mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 15:24:55 +08:00
[godot] Fix macOS editor and templates build for Godot 4.0
This commit is contained in:
parent
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365
.github/workflows/spine-godot-v4.yml
vendored
Normal file
365
.github/workflows/spine-godot-v4.yml
vendored
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@ -0,0 +1,365 @@
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name: Build and Publish Godot editor and templates
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on:
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push:
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paths:
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- ".github/workflows/spine-godot.yml"
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- 'spine-godot/**'
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- 'spine-cpp/**'
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workflow_dispatch:
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env:
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AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
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AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
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AWS_EC2_METADATA_DISABLED: true
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EM_VERSION: 3.1.18
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GODOT_TAG: master
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GODOT_VERSION: 4.0.beta
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jobs:
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godot-editor-windows:
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runs-on: windows-latest
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steps:
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- uses: actions/checkout@v2
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with:
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fetch-depth: 0
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- name: Setup python and scons
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uses: ./.github/actions/setup-godot-deps
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- name: Build Godot artifact
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shell: bash
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run: |
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./spine-godot/build/setup.sh $GODOT_TAG false
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./spine-godot/build/build-v4.sh
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- name: Upload artifacts
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uses: actions/upload-artifact@v2
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with:
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name: godot-editor-windows.zip
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path: spine-godot/godot/bin/godot.windows.editor.x86_64.exe
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godot-editor-linux:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v2
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with:
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fetch-depth: 0
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- name: Setup python and scons
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uses: ./.github/actions/setup-godot-deps
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- name: Build Godot artifact
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shell: bash
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run: |
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sudo apt-get update
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sudo apt-get install build-essential scons pkg-config libx11-dev libxcursor-dev libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev
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./spine-godot/build/setup.sh $GODOT_TAG false
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./spine-godot/build/build-v4.sh
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- name: Upload artifacts
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uses: actions/upload-artifact@v2
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with:
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name: godot-editor-linux.zip
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path: spine-godot/godot/bin/godot.linux.editor.x86_64
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godot-editor-macos:
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runs-on: macos-latest
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steps:
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- uses: actions/checkout@v2
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with:
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fetch-depth: 0
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- name: Setup python and scons
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uses: ./.github/actions/setup-godot-deps
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- name: Build Godot artifact
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shell: bash
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run: |
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./spine-godot/build/setup.sh $GODOT_TAG false
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./spine-godot/build/build-v4.sh
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pushd spine-godot/godot/bin
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zip -r godot-editor-macos.zip Godot.app
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popd
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- name: Upload artifacts
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uses: actions/upload-artifact@v2
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with:
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name: godot-editor-macos.zip
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path: spine-godot/godot/bin/godot-editor-macos.zip
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godot-template-ios:
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runs-on: macos-latest
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steps:
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- uses: actions/checkout@v2
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with:
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fetch-depth: 0
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- name: Setup python and scons
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uses: ./.github/actions/setup-godot-deps
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- name: Build Godot artifact
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run: |
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./spine-godot/build/setup.sh $GODOT_TAG false
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./spine-godot/build/build-templates-v4.sh ios
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- name: Upload artifacts
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uses: actions/upload-artifact@v2
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with:
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name: godot-template-ios.zip
