[cocos2d-objc] Updated README and CHANGELOG

This commit is contained in:
badlogic 2017-03-14 16:43:24 +01:00
parent d62f109768
commit 7e55ccabd6
2 changed files with 5 additions and 1 deletions

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### Cocos2d-Objc
* Fixed renderer to work with 3.6 changes
* Added support for two color tinting. Tinting is enabled/disabled per `SkeletonRenderer/SkeletonAnimation.twoColorTint = true`. Note that two color tinted skeletons do not batch with other nodes.
### SFML
* Fixed renderer to work with 3.6 changes. Sadly, two color tinting does not work, as the vertex format in SFML is fixed.

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## Spine version
spine-cocos2d-objc works with data exported from Spine 3.5.xx.
spine-cocos2d-objc works with data exported from Spine 3.6.x.
spine-cocos2d-objc supports all Spine features.
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The Spine cocos2d-objc example works on iOS simulators and devices.
## Notes
* To enable two color tinting, set `SkeletonRenderer.twoColorTint = true`. Note that skeletons rendered with this feature will not batch with other skeletons.
### iOS
1. Install [Xcode](https://developer.apple.com/xcode/)
2. Install [Homebrew](http://brew.sh/)