diff --git a/spine-csharp/src/Animation.cs b/spine-csharp/src/Animation.cs
index 8d4e96526..9b93acbe3 100644
--- a/spine-csharp/src/Animation.cs
+++ b/spine-csharp/src/Animation.cs
@@ -199,7 +199,7 @@ namespace Spine {
}
internal enum Property {
- Rotate=0, TranslateX, TranslateY, ScaleX, ScaleY, ShearX, ShearY, //
+ Rotate=0, X, Y, ScaleX, ScaleY, ShearX, ShearY, //
RGB, Alpha, RGB2, //
Attachment, Deform, //
Event, DrawOrder, //
@@ -333,7 +333,7 @@ namespace Spine {
/// The ordinal of this Bezier curve for this timeline, between 0 and bezierCount - 1 (specified
/// in the constructor), inclusive.
/// Between 0 and frameCount - 1, inclusive.
- /// The index of the value for this frame that this curve is used for.
+ /// The index of the value for the frame this curve is used for.
/// The time for the first key.
/// The value for the first key.
/// The time for the first Bezier handle.
@@ -518,8 +518,8 @@ namespace Spine {
public TranslateTimeline (int frameCount, int bezierCount, int boneIndex)
: base(frameCount, bezierCount, //
- (int)Property.TranslateX + "|" + boneIndex, //
- (int) Property.TranslateY + "|" + boneIndex) {
+ (int)Property.X + "|" + boneIndex, //
+ (int) Property.Y + "|" + boneIndex) {
this.boneIndex = boneIndex;
}
@@ -593,7 +593,7 @@ namespace Spine {
readonly int boneIndex;
public TranslateXTimeline (int frameCount, int bezierCount, int boneIndex)
- : base(frameCount, bezierCount, (int)Property.TranslateX + "|" + boneIndex) {
+ : base(frameCount, bezierCount, (int)Property.X + "|" + boneIndex) {
this.boneIndex = boneIndex;
}
@@ -642,7 +642,7 @@ namespace Spine {
readonly int boneIndex;
public TranslateYTimeline (int frameCount, int bezierCount, int boneIndex)
- : base(frameCount, bezierCount, (int)Property.TranslateY + "|" + boneIndex) {
+ : base(frameCount, bezierCount, (int)Property.Y + "|" + boneIndex) {
this.boneIndex = boneIndex;
}
@@ -1705,12 +1705,11 @@ namespace Spine {
slot.ClampSecondColor();
}
else {
- float br, bg, bb, ba, br2, bg2, bb2;
+ float br, bg, bb, br2, bg2, bb2;
if (blend == MixBlend.Setup) {
br = slot.data.r;
bg = slot.data.g;
bb = slot.data.b;
- ba = slot.data.a;
br2 = slot.data.r2;
bg2 = slot.data.g2;
bb2 = slot.data.b2;
@@ -1719,7 +1718,6 @@ namespace Spine {
br = slot.r;
bg = slot.g;
bb = slot.b;
- ba = slot.a;
br2 = slot.r2;
bg2 = slot.g2;
bb2 = slot.b2;
@@ -2308,8 +2306,8 @@ namespace Spine {
/// Changes a transform constraint's mixes.
public class TransformConstraintTimeline : CurveTimeline {
- public const int ENTRIES = 5;
- private const int ROTATE = 1, TRANSLATE = 2, SCALE = 3, SHEAR = 4;
+ public const int ENTRIES = 7;
+ private const int ROTATE = 1, X = 2, Y = 3, SCALEX = 4, SCALEY = 5, SHEARY = 6;
readonly int transformConstraintIndex;
@@ -2335,13 +2333,16 @@ namespace Spine {
/// Sets the time, rotate mix, translate mix, scale mix, and shear mix for the specified frame.
/// Between 0 and frameCount, inclusive.
/// The frame time in seconds.
- public void SetFrame (int frame, float time, float rotateMix, float translateMix, float scaleMix, float shearMix) {
+ public void SetFrame (int frame, float time, float mixRotate, float mixX, float mixY, float mixScaleX, float mixScaleY,
+ float mixShearY) {
frame *= ENTRIES;
frames[frame] = time;
- frames[frame + ROTATE] = rotateMix;
- frames[frame + TRANSLATE] = translateMix;
- frames[frame + SCALE] = scaleMix;
- frames[frame + SHEAR] = shearMix;
+ frames[frame + ROTATE] = mixRotate;
+ frames[frame + X] = mixX;
+ frames[frame + Y] = mixY;
+ frames[frame + SCALEX] = mixScaleX;
+ frames[frame + SCALEY] = mixScaleY;
+ frames[frame + SHEARY] = mixShearY;
}
override public void Apply (Skeleton skeleton, float lastTime, float time, ExposedList firedEvents, float alpha, MixBlend blend,
@@ -2354,61 +2355,77 @@ namespace Spine {
TransformConstraintData data = constraint.data;
switch (blend) {
case MixBlend.Setup:
- constraint.rotateMix = data.rotateMix;
- constraint.translateMix = data.translateMix;
- constraint.scaleMix = data.scaleMix;
- constraint.shearMix = data.shearMix;
+ constraint.mixRotate = data.mixRotate;
+ constraint.mixX = data.mixX;
+ constraint.mixY = data.mixY;
+ constraint.mixScaleX = data.mixScaleX;
+ constraint.mixScaleY = data.mixScaleY;
+ constraint.mixShearY = data.mixShearY;
return;
case MixBlend.First:
- constraint.rotateMix += (data.rotateMix - constraint.rotateMix) * alpha;
- constraint.translateMix += (data.translateMix - constraint.translateMix) * alpha;
- constraint.scaleMix += (data.scaleMix - constraint.scaleMix) * alpha;
- constraint.shearMix += (data.shearMix - constraint.shearMix) * alpha;
+ constraint.mixRotate += (data.mixRotate - constraint.mixRotate) * alpha;
+ constraint.mixX += (data.mixX - constraint.mixX) * alpha;
+ constraint.mixY += (data.mixY - constraint.mixY) * alpha;
+ constraint.mixScaleX += (data.mixScaleX - constraint.mixScaleX) * alpha;
+ constraint.mixScaleY += (data.mixScaleY - constraint.mixScaleY) * alpha;
+ constraint.mixShearY += (data.mixShearY - constraint.mixShearY) * alpha;
return;
}
return;
}
- float rotate, translate, scale, shear;
+ float rotate, x, y, scaleX, scaleY, shearY;
int i = Animation.Search(frames, time, ENTRIES), curveType = (int)curves[i / ENTRIES];
switch (curveType) {
case LINEAR:
float before = frames[i];
rotate = frames[i + ROTATE];
- translate = frames[i + TRANSLATE];
- scale = frames[i + SCALE];
- shear = frames[i + SHEAR];
+ x = frames[i + X];
+ y = frames[i + Y];
+ scaleX = frames[i + SCALEX];
+ scaleY = frames[i + SCALEY];
+ shearY = frames[i + SHEARY];
float t = (time - before) / (frames[i + ENTRIES] - before);
rotate += (frames[i + ENTRIES + ROTATE] - rotate) * t;
- translate += (frames[i + ENTRIES + TRANSLATE] - translate) * t;
- scale += (frames[i + ENTRIES + SCALE] - scale) * t;
- shear += (frames[i + ENTRIES + SHEAR] - shear) * t;
+ x += (frames[i + ENTRIES + X] - x) * t;
+ y += (frames[i + ENTRIES + Y] - y) * t;
+ scaleX += (frames[i + ENTRIES + SCALEX] - scaleX) * t;
+ scaleY += (frames[i + ENTRIES + SCALEY] - scaleY) * t;
+ shearY += (frames[i + ENTRIES + SHEARY] - shearY) * t;
break;
case STEPPED:
rotate = frames[i + ROTATE];
- translate = frames[i + TRANSLATE];
- scale = frames[i + SCALE];
- shear = frames[i + SHEAR];
+ x = frames[i + X];
+ y = frames[i + Y];
+ scaleX = frames[i + SCALEX];
+ scaleY = frames[i + SCALEY];
+ shearY = frames[i + SHEARY];
break;
default:
rotate = GetBezierValue(time, i, ROTATE, curveType - BEZIER);
- translate = GetBezierValue(time, i, TRANSLATE, curveType + BEZIER_SIZE - BEZIER);
- scale = GetBezierValue(time, i, TRANSLATE, curveType + BEZIER_SIZE * 2 - BEZIER);
- shear = GetBezierValue(time, i, TRANSLATE, curveType + BEZIER_SIZE * 3 - BEZIER);
+ x = GetBezierValue(time, i, X, curveType + BEZIER_SIZE - BEZIER);
+ y = GetBezierValue(time, i, Y, curveType + BEZIER_SIZE * 2 - BEZIER);
+ scaleX = GetBezierValue(time, i, SCALEX, curveType + BEZIER_SIZE * 3 - BEZIER);
+ scaleY = GetBezierValue(time, i, SCALEY, curveType + BEZIER_SIZE * 4 - BEZIER);
+ shearY = GetBezierValue(time, i, SHEARY, curveType + BEZIER_SIZE * 5 - BEZIER);
break;
}
if (blend == MixBlend.Setup) {
TransformConstraintData data = constraint.data;
- constraint.rotateMix = data.rotateMix + (rotate - data.rotateMix) * alpha;
- constraint.translateMix = data.translateMix + (translate - data.translateMix) * alpha;
- constraint.scaleMix = data.scaleMix + (scale - data.scaleMix) * alpha;
- constraint.shearMix = data.shearMix + (shear - data.shearMix) * alpha;
+ constraint.mixRotate = data.mixRotate + (rotate - data.mixRotate) * alpha;
+ constraint.mixX = data.mixX + (x - data.mixX) * alpha;
+ constraint.mixY = data.mixY + (y - data.mixY) * alpha;
+ constraint.mixScaleX = data.mixScaleX + (scaleX - data.mixScaleX) * alpha;
+ constraint.mixScaleY = data.mixScaleY + (scaleY - data.mixScaleY) * alpha;
+ constraint.mixShearY = data.mixShearY + (shearY - data.mixShearY) * alpha;
} else {
- constraint.rotateMix += (rotate - constraint.rotateMix) * alpha;
- constraint.translateMix += (translate - constraint.translateMix) * alpha;
- constraint.scaleMix += (scale - constraint.scaleMix) * alpha;
- constraint.shearMix += (shear - constraint.shearMix) * alpha;
+ constraint.mixRotate += (rotate - constraint.mixRotate) * alpha;
+ constraint.mixX += (x - constraint.mixX) * alpha;
+ constraint.mixY += (y - constraint.mixY) * alpha;
+ constraint.mixScaleX += (scaleX - constraint.mixScaleX) * alpha;
+ constraint.mixScaleY += (scaleY - constraint.mixScaleY) * alpha;
+ constraint.mixShearY += (shearY - constraint.mixShearY) * alpha;
}
}
}
@@ -2499,8 +2516,12 @@ namespace Spine {
}
}
- /// Changes a path constraint's mixes.
