Merge pull request #31 from darktable/master

Reorganized Unity project to be more "plugin" compliant.
This commit is contained in:
Nathan Sweet 2013-04-15 22:10:27 -07:00
commit 7d2b974a75
26 changed files with 45 additions and 21 deletions

4
.gitignore vendored
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@ -36,3 +36,7 @@ spine-unity/Assets/src/spine-csharp/*
spine-unity/ProjectSettings
spine-unity/Temp
spine-unity/Library
*.userprefs
*.pidb
Assembly-*.csproj
Assembly-*.pidb

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@ -1,15 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="3.5" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectGuid>{94144E22-2431-4A8F-AC04-DEC22F7EDD8F}</ProjectGuid>
<ProjectTypeGuids>{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<ProductVersion>9.0.21022</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Spine</RootNamespace>
<AssemblyName>spine-csharp</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<XnaFrameworkVersion>v4.0</XnaFrameworkVersion>
<XnaPlatform>Windows</XnaPlatform>
@ -43,19 +44,12 @@
<XnaCompressContent>true</XnaCompressContent>
</PropertyGroup>
<ItemGroup>
<Reference Include="mscorlib">
<Private>False</Private>
</Reference>
<Reference Include="System">
<Private>False</Private>
</Reference>
<Reference Include="mscorlib" />
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>4.0</RequiredTargetFramework>
<Private>False</Private>
</Reference>
<Reference Include="System.Net">
<Private>False</Private>
</Reference>
<Reference Include="System.Net" />
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
@ -81,11 +75,11 @@
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\Microsoft.Xna.GameStudio.targets" />
<!--
To modify your build process, add your task inside one of the targets below and uncomment it.
To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
</Project>

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@ -0,0 +1,20 @@

Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "spine-csharp", "spine-csharp.csproj", "{E27CE91F-0B52-4A75-BE98-2FC2A8994CCE}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x86 = Debug|x86
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{E27CE91F-0B52-4A75-BE98-2FC2A8994CCE}.Debug|x86.ActiveCfg = Debug|x86
{E27CE91F-0B52-4A75-BE98-2FC2A8994CCE}.Debug|x86.Build.0 = Debug|x86
{E27CE91F-0B52-4A75-BE98-2FC2A8994CCE}.Release|x86.ActiveCfg = Release|x86
{E27CE91F-0B52-4A75-BE98-2FC2A8994CCE}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(MonoDevelopProperties) = preSolution
StartupItem = spine-csharp.csproj
EndGlobalSection
EndGlobal

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@ -1,4 +1,4 @@
fileFormatVersion: 2
guid: 169f112a58a7a014eb09b87c01e426dd
guid: 89dad76e10ea944ee9f29109535294be
DefaultImporter:
userData:

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@ -1,4 +1,4 @@
fileFormatVersion: 2
guid: f65f926cf250c204a9658087bc501fab
guid: 65ba3309ea8c447678ade95f3fa398da
DefaultImporter:
userData:

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@ -1,4 +1,4 @@
fileFormatVersion: 2
guid: 411b02e44c34aea459ea6ef154df73d4
guid: 3ac78ae082927411cba77d73efde27d4
DefaultImporter:
userData:

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@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: c6674329008ae4c65a7b7e8f1b2a6523
DefaultImporter:
userData:

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@ -1,7 +1,6 @@
using System;
using System.IO;
using UnityEngine;
using UnityEditor;
using Spine;
public class AtlasAsset : ScriptableObject {

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@ -2,7 +2,6 @@ using System;
using System.IO;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using Spine;
public class SkeletonDataAsset : ScriptableObject {

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@ -0,0 +1,4 @@
fileFormatVersion: 2
guid: b41395738f68d4fbba8311d333db62b1
DefaultImporter:
userData: