0),
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loop(0),
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delay(0), time(0), lastTime(0), endTime(0), timeScale(0),
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next(0), mixingFrom(0),
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listener(0),
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mixTime(0), mixDuration(0), mix(0),
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rendererObject(0) {
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trackIndex(0),
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loop(0),
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eventThreshold(0), attachmentThreshold(0), drawOrderThreshold(0),
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animationStart(0), animationEnd(0), animationLast(0), nextAnimationLast(0),
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delay(0), trackTime(0), trackLast(0), nextTrackLast(0), trackEnd(0), timeScale(0),
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alpha(0), mixTime(0), mixDuration(0), mixAlpha(0),
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timelinesFirst(0),
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timelinesFirstCount(0),
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timelinesRotation(0),
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timelinesRotationCount(0) {
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}
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#endif
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};
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typedef struct spEventQueue spEventQueue;
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struct spAnimationState {
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spAnimationStateData* const data;
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@ -93,12 +98,7 @@ struct spAnimationState {
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data(0),
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tracks(0),
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tracksCount(0),
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events(0),
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eventsCount(0),
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listener(0),
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queue(0),
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propertyIDs(0),
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animationsChanged(0),
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timeScale(0) {
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}
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#endif
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@ -171,21 +171,41 @@ char* _readFile (const char* path, int* length);
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/**/
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typedef union _spEventQueueItem {
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int type;
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spTrackEntry* entry;
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spEvent* event;
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} _spEventQueueItem;
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typedef struct _spEventQueue {
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spAnimationState* state;
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_spEventQueueItem* objects;
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int objectsCount;
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int objectsCapacity;
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int /*boolean*/ drainDisabled;
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#ifdef __cplusplus
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_spEventQueue() :
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state(0),
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objects(0),
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objectsCount(0),
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drainDisabled(0) {
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}
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#endif
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} _spEventQueue;
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typedef struct _spAnimationState {
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spAnimationState super;
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int eventsCount;
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spEvent** events;
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spEventQueue* queue;
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_spEventQueue* queue;
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void* propertyIDs;
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int /*boolean*/ animationsChanged;
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spTrackEntry* (*createTrackEntry) (spAnimationState* self);
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void (*disposeTrackEntry) (spTrackEntry* entry);
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#ifdef __cplusplus
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_spAnimationState() :
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super(),
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@ -193,15 +213,11 @@ typedef struct _spAnimationState {
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events(0),
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queue(0),
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propertyIDs(0),
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animationsChanged(0),
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createTrackEntry(0),
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disposeTrackEntry(0) {
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animationsChanged(0) {
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}
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#endif
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} _spAnimationState;
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spTrackEntry* _spTrackEntry_create (spAnimationState* self);
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void _spTrackEntry_dispose (spTrackEntry* self);
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/**/
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@ -32,291 +32,104 @@
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#include <spine/extension.h>
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#include <string.h>
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spTrackEntry* _spTrackEntry_create (spAnimationState* state) {
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spTrackEntry* self = NEW(spTrackEntry);
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CONST_CAST(spAnimationState*, self->state) = state;
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self->timeScale = 1;
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self->lastTime = -1;