- public class PathConstraintMixTimeline : CurveTimeline2 {
+ /// Changes a transform constraint's , , and
+ /// .
+ public class PathConstraintMixTimeline : CurveTimeline {
+ public const int ENTRIES = 4;
+ private const int ROTATE = 1, X = 2, Y = 3;
+
readonly int pathConstraintIndex;
public PathConstraintMixTimeline (int frameCount, int bezierCount, int pathConstraintIndex)
@@ -2508,6 +2529,10 @@ namespace Spine {
this.pathConstraintIndex = pathConstraintIndex;
}
+ public override int FrameEntries {
+ get { return ENTRIES; }
+ }
+
/// The index of the path constraint slot in that will be changed when this timeline
/// is applied.
public int PathConstraintIndex {
@@ -2516,6 +2541,17 @@ namespace Spine {
}
}
+ /// Sets the time and color for the specified frame.
+ /// Between 0 and frameCount, inclusive.
+ /// The frame time in seconds.
+ public void SetFrame (int frame, float time, float mixRotate, float mixX, float mixY) {
+ frame <<= 2;
+ frames[frame] = time;
+ frames[frame + ROTATE] = mixRotate;
+ frames[frame + X] = mixX;
+ frames[frame + Y] = mixY;
+ }
+
override public void Apply (Skeleton skeleton, float lastTime, float time, ExposedList firedEvents, float alpha, MixBlend blend,
MixDirection direction) {
PathConstraint constraint = skeleton.pathConstraints.Items[pathConstraintIndex];
@@ -2525,44 +2561,53 @@ namespace Spine {
if (time < frames[0]) { // Time is before first frame.
switch (blend) {
case MixBlend.Setup:
- constraint.rotateMix = constraint.data.rotateMix;
- constraint.translateMix = constraint.data.translateMix;
+ constraint.mixRotate = constraint.data.mixRotate;
+ constraint.mixX = constraint.data.mixX;
+ constraint.mixY = constraint.data.mixY;
return;
case MixBlend.First:
- constraint.rotateMix += (constraint.data.rotateMix - constraint.rotateMix) * alpha;
- constraint.translateMix += (constraint.data.translateMix - constraint.translateMix) * alpha;
+ constraint.mixRotate += (constraint.data.mixRotate - constraint.mixRotate) * alpha;
+ constraint.mixX += (constraint.data.mixX - constraint.mixX) * alpha;
+ constraint.mixY += (constraint.data.mixY - constraint.mixY) * alpha;
return;
}
return;
}
- float rotate, translate;
- int i = Animation.Search(frames, time, ENTRIES), curveType = (int)curves[i / ENTRIES];
+ float rotate, x, y;
+ int i = Animation.Search(frames, time, ENTRIES), curveType = (int)curves[i >> 2];
switch (curveType) {
case LINEAR:
float before = frames[i];
- rotate = frames[i + VALUE1];
- translate = frames[i + VALUE2];
+ rotate = frames[i + ROTATE];
+ x = frames[i + X];
+ y = frames[i + Y];
float t = (time - before) / (frames[i + ENTRIES] - before);
- rotate += (frames[i + ENTRIES + VALUE1] - rotate) * t;
- translate += (frames[i + ENTRIES + VALUE2] - translate) * t;
+ rotate += (frames[i + ENTRIES + ROTATE] - rotate) * t;
+ x += (frames[i + ENTRIES + X] - x) * t;
+ y += (frames[i + ENTRIES + Y] - y) * t;
break;
case STEPPED:
- rotate = frames[i + VALUE1];
- translate = frames[i + VALUE2];
+ rotate = frames[i + ROTATE];
+ x = frames[i + X];
+ y = frames[i + Y];
break;
default:
- rotate = GetBezierValue(time, i, VALUE1, curveType - BEZIER);
- translate = GetBezierValue(time, i, VALUE2, curveType + BEZIER_SIZE - BEZIER);
+ rotate = GetBezierValue(time, i, ROTATE, curveType - BEZIER);
+ x = GetBezierValue(time, i, X, curveType + BEZIER_SIZE - BEZIER);
+ y = GetBezierValue(time, i, Y, curveType + BEZIER_SIZE * 2 - BEZIER);
break;
}
if (blend == MixBlend.Setup) {
- constraint.rotateMix = constraint.data.rotateMix + (rotate - constraint.data.rotateMix) * alpha;
- constraint.translateMix = constraint.data.translateMix + (translate - constraint.data.translateMix) * alpha;
+ PathConstraintData data = constraint.data;
+ constraint.mixRotate = data.mixRotate + (rotate - data.mixRotate) * alpha;
+ constraint.mixX = data.mixX + (x - data.mixX) * alpha;
+ constraint.mixY = data.mixY + (y - data.mixY) * alpha;
} else {
- constraint.rotateMix += (rotate - constraint.rotateMix) * alpha;
- constraint.translateMix += (translate - constraint.translateMix) * alpha;
+ constraint.mixRotate += (rotate - constraint.mixRotate) * alpha;
+ constraint.mixX += (x - constraint.mixX) * alpha;
+ constraint.mixY += (y - constraint.mixY) * alpha;
}
}
}
diff --git a/spine-csharp/src/Attachments/PathAttachment.cs b/spine-csharp/src/Attachments/PathAttachment.cs
index 375379d5e..821c78543 100644
--- a/spine-csharp/src/Attachments/PathAttachment.cs
+++ b/spine-csharp/src/Attachments/PathAttachment.cs
@@ -37,7 +37,10 @@ namespace Spine {
/// The length in the setup pose from the start of the path to the end of each curve.
public float[] Lengths { get { return lengths; } set { lengths = value; } }
+ /// If true, the start and end knots are connected.
public bool Closed { get { return closed; } set { closed = value; } }
+ /// If true, additional calculations are performed to make computing positions along the path more accurate and movement along
+ /// the path have a constant speed.
public bool ConstantSpeed { get { return constantSpeed; } set { constantSpeed = value; } }
public PathAttachment (String name)
diff --git a/spine-csharp/src/IkConstraint.cs b/spine-csharp/src/IkConstraint.cs
index a8e91d901..2c3def264 100644
--- a/spine-csharp/src/IkConstraint.cs
+++ b/spine-csharp/src/IkConstraint.cs
@@ -104,7 +104,7 @@ namespace Spine {
set { target = value; }
}
- /// A percentage (0-1) that controls the mix between the constrained and unconstrained rotations.
+ /// A percentage (0-1) that controls the mix between the constrained and unconstrained rotation.
public float Mix {
get { return mix; }
set { mix = value; }
diff --git a/spine-csharp/src/IkConstraintData.cs b/spine-csharp/src/IkConstraintData.cs
index bc6a1c76f..6e46e43cc 100644
--- a/spine-csharp/src/IkConstraintData.cs
+++ b/spine-csharp/src/IkConstraintData.cs
@@ -54,7 +54,7 @@ namespace Spine {
}
///
- /// A percentage (0-1) that controls the mix between the constraint and unconstrained rotations.
+ /// A percentage (0-1) that controls the mix between the constraint and unconstrained rotation.
public float Mix {
get { return mix; }
set { mix = value; }
diff --git a/spine-csharp/src/PathConstraint.cs b/spine-csharp/src/PathConstraint.cs
index a11ce2ddd..9ac7c4ac5 100644
--- a/spine-csharp/src/PathConstraint.cs
+++ b/spine-csharp/src/PathConstraint.cs
@@ -45,7 +45,7 @@ namespace Spine {
internal PathConstraintData data;
internal ExposedList bones;
internal Slot target;
- internal float position, spacing, rotateMix, translateMix;
+ internal float position, spacing, mixRotate, mixX, mixY;
internal bool active;
@@ -63,8 +63,9 @@ namespace Spine {
target = skeleton.FindSlot(data.target.name);
position = data.position;
spacing = data.spacing;
- rotateMix = data.rotateMix;
- translateMix = data.translateMix;
+ mixRotate = data.mixRotate;
+ mixX = data.mixX;
+ mixY = data.mixY;
}
/// Copy constructor.