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path: spine-godot/godot/bin/iphone.zip
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godot-template-macos:
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runs-on: macos-latest
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steps:
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- uses: actions/checkout@v2
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with:
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fetch-depth: 0
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- name: Setup python and scons
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uses: ./.github/actions/setup-godot-deps
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- name: Build Godot artifact
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run: |
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./spine-godot/build/setup.sh $GODOT_TAG false
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./spine-godot/build/build-templates-v4.sh macos
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- name: Upload artifacts
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uses: actions/upload-artifact@v2
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with:
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name: godot-template-macos.zip
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path: spine-godot/godot/bin/macos.zip
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godot-template-linux:
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runs-on: ubuntu-18.04
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steps:
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- uses: actions/checkout@v2
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with:
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fetch-depth: 0
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- name: Setup python and scons
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uses: ./.github/actions/setup-godot-deps
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- name: Build Godot artifact
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run: |
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sudo apt-get update
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sudo apt-get install build-essential scons pkg-config libx11-dev libxcursor-dev libxinerama-dev libgl1-mesa-dev libglu-dev libasound2-dev libpulse-dev libudev-dev libxi-dev libxrandr-dev
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./spine-godot/build/setup.sh $GODOT_TAG false
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./spine-godot/build/build-templates.sh linux
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- name: Upload artifacts debug
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uses: actions/upload-artifact@v2
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with:
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name: godot-template-linux-debug.zip
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path: spine-godot/godot/bin/linux_x11_64_debug
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- name: Upload artifacts release
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uses: actions/upload-artifact@v2
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with:
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name: godot-template-linux-release.zip
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path: spine-godot/godot/bin/linux_x11_64_release
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godot-template-windows:
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runs-on: windows-latest
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steps:
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- uses: actions/checkout@v2
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with:
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fetch-depth: 0
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- name: Setup python and scons
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uses: ./.github/actions/setup-godot-deps
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- name: Build Godot artifact
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shell: bash
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run: |
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./spine-godot/build/setup.sh $GODOT_TAG false
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./spine-godot/build/build-templates.sh windows
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- name: Upload artifacts debug
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uses: actions/upload-artifact@v2
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with:
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name: godot-template-windows-debug.zip
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path: spine-godot/godot/bin/windows_64_debug.exe
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- name: Upload artifacts release
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uses: actions/upload-artifact@v2
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with:
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name: godot-template-windows-release.zip
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path: spine-godot/godot/bin/windows_64_release.exe
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godot-template-android:
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runs-on: ubuntu-20.04
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steps:
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- uses: actions/checkout@v2
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with:
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fetch-depth: 0
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# Azure repositories are not reliable, we need to prevent azure giving us packages.
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- name: Make apt sources.list use the default Ubuntu repositories
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run: |
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sudo rm -f /etc/apt/sources.list.d/*
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sudo cp -f spine-godot/build/sources.lst /etc/apt/sources.list
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sudo apt-get update
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- name: Set up Java 11
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uses: actions/setup-java@v1
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with:
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java-version: 11
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- name: Setup python and scons
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uses: ./.github/actions/setup-godot-deps
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- name: Build Godot artifact
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shell: bash
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run: |
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./spine-godot/build/setup.sh $GODOT_TAG false
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./spine-godot/build/build-templates.sh android
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- name: Upload artifacts debug
