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[cocos2d-objc] Updated README and CHANGELOG
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### Cocos2d-Objc
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### Cocos2d-Objc
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* Fixed renderer to work with 3.6 changes
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* Fixed renderer to work with 3.6 changes
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* Added support for two color tinting. Tinting is enabled/disabled per `SkeletonRenderer/SkeletonAnimation.twoColorTint = true`. Note that two color tinted skeletons do not batch with other nodes.
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### SFML
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### SFML
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* Fixed renderer to work with 3.6 changes. Sadly, two color tinting does not work, as the vertex format in SFML is fixed.
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* Fixed renderer to work with 3.6 changes. Sadly, two color tinting does not work, as the vertex format in SFML is fixed.
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@ -10,7 +10,7 @@ The Spine Runtimes are developed with the intent to be used with data exported f
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## Spine version
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## Spine version
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spine-cocos2d-objc works with data exported from Spine 3.5.xx.
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spine-cocos2d-objc works with data exported from Spine 3.6.x.
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spine-cocos2d-objc supports all Spine features.
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spine-cocos2d-objc supports all Spine features.
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@ -29,6 +29,9 @@ See the [Spine Runtimes documentation](http://esotericsoftware.com/spine-documen
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The Spine cocos2d-objc example works on iOS simulators and devices.
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The Spine cocos2d-objc example works on iOS simulators and devices.
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## Notes
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* To enable two color tinting, set `SkeletonRenderer.twoColorTint = true`. Note that skeletons rendered with this feature will not batch with other skeletons.
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### iOS
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### iOS
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1. Install [Xcode](https://developer.apple.com/xcode/)
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1. Install [Xcode](https://developer.apple.com/xcode/)
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2. Install [Homebrew](http://brew.sh/)
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2. Install [Homebrew](http://brew.sh/)
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