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self->mix = 1;
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_spEventQueue* _spEventQueue_create (spAnimationState* state) {
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_spEventQueue *self = MALLOC(_spEventQueue, 1);
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self->state = state;
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self->objectsCount = 0;
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self->objectsCapacity = 16;
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self->objects = MALLOC(_spEventQueueItem, self->objectsCapacity * sizeof(_spEventQueueItem));
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self->drainDisabled = 0;
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return self;
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}
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void _spTrackEntry_dispose (spTrackEntry* self) {
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if (self->previous) SUB_CAST(_spAnimationState, self->state)->disposeTrackEntry(self->previous);
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FREE(self);
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void _spEventQueue_free (_spEventQueue* self) {
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if (!self) return;
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if (self->objects) FREE(self->objects);
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}
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/**/
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spTrackEntry* _spAnimationState_createTrackEntry (spAnimationState* self) {
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return _spTrackEntry_create(self);
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}
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void _spAnimationState_disposeTrackEntry (spTrackEntry* entry) {
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_spTrackEntry_dispose(entry);
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}
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spAnimationState* spAnimationState_create (spAnimationStateData* data) {
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_spAnimationState* internal = NEW(_spAnimationState);
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spAnimationState* self = SUPER(internal);
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internal->events = MALLOC(spEvent*, 64);
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self->timeScale = 1;
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CONST_CAST(spAnimationStateData*, self->data) = data;
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internal->createTrackEntry = _spAnimationState_createTrackEntry;
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internal->disposeTrackEntry = _spAnimationState_disposeTrackEntry;
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return self;
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}
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void _spAnimationState_disposeAllEntries (spAnimationState* self, spTrackEntry* entry) {
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_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
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while (entry) {
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spTrackEntry* next = entry->next;
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internal->disposeTrackEntry(entry);
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entry = next;
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void _spEventQueue_ensureCapacity (_spEventQueue* self, int newElements) {
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if (self->objectsCount + newElements > self->objectsCapacity) {
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_spEventQueueItem* newObjects;
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self->objectsCapacity <<= 1;
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newObjects = MALLOC(_spEventQueueItem, self->objectsCapacity);
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memcpy(newObjects, self->objects, self->objectsCount * sizeof(_spEventQueueItem));
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FREE(self->objects);
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self->objects = newObjects;
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}
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}
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void spAnimationState_dispose (spAnimationState* self) {
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int i;
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_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
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FREE(internal->events);
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for (i = 0; i < self->tracksCount; ++i)
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_spAnimationState_disposeAllEntries(self, self->tracks[i]);
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FREE(self->tracks);
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FREE(self);
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void _spEventQueue_addType (_spEventQueue* self, spEventType type) {
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_spEventQueue_ensureCapacity(self, 1);
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self->objects[self->objectsCount++].type = type;
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}
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void _spAnimationState_setCurrent (spAnimationState* self, int index, spTrackEntry* entry);
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void _spEventQueue_addEntry (_spEventQueue* self, spTrackEntry* entry) {
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_spEventQueue_ensureCapacity(self, 1);
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self->objects[self->objectsCount++].entry = entry;
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}
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void spAnimationState_update (spAnimationState* self, float delta) {
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void _spEventQueue_addEvent (_spEventQueue* self, spEvent* event) {
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_spEventQueue_ensureCapacity(self, 1);
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self->objects[self->objectsCount++].event = event;
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}
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void _spEventQueue_start (_spEventQueue* self, spTrackEntry* entry) {
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_spAnimationState* internalState = (_spAnimationState*)self->state;
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_spEventQueue_addType(self, SP_ANIMATION_START);
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_spEventQueue_addEntry(self, entry);
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internalState->animationsChanged = 1;