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uses: actions/upload-artifact@v2
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with:
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name: godot-template-android-debug.zip
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path: spine-godot/godot/bin/android_debug.apk
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- name: Upload artifacts release
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uses: actions/upload-artifact@v2
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with:
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name: godot-template-android-release.zip
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path: spine-godot/godot/bin/android_release.apk
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- name: Upload artifacts source
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uses: actions/upload-artifact@v2
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with:
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name: godot-template-android-source.zip
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path: spine-godot/godot/bin/android_source.zip
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godot-template-web:
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runs-on: ubuntu-20.04
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steps:
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- uses: actions/checkout@v2
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with:
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fetch-depth: 0
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- name: Set up Emscripten latest
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uses: mymindstorm/setup-emsdk@v10
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with:
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version: ${{env.EM_VERSION}}
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- name: Verify Emscripten setup
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run: |
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emcc -v
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- name: Setup python and scons
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uses: ./.github/actions/setup-godot-deps
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- name: Build Godot artifact
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run: |
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./spine-godot/build/setup.sh $GODOT_TAG false
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./spine-godot/build/build-templates.sh web
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- name: Upload artifacts debug
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uses: actions/upload-artifact@v2
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with:
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name: godot-template-web-debug.zip
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path: spine-godot/godot/bin/webassembly_debug.zip
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- name: Upload artifacts release
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uses: actions/upload-artifact@v2
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with:
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name: godot-template-web-release.zip
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path: spine-godot/godot/bin/webassembly_release.zip
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upload-to-s3:
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needs: [godot-editor-windows, godot-editor-linux, godot-editor-macos, godot-template-ios, godot-template-macos, godot-template-windows, godot-template-linux, godot-template-android, godot-template-web]
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runs-on: ubuntu-latest
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steps:
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- name: Download godot-editor-windows artifact
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uses: actions/download-artifact@v2
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with:
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name: godot-editor-windows.zip
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- name: Download godot-editor-linux artifact
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uses: actions/download-artifact@v2
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with:
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name: godot-editor-linux.zip
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- name: Download godot-editor-macos artifact
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uses: actions/download-artifact@v2
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with:
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name: godot-editor-macos.zip
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- name: Download godot-template-ios artifact
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uses: actions/download-artifact@v2
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with:
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name: godot-template-ios.zip
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- name: Download godot-template-macos artifact
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uses: actions/download-artifact@v2
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with:
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name: godot-template-macos.zip
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- name: Download godot-template-windows-release artifact
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uses: actions/download-artifact@v2
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with:
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name: godot-template-windows-release.zip
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- name: Download godot-template-windows-debug artifact
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uses: actions/download-artifact@v2
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with:
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name: godot-template-windows-debug.zip
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- name: Download godot-template-linux-release artifact
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uses: actions/download-artifact@v2
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with:
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name: godot-template-linux-release.zip
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- name: Download godot-template-linux-debug artifact
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uses: actions/download-artifact@v2
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with:
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name: godot-template-linux-debug.zip
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- name: Download godot-template-android-release artifact
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uses: actions/download-artifact@v2
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with:
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name: godot-template-android-release.zip
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- name: Download godot-template-android-debug artifact
