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https://github.com/EsotericSoftware/spine-runtimes.git
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[cpp] Fix compiler warnings on Clang.
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@ -55,7 +55,7 @@ namespace spine {
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#else
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#else
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#define TEXTURE_FILTER_ENUM TextureFilter
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#define TEXTURE_FILTER_ENUM TextureFilter
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#endif
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#endif
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enum TEXTURE_FILTER_ENUM {
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enum TEXTURE_FILTER_ENUM {
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TextureFilter_Unknown,
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TextureFilter_Unknown,
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TextureFilter_Nearest,
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TextureFilter_Nearest,
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@ -78,8 +78,8 @@ namespace spine {
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String name;
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String name;
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String texturePath;
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String texturePath;
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Format format;
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Format format;
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SpineTextureFilter minFilter;
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TEXTURE_FILTER_ENUM minFilter;
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SpineTextureFilter magFilter;
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TEXTURE_FILTER_ENUM magFilter;
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TextureWrap uWrap;
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TextureWrap uWrap;
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TextureWrap vWrap;
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TextureWrap vWrap;
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int width, height;
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int width, height;
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@ -1382,7 +1382,7 @@ Animation *SkeletonJson::readAnimation(Json *root, SkeletonData *skeletonData) {
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originalIndex++;
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originalIndex++;
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}
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}
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/* Collect remaining unchanged items. */
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/* Collect remaining unchanged items. */
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while (originalIndex < (int)skeletonData->_slots.size())
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while ((int)originalIndex < (int)skeletonData->_slots.size())
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unchanged[unchangedIndex++] = (int)originalIndex++;
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unchanged[unchangedIndex++] = (int)originalIndex++;
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/* Fill in unchanged items. */
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/* Fill in unchanged items. */
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for (ii = (int) skeletonData->_slots.size() - 1; ii >= 0; ii--)
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for (ii = (int) skeletonData->_slots.size() - 1; ii >= 0; ii--)
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@ -45,7 +45,7 @@ Vector<int> &Triangulator::triangulate(Vector<float> &vertices) {
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indices.clear();
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indices.clear();
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indices.ensureCapacity(vertexCount);
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indices.ensureCapacity(vertexCount);
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indices.setSize(vertexCount, 0);
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indices.setSize(vertexCount, 0);
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for (int i = 0; i < vertexCount; ++i) {
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for (int i = 0; i < (int)vertexCount; ++i) {
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indices[i] = i;
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indices[i] = i;
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}
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}
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