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}
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void _spEventQueue_interrupt (_spEventQueue* self, spTrackEntry* entry) {
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_spEventQueue_addType(self, SP_ANIMATION_INTERRUPT);
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_spEventQueue_addEntry(self, entry);
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}
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void _spEventQueue_end (_spEventQueue* self, spTrackEntry* entry) {
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_spAnimationState* internalState = (_spAnimationState*)self->state;
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_spEventQueue_addType(self, SP_ANIMATION_END);
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_spEventQueue_addEntry(self, entry);
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internalState->animationsChanged = 1;
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}
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void _spEventQueue_dispose (_spEventQueue* self, spTrackEntry* entry) {
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_spEventQueue_addType(self, SP_ANIMATION_DISPOSE);
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_spEventQueue_addEntry(self, entry);
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}
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void _spEventQueue_complete (_spEventQueue* self, spTrackEntry* entry) {
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_spEventQueue_addType(self, SP_ANIMATION_COMPLETE);
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_spEventQueue_addEntry(self, entry);
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}
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void _spEventQueue_event (_spEventQueue* self, spTrackEntry* entry, spEvent* event) {
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_spEventQueue_addType(self, SP_ANIMATION_EVENT);
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_spEventQueue_addEntry(self, entry);
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_spEventQueue_addEvent(self, event);
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}
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void _spEventQueue_clear (_spEventQueue* self) {
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self->objectsCount = 0;
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}
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void _spEventQueue_drain (_spEventQueue* self) {
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int i;
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float previousDelta;
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delta *= self->timeScale;
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for (i = 0; i < self->tracksCount; ++i) {
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spTrackEntry* current = self->tracks[i];
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if (!current) continue;
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current->time += delta * current->timeScale;
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if (current->previous) {
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previousDelta = delta * current->previous->timeScale;
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current->previous->time += previousDelta;
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current->mixTime += previousDelta;
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}
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if (current->next) {
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current->next->time = current->lastTime - current->next->delay;
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if (current->next->time >= 0) _spAnimationState_setCurrent(self, i, current->next);
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if (self->drainDisabled) return;
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self->drainDisabled = 1;
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for (i = 0; i < self->objectsCount; i += 2) {
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spEventType type = self->objects[i].type;
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spTrackEntry* entry = self->objects[i+1].entry;
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if (type != SP_ANIMATION_EVENT) {
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if (entry->listener) entry->listener(self->state, type, entry, 0);
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if (self->state->listener) self->state->listener(self->state, type, entry, 0);
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} else {
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/* End non-looping animation when it reaches its end time and there is no next entry. */
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if (!current->loop && current->lastTime >= current->endTime) spAnimationState_clearTrack(self, i);
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spEvent* event = self->objects[i+2].event;
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if (entry->listener) entry->listener(self->state, type, entry, event);
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if (self->state->listener) self->state->listener(self->state, type, entry, event);
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i++;
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}
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}
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}
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void spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
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_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
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int i, ii;
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int eventsCount;
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int entryChanged;
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float time;
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spTrackEntry* previous;
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for (i = 0; i < self->tracksCount; ++i) {
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spTrackEntry* current = self->tracks[i];
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if (!current) continue;
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eventsCount = 0;
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time = current->time;
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if (!current->loop && time > current->endTime) time = current->endTime;
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previous = current->previous;
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if (!previous) {
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if (current->mix == 1) {
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spAnimation_apply(current->animation, skeleton, current->lastTime, time,
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current->loop, internal->events, &eventsCount);