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uses: actions/download-artifact@v2
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with:
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name: godot-template-android-debug.zip
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- name: Download godot-template-android-source artifact
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uses: actions/download-artifact@v2
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with:
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name: godot-template-android-source.zip
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- name: Download godot-template-web-release artifact
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uses: actions/download-artifact@v2
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with:
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name: godot-template-web-release.zip
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- name: Download godot-template-web-debug artifact
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uses: actions/download-artifact@v2
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with:
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name: godot-template-web-debug.zip
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- name: Upload artifacts to S3
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shell: bash
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if: env.AWS_ACCESS_KEY_ID != null
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run: |
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BRANCH=${GITHUB_REF#refs/heads/}
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echo "branch: $BRANCH"
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mv godot.windows.opt.tools.64.exe godot-$BRANCH-$GODOT_TAG.exe
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mv godot.x11.opt.tools.64 godot-$BRANCH-$GODOT_TAG
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zip godot-editor-windows.zip godot-$BRANCH-$GODOT_TAG.exe
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zip godot-editor-linux.zip godot-$BRANCH-$GODOT_TAG
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aws s3 cp godot-editor-windows.zip s3://spine-godot/$BRANCH/$GODOT_TAG/
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aws s3 cp godot-editor-linux.zip s3://spine-godot/$BRANCH/$GODOT_TAG/
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aws s3 cp godot-editor-macos.zip s3://spine-godot/$BRANCH/$GODOT_TAG/
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echo "$GODOT_VERSION" > version.txt
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ls -lah
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zip spine-godot-templates-$BRANCH-$GODOT_TAG.zip iphone.zip macos.zip windows_64_debug.exe windows_64_release.exe linux_x11_64_debug linux_x11_64_release webassembly_debug.zip webassembly_release.zip android_release.apk android_debug.apk android_source.zip version.txt
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aws s3 cp spine-godot-templates-$BRANCH-$GODOT_TAG.zip s3://spine-godot/$BRANCH/$GODOT_TAG/spine-godot-templates-$BRANCH-$GODOT_TAG.tpz
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2
.github/workflows/spine-godot.yml
vendored
2
.github/workflows/spine-godot.yml
vendored
@ -12,7 +12,7 @@ env:
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AWS_ACCESS_KEY_ID: ${{ secrets.AWS_ACCESS_KEY_ID }}
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AWS_SECRET_ACCESS_KEY: ${{ secrets.AWS_SECRET_ACCESS_KEY }}
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AWS_EC2_METADATA_DISABLED: true
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EM_VERSION: 3.1.10
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EM_VERSION: 3.1.14
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GODOT_TAG: 3.5.1-stable
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GODOT_VERSION: 3.5.1.stable
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@ -45,35 +45,35 @@ if [ "$platform" = "windows" ]; then
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elif [ "$platform" = "macos" ]; then
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# --- macOS ---
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# generates osx.zip
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# generates macos.zip
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scons platform=osx tools=no target=release arch=x86_64 custom_modules="../spine_godot" --jobs=$cpus
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scons platform=osx tools=no target=release_debug arch=x86_64 custom_modules="../spine_godot" --jobs=$cpus
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scons platform=osx tools=no target=release arch=arm64 custom_modules="../spine_godot" --jobs=$cpus
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scons platform=osx tools=no target=release_debug arch=arm64 custom_modules="../spine_godot" --jobs=$cpus
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lipo -create bin/godot.osx.opt.x86_64 bin/godot.osx.opt.arm64 -output bin/godot.osx.opt.universal
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lipo -create bin/godot.osx.opt.debug.x86_64 bin/godot.osx.opt.debug.arm64 -output bin/godot.osx.opt.debug.universal
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strip -S -x bin/godot.osx.opt.universal
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scons platform=macos tools=no target=template_release arch=x86_64 custom_modules="../spine_godot" --jobs=$cpus
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scons platform=macos tools=no target=template_debug arch=x86_64 custom_modules="../spine_godot" --jobs=$cpus
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scons platform=macos tools=no target=template_release arch=arm64 custom_modules="../spine_godot" --jobs=$cpus
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scons platform=macos tools=no target=template_debug arch=arm64 custom_modules="../spine_godot" --jobs=$cpus
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lipo -create bin/godot.macos.template_release.x86_64 bin/godot.macos.template_release.arm64 -output bin/godot.macos.universal
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lipo -create bin/godot.macos.template_debug.x86_64 bin/godot.macos.template_debug.arm64 -output bin/godot.macos.debug.universal
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strip -S -x bin/godot.macos.universal
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pushd bin
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cp -r ../misc/dist/osx_template.app .
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mkdir -p osx_template.app/Contents/MacOS
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cp godot.osx.opt.universal osx_template.app/Contents/MacOS/godot_osx_release.64
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cp godot.osx.opt.debug.universal osx_template.app/Contents/MacOS/godot_osx_debug.64
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chmod +x osx_template.app/Contents/MacOS/godot_osx*
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rm -rf osx.zip
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zip -q -9 -r osx.zip osx_template.app
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cp -r ../misc/dist/macos_template.app .