@@ -78,60 +79,88 @@ namespace Spine {
target = skeleton.slots.Items[constraint.target.data.index];
position = constraint.position;
spacing = constraint.spacing;
- rotateMix = constraint.rotateMix;
- translateMix = constraint.translateMix;
+ mixRotate = constraint.mixRotate;
+ mixX = constraint.mixX;
+ mixY = constraint.mixY;
}
public void Update () {
PathAttachment attachment = target.Attachment as PathAttachment;
if (attachment == null) return;
- float rotateMix = this.rotateMix, translateMix = this.translateMix;
- bool translate = translateMix > 0, rotate = rotateMix > 0;
- if (!translate && !rotate) return;
+ float mixRotate = this.mixRotate, mixX = this.mixX, mixY = this.mixY;
+ if (mixRotate == 0 && mixX == 0 && mixY == 0) return;
PathConstraintData data = this.data;
- bool percentSpacing = data.spacingMode == SpacingMode.Percent;
- RotateMode rotateMode = data.rotateMode;
- bool tangents = rotateMode == RotateMode.Tangent, scale = rotateMode == RotateMode.ChainScale;
+ bool tangents = data.rotateMode == RotateMode.Tangent, scale = data.rotateMode == RotateMode.ChainScale;
int boneCount = this.bones.Count, spacesCount = tangents ? boneCount : boneCount + 1;
Bone[] bonesItems = this.bones.Items;
- ExposedList spaces = this.spaces.Resize(spacesCount), lengths = null;
+ float[] spaces = this.spaces.Resize(spacesCount).Items, lengths = scale ? this.lengths.Resize(boneCount).Items : null;
float spacing = this.spacing;
- if (scale || !percentSpacing) {
- if (scale) lengths = this.lengths.Resize(boneCount);
- bool lengthSpacing = data.spacingMode == SpacingMode.Length;
- for (int i = 0, n = spacesCount - 1; i < n;) {
- Bone bone = bonesItems[i];
- float setupLength = bone.data.length;
- if (setupLength < PathConstraint.Epsilon) {
- if (scale) lengths.Items[i] = 0;
- spaces.Items[++i] = 0;
- } else if (percentSpacing) {
- if (scale) {
+ switch (data.spacingMode) {
+ case SpacingMode.Percent:
+ for (int i = 0, n = spacesCount - 1; i < n;) {
+ Bone bone = bonesItems[i];
+ float setupLength = bone.data.length;
+ if (setupLength < PathConstraint.Epsilon) {
+ if (scale) lengths[i] = 0;
+ spaces[++i] = 0;
+ } else {
+ if (scale) {
+ float x = setupLength * bone.a, y = setupLength * bone.c;
+ lengths[i] = (float)Math.Sqrt(x * x + y * y);
+ }
+ spaces[++i] = spacing;
+ }
+ }
+ break;
+ case SpacingMode.Proportional: {
+ float sum = 0;
+ for (int i = 0; i < boneCount;) {
+ Bone bone = bonesItems[i];
+ float setupLength = bone.data.length;
+ if (setupLength < PathConstraint.Epsilon) {
+ if (scale) lengths[i] = 0;
+ spaces[++i] = 0;
+ } else {
float x = setupLength * bone.a, y = setupLength * bone.c;
float length = (float)Math.Sqrt(x * x + y * y);
- lengths.Items[i] = length;
+ if (scale) lengths[i] = length;
+ spaces[++i] = length;
+ sum += length;
}
- spaces.Items[++i] = spacing;
- } else {
- float x = setupLength * bone.a, y = setupLength * bone.c;
- float length = (float)Math.Sqrt(x * x + y * y);
- if (scale) lengths.Items[i] = length;
- spaces.Items[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length / setupLength;
}
+ sum = spacesCount / sum * spacing;
+ for (int i = 1; i < spacesCount; i++)
+ spaces[i] *= sum;
+ break;
+ }
+ default: {
+ bool lengthSpacing = data.spacingMode == SpacingMode.Length;
+
+ for (int i = 0, n = spacesCount - 1; i < n;) {
+ Bone bone = bonesItems[i];
+ float setupLength = bone.data.length;
+ if (setupLength < PathConstraint.Epsilon) {
+ if (scale) lengths[i] = 0;
+ spaces[++i] = 0;
+ }
+ else {
+ float x = setupLength * bone.a, y = setupLength * bone.c;
+ float length = (float)Math.Sqrt(x * x + y * y);
+ if (scale) lengths[i] = length;
+ spaces[++i] = (lengthSpacing ? setupLength + spacing : spacing) * length / setupLength;
+ }
+ }
+ break;
}
- } else {
- for (int i = 1; i < spacesCount; i++)
- spaces.Items[i] = spacing;
}
- float[] positions = ComputeWorldPositions(attachment, spacesCount, tangents,
- data.positionMode == PositionMode.Percent, percentSpacing);
+ float[] positions = ComputeWorldPositions(attachment, spacesCount, tangents);
float boneX = positions[0], boneY = positions[1], offsetRotation = data.offsetRotation;
bool tip;
if (offsetRotation == 0) {
- tip = rotateMode == RotateMode.Chain;
+ tip = data.rotateMode == RotateMode.Chain;
} else {
tip = false;
Bone p = target.bone;
@@ -139,24 +168,24 @@ namespace Spine {
}
for (int i = 0, p = 3; i < boneCount; i++, p += 3) {
Bone bone = bonesItems[i];
- bone.worldX += (boneX - bone.worldX) * translateMix;
- bone.worldY += (boneY - bone.worldY) * translateMix;
+ bone.worldX += (boneX - bone.worldX) * mixX;
+ bone.worldY += (boneY - bone.worldY) * mixY;
float x = positions[p], y = positions[p + 1], dx = x - boneX, dy = y - boneY;
if (scale) {
- float length = lengths.Items[i];
+ float length = lengths[i];
if (length >= PathConstraint.Epsilon) {
- float s = ((float)Math.Sqrt(dx * dx + dy * dy) / length - 1) * rotateMix + 1;
+ float s = ((float)Math.Sqrt(dx * dx + dy * dy) / length - 1) * mixRotate + 1;
bone.a *= s;
bone.c *= s;
}
}
boneX = x;
boneY = y;
- if (rotate) {
+ if (mixRotate > 0) {
float a = bone.a, b = bone.b, c = bone.c, d = bone.d, r, cos, sin;
if (tangents)
r = positions[p - 1];
- else if (spaces.Items[i + 1] < PathConstraint.Epsilon)
+ else if (spaces[i + 1] < PathConstraint.Epsilon)
r = positions[p + 2];
else
r = MathUtils.Atan2(dy, dx);
@@ -165,15 +194,15 @@ namespace Spine {
cos = MathUtils.Cos(r);
sin = MathUtils.Sin(r);
float length = bone.data.length;
- boneX += (length * (cos * a - sin * c) - dx) * rotateMix;
- boneY += (length * (sin * a + cos * c) - dy) * rotateMix;
+ boneX += (length * (cos * a - sin * c) - dx) * mixRotate;
+ boneY += (length * (sin * a + cos * c) - dy) * mixRotate;
} else
r += offsetRotation;
if (r > MathUtils.PI)
r -= MathUtils.PI2;
else if (r < -MathUtils.PI) //
r += MathUtils.PI2;
- r *= rotateMix;
+ r *= mixRotate;
cos = MathUtils.Cos(r);
sin = MathUtils.Sin(r);
bone.a = cos * a - sin * c;
@@ -185,28 +214,38 @@ namespace Spine {
}
}
- float[] ComputeWorldPositions (PathAttachment path, int spacesCount, bool tangents, bool percentPosition,
- bool percentSpacing) {
+ float[] ComputeWorldPositions (PathAttachment path, int spacesCount, bool tangents) {
Slot target = this.target;
float position = this.position;
- float[] spacesItems = this.spaces.Items, output = this.positions.Resize(spacesCount * 3 + 2).Items, world;
+ float[] spaces = this.spaces.Items, output = this.positions.Resize(spacesCount * 3 + 2).Items, world;
bool closed = path.Closed;
int verticesLength = path.WorldVerticesLength, curveCount = verticesLength / 6, prevCurve = NONE;
- float pathLength = 0;
-
+ float pathLength;
+ float multiplier;
if (!path.ConstantSpeed) {
float[] lengths = path.Lengths;
curveCount -= closed ? 1 : 2;
pathLength = lengths[curveCount];
- if (percentPosition) position *= pathLength;
- if (percentSpacing) {
- for (int i = 1; i < spacesCount; i++)
- spacesItems[i] *= pathLength;
+
+ if (data.positionMode == PositionMode.Percent) position *= pathLength;
+
+ //float multiplier;
+ switch (data.spacingMode) {
+ case SpacingMode.Percent:
+ multiplier = pathLength;
+ break;
+ case SpacingMode.Proportional:
+ multiplier = pathLength / spacesCount;
+ break;
+ default:
+ multiplier = 1;
+ break;
}
+
world = this.world.Resize(8).Items;
for (int i = 0, o = 0, curve = 0; i < spacesCount; i++, o += 3) {
- float space = spacesItems[i];
+ float space = spaces[i] * multiplier;
position += space;
float p = position;
@@ -307,20 +346,26 @@ namespace Spine {
x1 = x2;
y1 = y2;
}
- if (percentPosition)
- position *= pathLength;
- else
- position *= pathLength / path.lengths[curveCount - 1];
- if (percentSpacing) {
- for (int i = 1; i < spacesCount; i++)
- spacesItems[i] *= pathLength;
+ if (data.positionMode == PositionMode.Percent) position *= pathLength;
+
+ //float multiplier;
+ switch (data.spacingMode) {
+ case SpacingMode.Percent:
+ multiplier = pathLength;
+ break;
+ case SpacingMode.Proportional:
+ multiplier = pathLength / spacesCount;
+ break;
+ default:
+ multiplier = 1;
+ break;
}
float[] segments = this.segments;
float curveLength = 0;
for (int i = 0, o = 0, curve = 0, segment = 0; i < spacesCount; i++, o += 3) {
- float space = spacesItems[i];
+ float space = spaces[i] * multiplier;
position += space;
float p = position;
@@ -448,9 +493,11 @@ namespace Spine {
/// The spacing between bones.
public float Spacing { get { return spacing; } set { spacing = value; } }
/// A percentage (0-1) that controls the mix between the constrained and unconstrained rotations.
- public float RotateMix { get { return rotateMix; } set { rotateMix = value; } }
- /// A percentage (0-1) that controls the mix between the constrained and unconstrained translations.
- public float TranslateMix { get { return translateMix; } set { translateMix = value; } }
+ public float MixRotate { get { return mixRotate; } set { mixRotate = value; } }
+ /// A percentage (0-1) that controls the mix between the constrained and unconstrained translation X.
+ public float MixX { get { return mixX; } set { mixX = value; } }
+ /// A percentage (0-1) that controls the mix between the constrained and unconstrained translation Y.
+ public float MixY { get { return mixY; } set { mixY = value; } }
/// The bones that will be modified by this path constraint.
public ExposedList Bones { get { return bones; } }
/// The slot whose path attachment will be used to constrained the bones.
diff --git a/spine-csharp/src/PathConstraintData.cs b/spine-csharp/src/PathConstraintData.cs
index fa6e71fd9..cd71b3c86 100644
--- a/spine-csharp/src/PathConstraintData.cs
+++ b/spine-csharp/src/PathConstraintData.cs
@@ -37,7 +37,7 @@ namespace Spine {
internal SpacingMode spacingMode;
internal RotateMode rotateMode;
internal float offsetRotation;
- internal float position, spacing, rotateMix, translateMix;
+ internal float position, spacing, mixRotate, mixX, mixY;
public PathConstraintData (string name) : base(name) {
}
@@ -50,8 +50,12 @@ namespace Spine {
public float OffsetRotation { get { return offsetRotation; } set { offsetRotation = value; } }
public float Position { get { return position; } set { position = value; } }
public float Spacing { get { return spacing; } set { spacing = value; } }
- public float RotateMix { get { return rotateMix; } set { rotateMix = value; } }
- public float TranslateMix { get { return translateMix; } set { translateMix = value; } }
+ /// A percentage (0-1) that controls the mix between the constrained and unconstrained rotation.
