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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-10 17:18:44 +08:00
-[JAVASCRIPT][SYNTAX] Fixes various syntax mistakes that prevented some files from loading.
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@ -772,8 +772,8 @@ spine.FfdTimeline.prototype = {
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this.frameVertices[frameIndex] = vertices;
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},
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apply: function (skeleton, lastTime, time, firedEvents, alpha) {
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var slot = skeleton.slots[slotIndex];
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if (slot.attachment != attachment) return;
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var slot = skeleton.slots[this.slotIndex];
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if (slot.attachment != this.attachment) return;
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var frames = this.frames;
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if (time < frames[0]) return; // Time is before first frame.
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@ -1030,7 +1030,7 @@ spine.Skeleton.prototype = {
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var arrayCount = ikConstraintsCount + 1;
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var boneCache = this.boneCache;
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if (boneCache.length > arrayCount) boneCache.length = arrayCount;
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for (var i = 0, n = boneCache.length; i < n; i++)
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for (var i = 0, n = boneCache.length; i < n; i++)
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boneCache[i].length = 0;
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while (boneCache.length < arrayCount)
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boneCache[boneCache.length] = [];
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@ -1821,8 +1821,8 @@ spine.SkeletonJson.prototype = {
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var region = this.attachmentLoader.newRegionAttachment(skin, name, path);
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if (!region) return null;
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region.path = path;
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region.x = (map["x"] || 0) * this.scale;
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region.y = (map["y"] || 0) * this.scale;
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region.x = (map["x"] || 0) * scale;
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region.y = (map["y"] || 0) * scale;
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region.scaleX = map.hasOwnProperty("scaleX") ? map["scaleX"] : 1;
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region.scaleY = map.hasOwnProperty("scaleY") ? map["scaleY"] : 1;
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region.rotation = map["rotation"] || 0;
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@ -1904,7 +1904,7 @@ spine.SkeletonJson.prototype = {
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var attachment = this.attachmentLoader.newBoundingBoxAttachment(skin, name);
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var vertices = map["vertices"];
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for (var i = 0, n = vertices.length; i < n; i++)
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attachment.vertices.push(vertices[i] * this.scale);
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attachment.vertices.push(vertices[i] * scale);
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return attachment;
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}
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throw "Unknown attachment type: " + type;
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@ -2083,12 +2083,12 @@ spine.SkeletonJson.prototype = {
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vertices.length = vertexCount;
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var start = valueMap["offset"] || 0;
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var nn = verticesValue.length;
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if (scale == 1) {
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if (this.scale == 1) {
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for (var ii = 0; ii < nn; ii++)
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vertices[ii + start] = verticesValue[ii];
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} else {
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for (var ii = 0; ii < nn; ii++)
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vertices[ii + start] = verticesValue[ii] * scale;
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vertices[ii + start] = verticesValue[ii] * this.scale;
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}
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if (isMesh) {
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var meshVertices = attachment.vertices;
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