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} else {
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spAnimation_mix(current->animation, skeleton, current->lastTime, time,
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current->loop, internal->events, &eventsCount, current->mix);
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}
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} else {
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float alpha = current->mixTime / current->mixDuration * current->mix;
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float previousTime = previous->time;
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if (!previous->loop && previousTime > previous->endTime) previousTime = previous->endTime;
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spAnimation_apply(previous->animation, skeleton, previousTime, previousTime, previous->loop, 0, 0);
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if (alpha >= 1) {
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alpha = 1;
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internal->disposeTrackEntry(current->previous);
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current->previous = 0;
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}
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spAnimation_mix(current->animation, skeleton, current->lastTime, time,
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current->loop, internal->events, &eventsCount, alpha);
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}
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entryChanged = 0;
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for (ii = 0; ii < eventsCount; ++ii) {
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spEvent* event = internal->events[ii];
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if (current->listener) {
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current->listener(self, i, SP_ANIMATION_EVENT, event, 0);
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if (self->tracks[i] != current) {
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entryChanged = 1;
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break;
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}
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}
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if (self->listener) {
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self->listener(self, i, SP_ANIMATION_EVENT, event, 0);
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if (self->tracks[i] != current) {
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entryChanged = 1;
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break;
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}
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}
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}
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if (entryChanged) continue;
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/* Check if completed the animation or a loop iteration. */
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if (current->loop ? (FMOD(current->lastTime, current->endTime) > FMOD(time, current->endTime))
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: (current->lastTime < current->endTime && time >= current->endTime)) {
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int count = (int)(time / current->endTime);
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if (current->listener) {
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current->listener(self, i, SP_ANIMATION_COMPLETE, 0, count);
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if (self->tracks[i] != current) continue;
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}
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if (self->listener) {
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self->listener(self, i, SP_ANIMATION_COMPLETE, 0, count);
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if (self->tracks[i] != current) continue;
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}
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}
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current->lastTime = current->time;
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}
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}
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void spAnimationState_clearTracks (spAnimationState* self) {
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int i;
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for (i = 0; i < self->tracksCount; ++i)
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spAnimationState_clearTrack(self, i);
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self->tracksCount = 0;
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}
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void spAnimationState_clearTrack (spAnimationState* self, int trackIndex) {
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spTrackEntry* current;
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if (trackIndex >= self->tracksCount) return;
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current = self->tracks[trackIndex];
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if (!current) return;
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if (current->listener) current->listener(self, trackIndex, SP_ANIMATION_END, 0, 0);
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if (self->listener) self->listener(self, trackIndex, SP_ANIMATION_END, 0, 0);
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self->tracks[trackIndex] = 0;
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_spAnimationState_disposeAllEntries(self, current);
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}
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spTrackEntry* _spAnimationState_expandToIndex (spAnimationState* self, int index) {
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spTrackEntry** newTracks;
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if (index < self->tracksCount) return self->tracks[index];
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newTracks = CALLOC(spTrackEntry*, index + 1);
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memcpy(newTracks, self->tracks, self->tracksCount * sizeof(spTrackEntry*));
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FREE(self->tracks);
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self->tracks = newTracks;
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self->tracksCount = index + 1;
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return 0;
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}
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void _spAnimationState_setCurrent (spAnimationState* self, int index, spTrackEntry* entry) {
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_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
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spTrackEntry* current = _spAnimationState_expandToIndex(self, index);