+ public float RotateMix { get { return mixRotate; } set { mixRotate = value; } }
+ /// A percentage (0-1) that controls the mix between the constrained and unconstrained translation X.
+ public float MixX { get { return mixX; } set { mixX = value; } }
+ /// A percentage (0-1) that controls the mix between the constrained and unconstrained translation Y.
+ public float MixY { get { return mixY; } set { mixY = value; } }
}
public enum PositionMode {
@@ -59,7 +63,7 @@ namespace Spine {
}
public enum SpacingMode {
- Length, Fixed, Percent
+ Length, Fixed, Percent, Proportional
}
public enum RotateMode {
diff --git a/spine-csharp/src/Skeleton.cs b/spine-csharp/src/Skeleton.cs
index 6745c6673..d3257864a 100644
--- a/spine-csharp/src/Skeleton.cs
+++ b/spine-csharp/src/Skeleton.cs
@@ -379,10 +379,12 @@ namespace Spine {
for (int i = 0, n = this.transformConstraints.Count; i < n; i++) {
TransformConstraint constraint = transformConstraints[i];
TransformConstraintData constraintData = constraint.data;
- constraint.rotateMix = constraintData.rotateMix;
- constraint.translateMix = constraintData.translateMix;
- constraint.scaleMix = constraintData.scaleMix;
- constraint.shearMix = constraintData.shearMix;
+ constraint.mixRotate = constraintData.mixRotate;
+ constraint.mixX = constraintData.mixX;
+ constraint.mixY = constraintData.mixY;
+ constraint.mixScaleX = constraintData.mixScaleX;
+ constraint.mixScaleY = constraintData.mixScaleY;
+ constraint.mixShearY = constraintData.mixShearY;
}
var pathConstraints = this.pathConstraints.Items;
@@ -391,8 +393,9 @@ namespace Spine {
PathConstraintData constraintData = constraint.data;
constraint.position = constraintData.position;
constraint.spacing = constraintData.spacing;
- constraint.rotateMix = constraintData.rotateMix;
- constraint.translateMix = constraintData.translateMix;
+ constraint.mixRotate = constraintData.mixRotate;
+ constraint.mixX = constraintData.mixX;
+ constraint.mixY = constraintData.mixY;
}
}
diff --git a/spine-csharp/src/SkeletonBinary.cs b/spine-csharp/src/SkeletonBinary.cs
index 02cd83a2d..12a872040 100644
--- a/spine-csharp/src/SkeletonBinary.cs
+++ b/spine-csharp/src/SkeletonBinary.cs
@@ -57,9 +57,9 @@ namespace Spine {
public const int SLOT_ATTACHMENT = 0;
public const int SLOT_RGBA = 1;
public const int SLOT_RGB = 2;
- public const int SLOT_ALPHA = 3;
- public const int SLOT_RGBA2 = 4;
- public const int SLOT_RGB2 = 5;
+ public const int SLOT_RGBA2 = 3;
+ public const int SLOT_RGB2 = 4;
+ public const int SLOT_ALPHA = 5;
public const int PATH_POSITION = 0;
public const int PATH_SPACING = 1;
@@ -240,10 +240,12 @@ namespace Spine {
data.offsetScaleX = input.ReadFloat();
data.offsetScaleY = input.ReadFloat();
data.offsetShearY = input.ReadFloat();
- data.rotateMix = input.ReadFloat();
- data.translateMix = input.ReadFloat();
- data.scaleMix = input.ReadFloat();
- data.shearMix = input.ReadFloat();
+ data.mixRotate = input.ReadFloat();
+ data.mixX = input.ReadFloat();
+ data.mixY = input.ReadFloat();
+ data.mixScaleX = input.ReadFloat();
+ data.mixScaleY = input.ReadFloat();
+ data.mixShearY = input.ReadFloat();
o[i] = data;
}
@@ -265,8 +267,9 @@ namespace Spine {
if (data.positionMode == PositionMode.Fixed) data.position *= scale;
data.spacing = input.ReadFloat();
if (data.spacingMode == SpacingMode.Length || data.spacingMode == SpacingMode.Fixed) data.spacing *= scale;
- data.rotateMix = input.ReadFloat();
- data.translateMix = input.ReadFloat();
+ data.mixRotate = input.ReadFloat();
+ data.mixX = input.ReadFloat();
+ data.mixY = input.ReadFloat();
o[i] = data;
}
@@ -637,8 +640,7 @@ namespace Spine {
timeline.SetFrame(frame, time, r, g, b);
if (frame == frameLast) break;
float time2 = input.ReadFloat();
- float r2 = input.Read() / 255f, g2 = input.Read() / 255f;
- float b2 = input.Read() / 255f, a2 = input.Read() / 255f;
+ float r2 = input.Read() / 255f, g2 = input.Read() / 255f, b2 = input.Read() / 255f;
switch (input.ReadByte()) {
case CURVE_STEPPED:
timeline.SetStepped(frame);
@@ -826,29 +828,33 @@ namespace Spine {
for (int i = 0, n = input.ReadInt(true); i < n; i++) {
int index = input.ReadInt(true), frameCount = input.ReadInt(true), frameLast = frameCount - 1;
TransformConstraintTimeline timeline = new TransformConstraintTimeline(frameCount, input.ReadInt(true), index);
- float time = input.ReadFloat(), rotateMix = input.ReadFloat(), translateMix = input.ReadFloat(),
- scaleMix = input.ReadFloat(), shearMix = input.ReadFloat();
+ float time = input.ReadFloat(), mixRotate = input.ReadFloat(), mixX = input.ReadFloat(), mixY = input.ReadFloat(),
+ mixScaleX = input.ReadFloat(), mixScaleY = input.ReadFloat(), mixShearY = input.ReadFloat();
for (int frame = 0, bezier = 0; ; frame++) {
- timeline.SetFrame(frame, time, rotateMix, translateMix, scaleMix, shearMix);
+ timeline.SetFrame(frame, time, mixRotate, mixX, mixY, mixScaleX, mixScaleY, mixShearY);
if (frame == frameLast) break;
- float time2 = input.ReadFloat(), rotateMix2 = input.ReadFloat(), translateMix2 = input.ReadFloat(),
- scaleMix2 = input.ReadFloat(), shearMix2 = input.ReadFloat();
+ float time2 = input.ReadFloat(), mixRotate2 = input.ReadFloat(), mixX2 = input.ReadFloat(), mixY2 = input.ReadFloat(),
+ mixScaleX2 = input.ReadFloat(), mixScaleY2 = input.ReadFloat(), mixShearY2 = input.ReadFloat();
switch (input.ReadByte()) {
case CURVE_STEPPED:
timeline.SetStepped(frame);
break;
case CURVE_BEZIER:
- SetBezier(input, timeline, bezier++, frame, 0, time, time2, rotateMix, rotateMix2, 1);
- SetBezier(input, timeline, bezier++, frame, 1, time, time2, translateMix, translateMix2, 1);
- SetBezier(input, timeline, bezier++, frame, 2, time, time2, scaleMix, scaleMix2, 1);
- SetBezier(input, timeline, bezier++, frame, 3, time, time2, shearMix, shearMix2, 1);
+ SetBezier(input, timeline, bezier++, frame, 0, time, time2, mixRotate, mixRotate2, 1);
+ SetBezier(input, timeline, bezier++, frame, 1, time, time2, mixX, mixX2, 1);
+ SetBezier(input, timeline, bezier++, frame, 2, time, time2, mixY, mixY2, 1);
+ SetBezier(input, timeline, bezier++, frame, 3, time, time2, mixScaleX, mixScaleX2, 1);
+ SetBezier(input, timeline, bezier++, frame, 4, time, time2, mixScaleY, mixScaleY2, 1);
+ SetBezier(input, timeline, bezier++, frame, 5, time, time2, mixShearY, mixShearY2, 1);
break;
}
time = time2;
- rotateMix = rotateMix2;
- translateMix = translateMix2;
- scaleMix = scaleMix2;
- shearMix = shearMix2;
+ mixRotate = mixRotate2;
+ mixX = mixX2;
+ mixY = mixY2;
+ mixScaleX = mixScaleX2;
+ mixScaleY = mixScaleY2;
+ mixShearY = mixShearY2;
}
timelines.Add(timeline);
}
@@ -870,8 +876,30 @@ namespace Spine {
data.spacingMode == SpacingMode.Length || data.spacingMode == SpacingMode.Fixed ? scale : 1));
break;
case PATH_MIX:
- timelines
- .Add(ReadTimeline(input, new PathConstraintMixTimeline(input.ReadInt(true), input.ReadInt(true), index), 1));
+ PathConstraintMixTimeline timeline = new PathConstraintMixTimeline(input.ReadInt(true), input.ReadInt(true),
+ index);
+ float time = input.ReadFloat(), mixRotate = input.ReadFloat(), mixX = input.ReadFloat(), mixY = input.ReadFloat();
+ for (int frame = 0, bezier = 0, frameLast = nn - 1; ; frame++) {
+ timeline.SetFrame(frame, time, mixRotate, mixX, mixY);
+ if (frame == frameLast) break;
+ float time2 = input.ReadFloat(), mixRotate2 = input.ReadFloat(), mixX2 = input.ReadFloat(),
+ mixY2 = input.ReadFloat();
+ switch (input.ReadByte()) {
+ case CURVE_STEPPED:
+ timeline.SetStepped(frame);
+ break;
+ case CURVE_BEZIER:
+ SetBezier(input, timeline, bezier++, frame, 0, time, time2, mixRotate, mixRotate2, 1);
+ SetBezier(input, timeline, bezier++, frame, 1, time, time2, mixX, mixX2, 1);
+ SetBezier(input, timeline, bezier++, frame, 2, time, time2, mixY, mixY2, 1);
+ break;
+ }
+ time = time2;
+ mixRotate = mixRotate2;
+ mixX = mixX2;
+ mixY = mixY2;
+ }
+ timelines.Add(timeline);
break;
}
}
diff --git a/spine-csharp/src/SkeletonJson.cs b/spine-csharp/src/SkeletonJson.cs
