From 7ef8c6f9b05aff83100c04a027c65aa32698f08e Mon Sep 17 00:00:00 2001 From: John Date: Wed, 28 Jun 2017 18:10:55 +0800 Subject: [PATCH] [unity] AddBoundingBoxAsComponent options. --- .../Assets/spine-unity/SkeletonUtility/SkeletonUtility.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtility.cs b/spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtility.cs index 6086c9e61..b44cb5306 100644 --- a/spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtility.cs +++ b/spine-unity/Assets/spine-unity/SkeletonUtility/SkeletonUtility.cs @@ -73,15 +73,15 @@ namespace Spine.Unity { return AddBoundingBoxAsComponent(box, slot, go, isTrigger); } - public static PolygonCollider2D AddBoundingBoxAsComponent (BoundingBoxAttachment box, Slot slot, GameObject gameObject, bool isTrigger = true) { + public static PolygonCollider2D AddBoundingBoxAsComponent (BoundingBoxAttachment box, Slot slot, GameObject gameObject, bool isTrigger = true, bool isKinematic = true, float gravityScale = 0f) { if (box == null) return null; if (slot.bone != slot.Skeleton.RootBone) { var rb = gameObject.GetComponent(); if (rb == null) { rb = gameObject.AddComponent(); - rb.isKinematic = true; - rb.gravityScale = 0; + rb.isKinematic = isKinematic; + rb.gravityScale = gravityScale; } }