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https://github.com/EsotericSoftware/spine-runtimes.git
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[Unity] SpineAttributeBase & EventDataAttribute
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@ -7,9 +7,12 @@
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using UnityEngine;
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using System.Collections;
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public class SpineSlot : PropertyAttribute {
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public string startsWith = "";
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public abstract class SpineAttributeBase : PropertyAttribute {
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public string dataField = "";
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public string startsWith = "";
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}
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public class SpineSlot : SpineAttributeBase {
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public bool containsBoundingBoxes = false;
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/// <summary>
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@ -28,10 +31,22 @@ public class SpineSlot : PropertyAttribute {
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}
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}
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public class SpineSkin : PropertyAttribute {
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public string startsWith = "";
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public string dataField = "";
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public class SpineEventData : SpineAttributeBase {
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/// <summary>
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/// Smart popup menu for Spine Events (Spine.EventData)
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/// </summary>
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/// <param name="startsWith">Filters popup results to elements that begin with supplied string.</param>
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/// <param name="dataField">If specified, a locally scoped field with the name supplied by in dataField will be used to fill the popup results.
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/// Valid types are SkeletonDataAsset and SkeletonRenderer (and derivatives).
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/// If left empty and the script the attribute is applied to is derived from Component, GetComponent<SkeletonRenderer>() will be called as a fallback.
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/// </param>
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public SpineEventData(string startsWith = "", string dataField = "") {
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this.startsWith = startsWith;
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this.dataField = dataField;
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}
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}
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public class SpineSkin : SpineAttributeBase {
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/// <summary>
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/// Smart popup menu for Spine Skins
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/// </summary>
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@ -45,10 +60,7 @@ public class SpineSkin : PropertyAttribute {
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this.dataField = dataField;
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}
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}
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public class SpineAnimation : PropertyAttribute {
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public string startsWith = "";
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public string dataField = "";
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public class SpineAnimation : SpineAttributeBase {
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/// <summary>
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/// Smart popup menu for Spine Animations
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/// </summary>
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@ -63,18 +75,12 @@ public class SpineAnimation : PropertyAttribute {
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}
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}
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public class SpineAttachment : PropertyAttribute {
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public class SpineAttachment : SpineAttributeBase {
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public bool returnAttachmentPath = false;
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public bool currentSkinOnly = false;
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public bool placeholdersOnly = false;
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public string dataField = "";
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public string slotField = "";
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public SpineAttachment () {
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}
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/// <summary>
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/// Smart popup menu for Spine Attachments
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/// </summary>
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@ -122,7 +128,8 @@ public class SpineAttachment : PropertyAttribute {
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slot = "";
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name = "";
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return;
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} else if (chunks.Length < 2) {
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}
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else if (chunks.Length < 2) {
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throw new System.Exception("Cannot generate Attachment Hierarchy from string! Not enough components! [" + fullPath + "]");
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}
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skin = chunks[0];
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@ -135,10 +142,7 @@ public class SpineAttachment : PropertyAttribute {
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}
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}
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public class SpineBone : PropertyAttribute {
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public string startsWith = "";
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public string dataField = "";
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public class SpineBone : SpineAttributeBase {
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/// <summary>
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/// Smart popup menu for Spine Bones
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/// </summary>
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