index e71d1b2b8..d64c80b1b 100644
--- a/spine-csharp/src/SkeletonJson.cs
+++ b/spine-csharp/src/SkeletonJson.cs
@@ -231,10 +231,12 @@ namespace Spine {
data.offsetScaleY = GetFloat(constraintMap, "scaleY", 0);
data.offsetShearY = GetFloat(constraintMap, "shearY", 0);
- data.rotateMix = GetFloat(constraintMap, "rotateMix", 1);
- data.translateMix = GetFloat(constraintMap, "translateMix", 1);
- data.scaleMix = GetFloat(constraintMap, "scaleMix", 1);
- data.shearMix = GetFloat(constraintMap, "shearMix", 1);
+ data.mixRotate = GetFloat(constraintMap, "mixRotate", 1);
+ data.mixX = GetFloat(constraintMap, "mixX", 1);
+ data.mixY = GetFloat(constraintMap, "mixY", data.mixX);
+ data.mixScaleX = GetFloat(constraintMap, "mixScaleX", 1);
+ data.mixScaleY = GetFloat(constraintMap, "mixScaleY", data.mixScaleX);
+ data.mixShearY = GetFloat(constraintMap, "mixShearY", 1);
skeletonData.transformConstraints.Add(data);
}
@@ -267,8 +269,10 @@ namespace Spine {
if (data.positionMode == PositionMode.Fixed) data.position *= scale;
data.spacing = GetFloat(constraintMap, "spacing", 0);
if (data.spacingMode == SpacingMode.Length || data.spacingMode == SpacingMode.Fixed) data.spacing *= scale;
- data.rotateMix = GetFloat(constraintMap, "rotateMix", 1);
- data.translateMix = GetFloat(constraintMap, "translateMix", 1);
+ data.mixRotate = GetFloat(constraintMap, "mixRotate", 1);
+ data.mixX = GetFloat(constraintMap, "mixX", 1);
+ data.mixY = GetFloat(constraintMap, "mixY", 1);
+
skeletonData.pathConstraints.Add(data);
}
@@ -595,9 +599,9 @@ namespace Spine {
var keyMap = (Dictionary)keyMapEnumerator.Current;
float time = GetFloat(keyMap, "time", 0);
string color = (string)keyMap["color"];
- float r = ToColor(color, 0);
- float g = ToColor(color, 1);
- float b = ToColor(color, 2);
+ float r = ToColor(color, 0, 6);
+ float g = ToColor(color, 1, 6);
+ float b = ToColor(color, 2, 6);
for (int frame = 0, bezier = 0; ; frame++) {
timeline.SetFrame(frame, time, r, g, b);
bool hasNext = keyMapEnumerator.MoveNext();
@@ -609,9 +613,9 @@ namespace Spine {
float time2 = GetFloat(nextMap, "time", 0);
color = (string)nextMap["color"];
- float nr = ToColor(color, 0);
- float ng = ToColor(color, 1);
- float nb = ToColor(color, 2);
+ float nr = ToColor(color, 0, 6);
+ float ng = ToColor(color, 1, 6);
+ float nb = ToColor(color, 2, 6);
if (keyMap.ContainsKey("curve")) {
object curve = keyMap["curve"];
@@ -645,9 +649,9 @@ namespace Spine {
float b = ToColor(color, 2);
float a = ToColor(color, 3);
color = (string)keyMap["dark"];
- float r2 = ToColor(color, 0);
- float g2 = ToColor(color, 1);
- float b2 = ToColor(color, 2);
+ float r2 = ToColor(color, 0, 6);
+ float g2 = ToColor(color, 1, 6);
+ float b2 = ToColor(color, 2, 6);
for (int frame = 0, bezier = 0; ; frame++) {
timeline.SetFrame(frame, time, r, g, b, a, r2, g2, b2);
bool hasNext = keyMapEnumerator.MoveNext();
@@ -664,9 +668,9 @@ namespace Spine {
float nb = ToColor(color, 2);
float na = ToColor(color, 3);
color = (string)nextMap["dark"];
- float nr2 = ToColor(color, 0);
- float ng2 = ToColor(color, 1);
- float nb2 = ToColor(color, 2);
+ float nr2 = ToColor(color, 0, 6);
+ float ng2 = ToColor(color, 1, 6);
+ float nb2 = ToColor(color, 2, 6);
if (keyMap.ContainsKey("curve")) {
object curve = keyMap["curve"];
@@ -698,13 +702,13 @@ namespace Spine {
var keyMap = (Dictionary)keyMapEnumerator.Current;
float time = GetFloat(keyMap, "time", 0);
string color = (string)keyMap["light"];
- float r = ToColor(color, 0);
- float g = ToColor(color, 1);
- float b = ToColor(color, 2);
+ float r = ToColor(color, 0, 6);
+ float g = ToColor(color, 1, 6);
+ float b = ToColor(color, 2, 6);
color = (string)keyMap["dark"];
- float r2 = ToColor(color, 0);
- float g2 = ToColor(color, 1);
- float b2 = ToColor(color, 2);
+ float r2 = ToColor(color, 0, 6);
+ float g2 = ToColor(color, 1, 6);
+ float b2 = ToColor(color, 2, 6);
for (int frame = 0, bezier = 0; ; frame++) {
timeline.SetFrame(frame, time, r, g, b, r2, g2, b2);
bool hasNext = keyMapEnumerator.MoveNext();
@@ -716,13 +720,13 @@ namespace Spine {
float time2 = GetFloat(nextMap, "time", 0);
color = (string)nextMap["light"];
- float nr = ToColor(color, 0);
- float ng = ToColor(color, 1);
- float nb = ToColor(color, 2);
+ float nr = ToColor(color, 0, 6);
+ float ng = ToColor(color, 1, 6);
+ float nb = ToColor(color, 2, 6);
color = (string)nextMap["dark"];
- float nr2 = ToColor(color, 0);
- float ng2 = ToColor(color, 1);
- float nb2 = ToColor(color, 2);
+ float nr2 = ToColor(color, 0, 6);
+ float ng2 = ToColor(color, 1, 6);
+ float nb2 = ToColor(color, 2, 6);
if (keyMap.ContainsKey("curve")) {
object curve = keyMap["curve"];
@@ -849,10 +853,11 @@ namespace Spine {
TransformConstraintTimeline timeline = new TransformConstraintTimeline(timelineMapValues.Count, timelineMapValues.Count << 2,
skeletonData.TransformConstraints.IndexOf(constraint));
float time = GetFloat(keyMap, "time", 0);
- float rotateMix = GetFloat(keyMap, "rotateMix", 1), translateMix = GetFloat(keyMap, "translateMix", 1);
- float scaleMix = GetFloat(keyMap, "scaleMix", 1), shearMix = GetFloat(keyMap, "shearMix", 1);
+ float mixRotate = GetFloat(keyMap, "mixRotate", 1), mixShearY = GetFloat(keyMap, "mixShearY", 1);
+ float mixX = GetFloat(keyMap, "mixX", 1), mixY = GetFloat(keyMap, "mixY", mixX);
+ float mixScaleX = GetFloat(keyMap, "mixScaleX", 1), mixScaleY = GetFloat(keyMap, "mixScaleY", mixScaleX);
for (int frame = 0, bezier = 0; ; frame++) {
- timeline.SetFrame(frame, time, rotateMix, translateMix, scaleMix, shearMix);
+ timeline.SetFrame(frame, time, mixRotate, mixX, mixY, mixScaleX, mixScaleY, mixShearY);
hasNext = keyMapEnumerator.MoveNext();
if (!hasNext) {
timeline.Shrink(bezier);
@@ -860,20 +865,25 @@ namespace Spine {
}
var nextMap = (Dictionary)keyMapEnumerator.Current;
float time2 = GetFloat(nextMap, "time", 0);
- float rotateMix2 = GetFloat(nextMap, "rotateMix", 1), translateMix2 = GetFloat(nextMap, "translateMix", 1);
- float scaleMix2 = GetFloat(nextMap, "scaleMix", 1), shearMix2 = GetFloat(nextMap, "shearMix", 1);
+ float mixRotate2 = GetFloat(nextMap, "mixRotate", 1), mixShearY2 = GetFloat(nextMap, "mixShearY", 1);
+ float mixX2 = GetFloat(nextMap, "mixX", 1), mixY2 = GetFloat(nextMap, "mixY", mixX2);
+ float mixScaleX2 = GetFloat(nextMap, "mixScaleX", 1), mixScaleY2 = GetFloat(nextMap, "mixScaleY", mixScaleX2);
if (keyMap.ContainsKey("curve")) {
object curve = keyMap["curve"];
- bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, rotateMix, rotateMix2, 1);
- bezier = ReadCurve(curve, timeline, bezier, frame, 1, time, time2, translateMix, translateMix2, 1);
- bezier = ReadCurve(curve, timeline, bezier, frame, 2, time, time2, scaleMix, scaleMix2, 1);
- bezier = ReadCurve(curve, timeline, bezier, frame, 3, time, time2, shearMix, shearMix2, 1);
+ bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, mixRotate, mixRotate2, 1);
+ bezier = ReadCurve(curve, timeline, bezier, frame, 1, time, time2, mixX, mixX2, 1);
+ bezier = ReadCurve(curve, timeline, bezier, frame, 2, time, time2, mixY, mixY2, 1);
+ bezier = ReadCurve(curve, timeline, bezier, frame, 3, time, time2, mixScaleX, mixScaleX2, 1);
+ bezier = ReadCurve(curve, timeline, bezier, frame, 4, time, time2, mixScaleY, mixScaleY2, 1);
+ bezier = ReadCurve(curve, timeline, bezier, frame, 5, time, time2, mixShearY, mixShearY2, 1);
}
time = time2;
- rotateMix = rotateMix2;
- translateMix = translateMix2;
- scaleMix = scaleMix2;
- shearMix = shearMix2;
+ mixRotate = mixRotate2;
+ mixX = mixX2;
+ mixY = mixY2;
+ mixScaleX = mixScaleX2;
+ mixScaleY = mixScaleY2;
+ mixScaleX = mixScaleX2;
keyMap = nextMap;
}
timelines.Add(timeline);
@@ -903,8 +913,35 @@ namespace Spine {
data.spacingMode == SpacingMode.Length || data.spacingMode == SpacingMode.Fixed ? scale : 1));
}
else if (timelineName == "mix") {
- CurveTimeline2 timeline = new PathConstraintMixTimeline(values.Count, values.Count << 1, index);
- timelines.Add(ReadTimeline(ref keyMapEnumerator, timeline, "rotateMix", "translateMix", 1, 1));