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if (current) {
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spTrackEntry* previous = current->previous;
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current->previous = 0;
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if (current->listener) current->listener(self, index, SP_ANIMATION_END, 0, 0);
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if (self->listener) self->listener(self, index, SP_ANIMATION_END, 0, 0);
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entry->mixDuration = spAnimationStateData_getMix(self->data, current->animation, entry->animation);
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if (entry->mixDuration > 0) {
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entry->mixTime = 0;
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/* If a mix is in progress, mix from the closest animation. */
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if (previous && current->mixTime / current->mixDuration < 0.5f) {
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entry->previous = previous;
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previous = current;
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} else
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entry->previous = current;
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} else
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internal->disposeTrackEntry(current);
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if (previous) internal->disposeTrackEntry(previous);
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}
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self->tracks[index] = entry;
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if (entry->listener) {
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entry->listener(self, index, SP_ANIMATION_START, 0, 0);
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if (self->tracks[index] != entry) return;
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}
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if (self->listener) self->listener(self, index, SP_ANIMATION_START, 0, 0);
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}
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spTrackEntry* spAnimationState_setAnimationByName (spAnimationState* self, int trackIndex, const char* animationName,
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int/*bool*/loop) {
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spAnimation* animation = spSkeletonData_findAnimation(self->data->skeletonData, animationName);
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return spAnimationState_setAnimation(self, trackIndex, animation, loop);
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}
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spTrackEntry* spAnimationState_setAnimation (spAnimationState* self, int trackIndex, spAnimation* animation, int/*bool*/loop) {
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_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
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||||
|
||||
spTrackEntry* entry;
|
||||
spTrackEntry* current = _spAnimationState_expandToIndex(self, trackIndex);
|
||||
if (current) _spAnimationState_disposeAllEntries(self, current->next);
|
||||
|
||||
entry = internal->createTrackEntry(self);
|
||||
entry->animation = animation;
|
||||
entry->loop = loop;
|
||||
entry->endTime = animation->duration;
|
||||
_spAnimationState_setCurrent(self, trackIndex, entry);
|
||||
return entry;
|
||||
}
|
||||
|
||||
spTrackEntry* spAnimationState_addAnimationByName (spAnimationState* self, int trackIndex, const char* animationName,
|
||||
int/*bool*/loop, float delay) {
|
||||
spAnimation* animation = spSkeletonData_findAnimation(self->data->skeletonData, animationName);
|
||||
return spAnimationState_addAnimation(self, trackIndex, animation, loop, delay);
|
||||
}
|
||||
|
||||
spTrackEntry* spAnimationState_addAnimation (spAnimationState* self, int trackIndex, spAnimation* animation, int/*bool*/loop,
|
||||
float delay) {
|
||||
_spAnimationState* internal = SUB_CAST(_spAnimationState, self);
|
||||
spTrackEntry* last;
|
||||
|
||||
spTrackEntry* entry = internal->createTrackEntry(self);
|
||||
entry->animation = animation;
|
||||
entry->loop = loop;
|
||||
entry->endTime = animation->duration;
|
||||
|
||||
last = _spAnimationState_expandToIndex(self, trackIndex);
|
||||
if (last) {
|
||||
while (last->next)
|
||||
last = last->next;
|
||||
last->next = entry;
|
||||
} else
|
||||
self->tracks[trackIndex] = entry;
|
||||
|
||||
if (delay <= 0) {
|
||||
if (last)
|
||||
delay += last->endTime - spAnimationStateData_getMix(self->data, last->animation, animation);
|
||||
else
|
||||
delay = 0;
|
||||
}
|
||||
entry->delay = delay;
|
||||
|
||||
return entry;
|
||||
}
|
||||
|
||||
spTrackEntry* spAnimationState_getCurrent (spAnimationState* self, int trackIndex) {
|
||||
if (trackIndex >= self->tracksCount) return 0;
|
||||
return self->tracks[trackIndex];
|
||||
|
||||
_spEventQueue_clear(self);
|
||||
self->drainDisabled = 0;
|
||||
}
|
||||
|
||||
@ -522,7 +522,7 @@ function Animation.ColorTimeline.new (frameCount)
|
||||
local slot = skeleton.slots[self.slotIndex]
|
||||
if time < frames[0] then
|
||||
if setupPose then
|
||||
slot.color.setFromt(slot.data.color)
|
||||
slot.color:setFrom(slot.data.color)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
@ -39,22 +39,25 @@ using namespace spine;
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
void callback (AnimationState* state, int trackIndex, EventType type, Event* event, int loopCount) {
|
||||
TrackEntry* entry = AnimationState_getCurrent(state, trackIndex);
|
||||
void callback (AnimationState* state, EventType type, TrackEntry* entry, Event* event) {
|
||||
const char* animationName = (entry && entry->animation) ? entry->animation->name : 0;
|
||||
|
||||
switch (type) {
|
||||
case ANIMATION_START:
|
||||
printf("%d start: %s\n", trackIndex, animationName);
|
||||
printf("%d start: %s\n", entry->trackIndex, animationName);
|
||||
break;
|
||||
case ANIMATION_INTERRUPT:
|
||||
printf("%d interrupt: %s\n", entry->trackIndex, animationName);
|
||||
case ANIMATION_END:
|
||||
printf("%d end: %s\n", trackIndex, animationName);
|
||||
printf("%d end: %s\n", entry->trackIndex, animationName);
|
||||
break;
|
||||
case ANIMATION_COMPLETE:
|
||||
printf("%d complete: %s, %d\n", trackIndex, animationName, loopCount);
|
||||
printf("%d complete: %s\n", entry->trackIndex, animationName);
|
||||
break;
|
||||
case ANIMATION_DISPOSE:
|
||||
printf("%d dispose: %s\n", entry->trackIndex, animationName);
|
||||
case ANIMATION_EVENT:
|
||||
printf("%d event: %s, %s: %d, %f, %s\n", trackIndex, animationName, event->data->name, event->intValue, event->floatValue,
|
||||
printf("%d event: %s, %s: %d, %f, %s\n", entry->trackIndex, animationName, event->data->name, event->intValue, event->floatValue,
|
||||
event->stringValue);
|
||||
break;
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user