+ PathConstraintMixTimeline timeline = new PathConstraintMixTimeline(values.Count, values.Count * 3, index);
+ var keyMap = (Dictionary)keyMapEnumerator.Current;
+ float time = GetFloat(keyMap, "time", 0);
+ float mixRotate = GetFloat(keyMap, "mixRotate", 1);
+ float mixX = GetFloat(keyMap, "mixX", 1), mixY = GetFloat(keyMap, "mixY", mixX);
+ for (int frame = 0, bezier = 0; ; frame++) {
+ timeline.SetFrame(frame, time, mixRotate, mixX, mixY);
+ hasNext = keyMapEnumerator.MoveNext();
+ if (!hasNext) {
+ timeline.Shrink(bezier);
+ break;
+ }
+ var nextMap = (Dictionary)keyMapEnumerator.Current;
+ float time2 = GetFloat(nextMap, "time", 0);
+ float mixRotate2 = GetFloat(nextMap, "mixRotate", 1);
+ float mixX2 = GetFloat(nextMap, "mixX", 1), mixY2 = GetFloat(nextMap, "mixY", mixX2);
+ if (keyMap.ContainsKey("curve")) {
+ object curve = keyMap["curve"];
+ bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, mixRotate, mixRotate2, 1);
+ bezier = ReadCurve(curve, timeline, bezier, frame, 1, time, time2, mixX, mixX2, 1);
+ bezier = ReadCurve(curve, timeline, bezier, frame, 2, time, time2, mixY, mixY2, 1);
+ }
+ time = time2;
+ mixRotate = mixRotate2;
+ mixX = mixX2;
+ mixY = mixY2;
+ keyMap = nextMap;
+ }
+ timelines.Add(timeline);
}
}
}
diff --git a/spine-csharp/src/TransformConstraint.cs b/spine-csharp/src/TransformConstraint.cs
index 4305e5e09..0985a53fb 100644
--- a/spine-csharp/src/TransformConstraint.cs
+++ b/spine-csharp/src/TransformConstraint.cs
@@ -41,7 +41,7 @@ namespace Spine {
internal TransformConstraintData data;
internal ExposedList bones;
internal Bone target;
- internal float rotateMix, translateMix, scaleMix, shearMix;
+ internal float mixRotate, mixX, mixY, mixScaleX, mixScaleY, mixShearY;
internal bool active;
@@ -49,11 +49,12 @@ namespace Spine {
if (data == null) throw new ArgumentNullException("data", "data cannot be null.");
if (skeleton == null) throw new ArgumentNullException("skeleton", "skeleton cannot be null.");
this.data = data;
- rotateMix = data.rotateMix;
- translateMix = data.translateMix;
- scaleMix = data.scaleMix;
- shearMix = data.shearMix;
-
+ mixRotate = data.mixRotate;
+ mixX = data.mixX;
+ mixY = data.mixY;
+ mixScaleX = data.mixScaleX;
+ mixScaleY = data.mixScaleY;
+ mixShearY = data.mixShearY;
bones = new ExposedList();
foreach (BoneData boneData in data.bones)
bones.Add (skeleton.FindBone(boneData.name));
@@ -70,14 +71,16 @@ namespace Spine {
foreach (Bone bone in constraint.Bones)
bones.Add(skeleton.Bones.Items[bone.data.index]);
target = skeleton.Bones.Items[constraint.target.data.index];
- rotateMix = constraint.rotateMix;
- translateMix = constraint.translateMix;
- scaleMix = constraint.scaleMix;
- shearMix = constraint.shearMix;
+ mixRotate = constraint.mixRotate;
+ mixX = constraint.mixX;
+ mixY = constraint.mixY;
+ mixScaleX = constraint.mixScaleX;
+ mixScaleY = constraint.mixScaleY;
+ mixShearY = constraint.mixShearY;
}
public void Update () {
- if (rotateMix == 0 && translateMix == 0 && scaleMix == 0 && shearMix == 0) return;
+ if (mixRotate == 0 && mixX == 0 && mixY == 0 && mixScaleX == 0 && mixScaleX == 0 && mixShearY == 0) return;
if (data.local) {
if (data.relative)
ApplyRelativeLocal();
@@ -92,22 +95,27 @@ namespace Spine {
}
void ApplyAbsoluteWorld () {
- float rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
+ float mixRotate = this.mixRotate, mixX = this.mixX, mixY = this.mixY, mixScaleX = this.mixScaleX,
+ mixScaleY = this.mixScaleY, mixShearY = this.mixShearY;
+ bool translate = mixX != 0 || mixY != 0;
+
Bone target = this.target;
float ta = target.a, tb = target.b, tc = target.c, td = target.d;
float degRadReflect = ta * td - tb * tc > 0 ? MathUtils.DegRad : -MathUtils.DegRad;
float offsetRotation = data.offsetRotation * degRadReflect, offsetShearY = data.offsetShearY * degRadReflect;
+
var bones = this.bones.Items;
for (int i = 0, n = this.bones.Count; i < n; i++) {
Bone bone = bones[i];
- if (rotateMix != 0) {
+ if (mixRotate != 0) {
float a = bone.a, b = bone.b, c = bone.c, d = bone.d;
float r = MathUtils.Atan2(tc, ta) - MathUtils.Atan2(c, a) + offsetRotation;
if (r > MathUtils.PI)
r -= MathUtils.PI2;
- else if (r < -MathUtils.PI) r += MathUtils.PI2;
- r *= rotateMix;
+ else if (r < -MathUtils.PI) //
+ r += MathUtils.PI2;
+ r *= mixRotate;
float cos = MathUtils.Cos(r), sin = MathUtils.Sin(r);
bone.a = cos * a - sin * c;
bone.b = cos * b - sin * d;
@@ -115,32 +123,35 @@ namespace Spine {
bone.d = sin * b + cos * d;
}
- if (translateMix != 0) {
+ if (translate) {
float tx, ty; //Vector2 temp = this.temp;
target.LocalToWorld(data.offsetX, data.offsetY, out tx, out ty); //target.localToWorld(temp.set(data.offsetX, data.offsetY));
- bone.worldX += (tx - bone.worldX) * translateMix;
- bone.worldY += (ty - bone.worldY) * translateMix;
+ bone.worldX += (tx - bone.worldX) * mixX;
+ bone.worldY += (ty - bone.worldY) * mixY;
}
- if (scaleMix > 0) {
+ if (mixScaleX != 0) {
float s = (float)Math.Sqrt(bone.a * bone.a + bone.c * bone.c);
- if (s != 0) s = (s + ((float)Math.Sqrt(ta * ta + tc * tc) - s + data.offsetScaleX) * scaleMix) / s;
+ if (s != 0) s = (s + ((float)Math.Sqrt(ta * ta + tc * tc) - s + data.offsetScaleX) * mixScaleX) / s;
bone.a *= s;
bone.c *= s;
- s = (float)Math.Sqrt(bone.b * bone.b + bone.d * bone.d);
- if (s != 0) s = (s + ((float)Math.Sqrt(tb * tb + td * td) - s + data.offsetScaleY) * scaleMix) / s;
+ }
+ if (mixScaleY != 0) {
+ float s = (float)Math.Sqrt(bone.b * bone.b + bone.d * bone.d);
+ if (s != 0) s = (s + ((float)Math.Sqrt(tb * tb + td * td) - s + data.offsetScaleY) * mixScaleY) / s;
bone.b *= s;
bone.d *= s;
}
- if (shearMix > 0) {
+ if (mixShearY > 0) {
float b = bone.b, d = bone.d;
float by = MathUtils.Atan2(d, b);
float r = MathUtils.Atan2(td, tb) - MathUtils.Atan2(tc, ta) - (by - MathUtils.Atan2(bone.c, bone.a));
if (r > MathUtils.PI)
r -= MathUtils.PI2;
- else if (r < -MathUtils.PI) r += MathUtils.PI2;
- r = by + (r + offsetShearY) * shearMix;
+ else if (r < -MathUtils.PI) //
+ r += MathUtils.PI2;
+ r = by + (r + offsetShearY) * mixShearY;
float s = (float)Math.Sqrt(b * b + d * d);
bone.b = MathUtils.Cos(r) * s;
bone.d = MathUtils.Sin(r) * s;
@@ -151,22 +162,27 @@ namespace Spine {
}
void ApplyRelativeWorld () {
- float rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
+ float mixRotate = this.mixRotate, mixX = this.mixX, mixY = this.mixY, mixScaleX = this.mixScaleX,
+ mixScaleY = this.mixScaleY, mixShearY = this.mixShearY;
+ bool translate = mixX != 0 || mixY != 0;
+
Bone target = this.target;
float ta = target.a, tb = target.b, tc = target.c, td = target.d;
float degRadReflect = ta * td - tb * tc > 0 ? MathUtils.DegRad : -MathUtils.DegRad;
float offsetRotation = data.offsetRotation * degRadReflect, offsetShearY = data.offsetShearY * degRadReflect;
+
var bones = this.bones.Items;
for (int i = 0, n = this.bones.Count; i < n; i++) {
Bone bone = bones[i];
- if (rotateMix != 0) {
+ if (mixRotate != 0) {
float a = bone.a, b = bone.b, c = bone.c, d = bone.d;
float r = MathUtils.Atan2(tc, ta) + offsetRotation;
if (r > MathUtils.PI)
r -= MathUtils.PI2;
- else if (r < -MathUtils.PI) r += MathUtils.PI2;
- r *= rotateMix;
+ else if (r < -MathUtils.PI) //
+ r += MathUtils.PI2;
+ r *= mixRotate;
float cos = MathUtils.Cos(r), sin = MathUtils.Sin(r);
bone.a = cos * a - sin * c;
bone.b = cos * b - sin * d;
@@ -174,29 +190,32 @@ namespace Spine {
bone.d = sin * b + cos * d;
}
- if (translateMix != 0) {
+ if (translate) {
float tx, ty; //Vector2 temp = this.temp;
target.LocalToWorld(data.offsetX, data.offsetY, out tx, out ty); //target.localToWorld(temp.set(data.offsetX, data.offsetY));
- bone.worldX += tx * translateMix;
- bone.worldY += ty * translateMix;
+ bone.worldX += tx * mixX;
+ bone.worldY += ty * mixY;
}
- if (scaleMix > 0) {
- float s = ((float)Math.Sqrt(ta * ta + tc * tc) - 1 + data.offsetScaleX) * scaleMix + 1;
+ if (mixScaleX != 0) {
+ float s = ((float)Math.Sqrt(ta * ta + tc * tc) - 1 + data.offsetScaleX) * mixScaleX + 1;
bone.a *= s;
bone.c *= s;
- s = ((float)Math.Sqrt(tb * tb + td * td) - 1 + data.offsetScaleY) * scaleMix + 1;
+ }
+ if (mixScaleY != 0) {
+ float s = ((float)Math.Sqrt(tb * tb + td * td) - 1 + data.offsetScaleY) * mixScaleY + 1;
bone.b *= s;
bone.d *= s;
}
- if (shearMix > 0) {
+ if (mixShearY > 0) {
float r = MathUtils.Atan2(td, tb) - MathUtils.Atan2(tc, ta);
if (r > MathUtils.PI)
r -= MathUtils.PI2;
- else if (r < -MathUtils.PI) r += MathUtils.PI2;
+ else if (r < -MathUtils.PI) //
+ r += MathUtils.PI2;
float b = bone.b, d = bone.d;
- r = MathUtils.Atan2(d, b) + (r - MathUtils.PI / 2 + offsetShearY) * shearMix;
+ r = MathUtils.Atan2(d, b) + (r - MathUtils.PI / 2 + offsetShearY) * mixShearY;
float s = (float)Math.Sqrt(b * b + d * d);
bone.b = MathUtils.Cos(r) * s;
bone.d = MathUtils.Sin(r) * s;
@@ -207,38 +226,39 @@ namespace Spine {
}
void ApplyAbsoluteLocal () {
- float rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
+ float mixRotate = this.mixRotate, mixX = this.mixX, mixY = this.mixY, mixScaleX = this.mixScaleX,
+ mixScaleY = this.mixScaleY, mixShearY = this.mixShearY;
+
Bone target = this.target;
if (!target.appliedValid) target.UpdateAppliedTransform();
+
var bones = this.bones.Items;
for (int i = 0, n = this.bones.Count; i < n; i++) {
Bone bone = bones[i];
if (!bone.appliedValid) bone.UpdateAppliedTransform();
float rotation = bone.arotation;
- if (rotateMix != 0) {
+ if (mixRotate != 0) {
float r = target.arotation - rotation + data.offsetRotation;
r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360;
- rotation += r * rotateMix;
+ rotation += r * mixRotate;
}
float x = bone.ax, y = bone.ay;
- if (translateMix != 0) {
- x += (target.ax - x + data.offsetX) * translateMix;
- y += (target.ay - y + data.offsetY) * translateMix;
- }
+ x += (target.ax - x + data.offsetX) * mixX;
+ y += (target.ay - y + data.offsetY) * mixY;
float scaleX = bone.ascaleX, scaleY = bone.ascaleY;
- if (scaleMix != 0) {
- if (scaleX != 0) scaleX = (scaleX + (target.ascaleX - scaleX + data.offsetScaleX) * scaleMix) / scaleX;
- if (scaleY != 0) scaleY = (scaleY + (target.ascaleY - scaleY + data.offsetScaleY) * scaleMix) / scaleY;
- }
+ if (mixScaleX != 0 && scaleX != 0)
+ scaleX = (scaleX + (target.ascaleX - scaleX + data.offsetScaleX) * mixScaleX) / scaleX;
+ if (mixScaleY != 0 && scaleY != 0)
+ scaleY = (scaleY + (target.ascaleY - scaleY + data.offsetScaleY) * mixScaleY) / scaleY;
float shearY = bone.ashearY;
- if (shearMix != 0) {
+ if (mixShearY != 0) {
float r = target.ashearY - shearY + data.offsetShearY;
r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360;
- shearY += r * shearMix;
+ shearY += r * mixShearY;
}
bone.UpdateWorldTransform(x, y, rotation, scaleX, scaleY, bone.ashearX, shearY);
@@ -246,31 +266,23 @@ namespace Spine {
}
void ApplyRelativeLocal () {
- float rotateMix = this.rotateMix, translateMix = this.translateMix, scaleMix = this.scaleMix, shearMix = this.shearMix;
+ float mixRotate = this.mixRotate, mixX = this.mixX, mixY = this.mixY, mixScaleX = this.mixScaleX,
+ mixScaleY = this.mixScaleY, mixShearY = this.mixShearY;
+
Bone target = this.target;
if (!target.appliedValid) target.UpdateAppliedTransform();
+
var bones = this.bones.Items;
for (int i = 0, n = this.bones.Count; i < n; i++) {
Bone bone = bones[i];
if (!bone.appliedValid) bone.UpdateAppliedTransform();
- float rotation = bone.arotation;
- if (rotateMix != 0) rotation += (target.arotation + data.offsetRotation) * rotateMix;
-
- float x = bone.ax, y = bone.ay;
- if (translateMix != 0) {
- x += (target.ax + data.offsetX) * translateMix;
- y += (target.ay + data.offsetY) * translateMix;
- }
-
- float scaleX = bone.ascaleX, scaleY = bone.ascaleY;
- if (scaleMix != 0) {
- scaleX *= ((target.ascaleX - 1 + data.offsetScaleX) * scaleMix) + 1;
- scaleY *= ((target.ascaleY - 1 + data.offsetScaleY) * scaleMix) + 1;
- }
-
- float shearY = bone.ashearY;
- if (shearMix != 0) shearY += (target.ashearY + data.offsetShearY) * shearMix;
+ float rotation = bone.arotation + (target.arotation + data.offsetRotation) * mixRotate;
+ float x = bone.ax + (target.ax + data.offsetX) * mixX;
+ float y = bone.ay + (target.ay + data.offsetY) * mixY;
+ float scaleX = (bone.ascaleX * ((target.ascaleX - 1 + data.offsetScaleX) * mixScaleX) + 1);
+ float scaleY = (bone.ascaleY * ((target.ascaleY - 1 + data.offsetScaleY) * mixScaleY) + 1);
+ float shearY = bone.ashearY + (target.ashearY + data.offsetShearY) * mixShearY;
bone.UpdateWorldTransform(x, y, rotation, scaleX, scaleY, bone.ashearX, shearY);
}
@@ -280,14 +292,18 @@ namespace Spine {
public ExposedList Bones { get { return bones; } }
/// The target bone whose world transform will be copied to the constrained bones.
public Bone Target { get { return target; } set { target = value; } }
- /// A percentage (0-1) that controls the mix between the constrained and unconstrained rotations.
- public float RotateMix { get { return rotateMix; } set { rotateMix = value; } }
- /// A percentage (0-1) that controls the mix between the constrained and unconstrained translations.
- public float TranslateMix { get { return translateMix; } set { translateMix = value; } }
- /// A percentage (0-1) that controls the mix between the constrained and unconstrained scales.
- public float ScaleMix { get { return scaleMix; } set { scaleMix = value; } }
- /// A percentage (0-1) that controls the mix between the constrained and unconstrained scales.
- public float ShearMix { get { return shearMix; } set { shearMix = value; } }
+ /// A percentage (0-1) that controls the mix between the constrained and unconstrained rotation.
+ public float MixRotate { get { return mixRotate; } set { mixRotate = value; } }
+ /// A percentage (0-1) that controls the mix between the constrained and unconstrained translation X.
+ public float MixX { get { return mixX; } set { mixX = value; } }
+ /// A percentage (0-1) that controls the mix between the constrained and unconstrained translation Y.
+ public float MixY { get { return mixY; } set { mixY = value; } }
+ /// A percentage (0-1) that controls the mix between the constrained and unconstrained scale X.
+ public float MixScaleX { get { return mixScaleX; } set { mixScaleX = value; } }
+ /// A percentage (0-1) that controls the mix between the constrained and unconstrained scale Y.
+ public float MixScaleY { get { return mixScaleY; } set { mixScaleY = value; } }
+ /// A percentage (0-1) that controls the mix between the constrained and unconstrained shear Y.
+ public float MixShearY { get { return mixShearY; } set { mixShearY = value; } }
public bool Active { get { return active; } }
/// The transform constraint's setup pose data.
public TransformConstraintData Data { get { return data; } }
diff --git a/spine-csharp/src/TransformConstraintData.cs b/spine-csharp/src/TransformConstraintData.cs
index f3da4d6a0..f33bb76e3 100644
--- a/spine-csharp/src/TransformConstraintData.cs
+++ b/spine-csharp/src/TransformConstraintData.cs
@@ -33,16 +33,24 @@ namespace Spine {
public class TransformConstraintData : ConstraintData {
internal ExposedList bones = new ExposedList();
internal BoneData target;
- internal float rotateMix, translateMix, scaleMix, shearMix;
+ internal float mixRotate, mixX, mixY, mixScaleX, mixScaleY, mixShearY;
internal float offsetRotation, offsetX, offsetY, offsetScaleX, offsetScaleY, offsetShearY;
internal bool relative, local;
public ExposedList Bones { get { return bones; } }
public BoneData Target { get { return target; } set { target = value; } }
- public float RotateMix { get { return rotateMix; } set { rotateMix = value; } }
- public float TranslateMix { get { return translateMix; } set { translateMix = value; } }
- public float ScaleMix { get { return scaleMix; } set { scaleMix = value; } }
- public float ShearMix { get { return shearMix; } set { shearMix = value; } }
+ /// A percentage (0-1) that controls the mix between the constrained and unconstrained rotation.
+ public float MixRotate { get { return mixRotate; } set { mixRotate = value; } }
+ /// A percentage (0-1) that controls the mix between the constrained and unconstrained translation X.
+ public float MixX { get { return mixX; } set { mixX = value; } }
+ /// A percentage (0-1) that controls the mix between the constrained and unconstrained translation Y.
+ public float MixY { get { return mixY; } set { mixY = value; } }
+ /// A percentage (0-1) that controls the mix between the constrained and unconstrained scale X.
+ public float MixScaleX { get { return mixScaleX; } set { mixScaleX = value; } }
+ /// A percentage (0-1) that controls the mix between the constrained and unconstrained scale Y.
+ public float MixScaleY { get { return mixScaleY; } set { mixScaleY = value; } }
+ /// A percentage (0-1) that controls the mix between the constrained and unconstrained shear Y.
+ public float MixShearY { get { return mixShearY; } set { mixShearY = value; } }
public float OffsetRotation { get { return offsetRotation; } set { offsetRotation = value; } }
public float OffsetX { get { return offsetX; } set { offsetX = value; } }
diff --git a/spine-unity/Assets/Spine Examples/Scripts/MecanimAnimationMatchModifier/AnimationMatchModifierAsset.cs b/spine-unity/Assets/Spine Examples/Scripts/MecanimAnimationMatchModifier/AnimationMatchModifierAsset.cs
index 6afc574d4..ad0753ef4 100644
--- a/spine-unity/Assets/Spine Examples/Scripts/MecanimAnimationMatchModifier/AnimationMatchModifierAsset.cs
+++ b/spine-unity/Assets/Spine Examples/Scripts/MecanimAnimationMatchModifier/AnimationMatchModifierAsset.cs
@@ -206,7 +206,7 @@ namespace Spine.Unity.Examples {
static TransformConstraintTimeline GetFillerTimeline (TransformConstraintTimeline timeline, SkeletonData skeletonData) {
var t = new TransformConstraintTimeline(1, 0, timeline.TransformConstraintIndex);
var data = skeletonData.TransformConstraints.Items[timeline.TransformConstraintIndex];
- t.SetFrame(0, 0, data.RotateMix, data.TranslateMix, data.ScaleMix, data.ShearMix);
+ t.SetFrame(0, 0, data.MixRotate, data.MixX, data.MixY, data.MixScaleX, data.MixScaleY, data.MixShearY);
return t;
}
@@ -227,7 +227,7 @@ namespace Spine.Unity.Examples {
static PathConstraintMixTimeline GetFillerTimeline (PathConstraintMixTimeline timeline, SkeletonData skeletonData) {
var t = new PathConstraintMixTimeline(1, 0, timeline.PathConstraintIndex);
var data = skeletonData.PathConstraints.Items[timeline.PathConstraintIndex];
- t.SetFrame(0, 0, data.RotateMix, data.TranslateMix);
+ t.SetFrame(0, 0, data.RotateMix, data.MixX, data.MixY);
return t;
}
#endregion
diff --git a/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonUtility Modules/SkeletonRagdoll.cs b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonUtility Modules/SkeletonRagdoll.cs
index 6f7750ccd..0a57df9e9 100644
--- a/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonUtility Modules/SkeletonRagdoll.cs
+++ b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonUtility Modules/SkeletonRagdoll.cs
@@ -212,16 +212,19 @@ namespace Spine.Unity.Examples {
if (disableOtherConstraints) {
var transformConstraints = skeleton.TransformConstraints;
for (int i = 0, n = transformConstraints.Count; i < n; i++) {
- transformConstraints.Items[i].RotateMix = 0;
- transformConstraints.Items[i].ScaleMix = 0;
- transformConstraints.Items[i].ShearMix = 0;
- transformConstraints.Items[i].TranslateMix = 0;
+ transformConstraints.Items[i].MixRotate = 0;
+ transformConstraints.Items[i].MixScaleX = 0;
+ transformConstraints.Items[i].MixScaleY = 0;
+ transformConstraints.Items[i].MixShearY = 0;
+ transformConstraints.Items[i].MixX = 0;
+ transformConstraints.Items[i].MixY = 0;
}
var pathConstraints = skeleton.PathConstraints;
for (int i = 0, n = pathConstraints.Count; i < n; i++) {
- pathConstraints.Items[i].RotateMix = 0;
- pathConstraints.Items[i].TranslateMix = 0;
+ pathConstraints.Items[i].MixRotate = 0;
+ pathConstraints.Items[i].MixX = 0;
+ pathConstraints.Items[i].MixY = 0;
}
}
diff --git a/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonUtility Modules/SkeletonRagdoll2D.cs b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonUtility Modules/SkeletonRagdoll2D.cs
index cad12b8bc..e064f1c69 100644
--- a/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonUtility Modules/SkeletonRagdoll2D.cs
+++ b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonUtility Modules/SkeletonRagdoll2D.cs
@@ -224,16 +224,19 @@ namespace Spine.Unity.Examples {
if (disableOtherConstraints) {
var transformConstraints = skeleton.TransformConstraints;
for (int i = 0, n = transformConstraints.Count; i < n; i++) {
- transformConstraints.Items[i].RotateMix = 0;
- transformConstraints.Items[i].ScaleMix = 0;
- transformConstraints.Items[i].ShearMix = 0;
- transformConstraints.Items[i].TranslateMix = 0;
+ transformConstraints.Items[i].MixRotate = 0;
+ transformConstraints.Items[i].MixScaleX = 0;
+ transformConstraints.Items[i].MixScaleY = 0;
+ transformConstraints.Items[i].MixShearY = 0;
+ transformConstraints.Items[i].MixX = 0;
+ transformConstraints.Items[i].MixY = 0;
}
var pathConstraints = skeleton.PathConstraints;
for (int i = 0, n = pathConstraints.Count; i < n; i++) {
- pathConstraints.Items[i].RotateMix = 0;
- pathConstraints.Items[i].TranslateMix = 0;
+ pathConstraints.Items[i].MixRotate = 0;
+ pathConstraints.Items[i].MixX = 0;
+ pathConstraints.Items[i].MixY = 0;
}
}
diff --git a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineHandles.cs b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineHandles.cs
index 84f382785..f2b69a7fc 100644
--- a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineHandles.cs
+++ b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Utility/SpineHandles.cs
@@ -359,8 +359,9 @@ namespace Spine.Unity.Editor {
var targetBone = tc.Target;
targetPos = targetBone.GetWorldPosition(transform, skeletonRenderScale);
- if (tc.TranslateMix > 0) {
- if (tc.TranslateMix != 1f) {
+ if (tc.MixX > 0 || tc.MixY > 0) {
+ if ((tc.MixX > 0 && tc.MixX != 1f) ||
+ (tc.MixY > 0 && tc.MixY != 1f)) {
Handles.color = handleColor;
foreach (var b in tc.Bones) {
pos = b.GetWorldPosition(transform, skeletonRenderScale);
@@ -416,7 +417,7 @@ namespace Spine.Unity.Editor {
// Path Constraints
handleColor = SpineHandles.PathColor;
foreach (var pc in skeleton.PathConstraints) {
- active = pc.TranslateMix > 0;
+ active = pc.MixX > 0 || pc.MixY > 0 || pc.MixRotate > 0;
if (active)
foreach (var b in pc.Bones)
SpineHandles.DrawBoneCircle(b.GetWorldPosition(transform, skeletonRenderScale), handleColor, normal, 1f * skeletonRenderScale);
diff --git a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Windows/SkeletonDebugWindow.cs b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Windows/SkeletonDebugWindow.cs
index 4170a5542..011c6f013 100644
--- a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Windows/SkeletonDebugWindow.cs
+++ b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Windows/SkeletonDebugWindow.cs
@@ -419,10 +419,12 @@ namespace Spine.Unity.Editor {
EditorGUI.EndDisabledGroup();
EditorGUI.BeginChangeCheck();
- c.TranslateMix = EditorGUILayout.Slider("TranslateMix", c.TranslateMix, MixMin, MixMax);
- c.RotateMix = EditorGUILayout.Slider("RotateMix", c.RotateMix, MixMin, MixMax);
- c.ScaleMix = EditorGUILayout.Slider("ScaleMix", c.ScaleMix, MixMin, MixMax);
- c.ShearMix = EditorGUILayout.Slider("ShearMix", c.ShearMix, MixMin, MixMax);
+ c.MixX = EditorGUILayout.Slider("Mix Translate X", c.MixX, MixMin, MixMax);
+ c.MixY = EditorGUILayout.Slider("Mix Translate Y", c.MixY, MixMin, MixMax);
+ c.MixRotate = EditorGUILayout.Slider("Mix Rotate", c.MixRotate, MixMin, MixMax);
+ c.MixScaleX = EditorGUILayout.Slider("Mix Scale X", c.MixScaleX, MixMin, MixMax);
+ c.MixScaleY = EditorGUILayout.Slider("Mix Scale Y", c.MixScaleY, MixMin, MixMax);
+ c.MixShearY = EditorGUILayout.Slider("Mix Shear Y", c.MixShearY, MixMin, MixMax);
if (EditorGUI.EndChangeCheck()) requireRepaint = true;
EditorGUILayout.Space();
@@ -452,8 +454,9 @@ namespace Spine.Unity.Editor {
EditorGUI.EndDisabledGroup();
EditorGUI.BeginChangeCheck();
- c.RotateMix = EditorGUILayout.Slider("RotateMix", c.RotateMix, MixMin, MixMax);
- c.TranslateMix = EditorGUILayout.Slider("TranslateMix", c.TranslateMix, MixMin, MixMax);
+ c.MixRotate = EditorGUILayout.Slider("Mix Rotate", c.MixRotate, MixMin, MixMax);
+ c.MixX = EditorGUILayout.Slider("Mix Translate X", c.MixX, MixMin, MixMax);
+ c.MixY = EditorGUILayout.Slider("Mix Translate Y", c.MixY, MixMin, MixMax);
c.Position = EditorGUILayout.FloatField("Position", c.Position);
c.Spacing = EditorGUILayout.FloatField("Spacing", c.Spacing);
if (EditorGUI.EndChangeCheck()) requireRepaint = true;