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mkdir -p macos_template.app/Contents/MacOS
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cp godot.macos.universal macos_template.app/Contents/MacOS/godot_macos_release.64
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cp godot.macos.debug.universal macos_template.app/Contents/MacOS/godot_macos_debug.64
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chmod +x macos_template.app/Contents/MacOS/godot_macos*
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rm -rf macos.zip
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zip -q -9 -r macos.zip macos_template.app
|
||||
popd
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elif [ "$platform" = "ios" ]; then
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# --- iOS --
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||||
# generates iphone.zip
|
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|
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scons p=iphone tools=no target=release arch=arm64 custom_modules="../spine_godot" --jobs=$cpus
|
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scons p=iphone tools=no target=release_debug arch=arm64 custom_modules="../spine_godot" --jobs=$cpus
|
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scons p=iphone tools=no target=release arch=arm64 ios_simulator=yes custom_modules="../spine_godot" --jobs=$cpus
|
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scons p=iphone tools=no target=release arch=x86_64 ios_simulator=yes custom_modules="../spine_godot" --jobs=$cpus
|
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scons p=iphone tools=no target=release_debug arch=arm64 ios_simulator=yes custom_modules="../spine_godot" --jobs=$cpus
|
||||
scons p=iphone tools=no target=release_debug arch=x86_64 ios_simulator=yes custom_modules="../spine_godot" --jobs=$cpus
|
||||
scons p=iphone tools=no target=template_release arch=arm64 custom_modules="../spine_godot" --jobs=$cpus
|
||||
scons p=iphone tools=no target=template_debug arch=arm64 custom_modules="../spine_godot" --jobs=$cpus
|
||||
scons p=iphone tools=no target=template_release arch=arm64 ios_simulator=yes custom_modules="../spine_godot" --jobs=$cpus
|
||||
scons p=iphone tools=no target=template_release arch=x86_64 ios_simulator=yes custom_modules="../spine_godot" --jobs=$cpus
|
||||
scons p=iphone tools=no target=template_debug arch=arm64 ios_simulator=yes custom_modules="../spine_godot" --jobs=$cpus
|
||||
scons p=iphone tools=no target=template_debug arch=x86_64 ios_simulator=yes custom_modules="../spine_godot" --jobs=$cpus
|
||||
lipo -create bin/libgodot.iphone.opt.arm64.simulator.a bin/libgodot.iphone.opt.x86_64.simulator.a -output bin/libgodot.iphone.opt.simulator.a
|
||||
lipo -create bin/libgodot.iphone.opt.debug.arm64.simulator.a bin/libgodot.iphone.opt.debug.x86_64.simulator.a -output bin/libgodot.iphone.opt.debug.simulator.a
|
||||
strip -S -x bin/libgodot.iphone.opt.arm64.a
|
||||
@ -93,17 +93,17 @@ elif [ "$platform" = "ios" ]; then
|
||||
elif [ "$platform" = "web" ]; then
|
||||
# --- WEB ---
|
||||
# generates webassembly_debug.zip, webassembly_release.zip
|
||||
scons platform=javascript tools=no target=release custom_modules="../spine_godot" --jobs=$cpus
|
||||
scons platform=javascript tools=no target=release_debug custom_modules="../spine_godot" --jobs=$cpus
|
||||
scons platform=javascript tools=no target=template_release custom_modules="../spine_godot" --jobs=$cpus
|
||||
scons platform=javascript tools=no target=template_debug custom_modules="../spine_godot" --jobs=$cpus
|
||||
mv bin/godot.javascript.opt.zip bin/webassembly_release.zip
|
||||
mv bin/godot.javascript.opt.debug.zip bin/webassembly_debug.zip
|
||||
elif [ "$platform" = "android" ]; then
|
||||
# --- ANROID ---
|
||||
# generates android_release.apk, android_debug.apk, android_source.zip
|
||||
scons platform=android target=release android_arch=armv7 custom_modules="../spine_godot" --jobs=$cpus
|
||||
scons platform=android target=release_debug android_arch=armv7 custom_modules="../spine_godot" --jobs=$cpus
|
||||
scons platform=android target=release android_arch=arm64v8 custom_modules="../spine_godot" --jobs=$cpus
|
||||
scons platform=android target=release_debug android_arch=arm64v8 custom_modules="../spine_godot" --jobs=$cpus
|
||||
scons platform=android target=template_release android_arch=armv7 custom_modules="../spine_godot" --jobs=$cpus
|
||||
scons platform=android target=template_debug android_arch=armv7 custom_modules="../spine_godot" --jobs=$cpus
|
||||
scons platform=android target=template_release android_arch=arm64v8 custom_modules="../spine_godot" --jobs=$cpus
|
||||
scons platform=android target=template_debug android_arch=arm64v8 custom_modules="../spine_godot" --jobs=$cpus
|
||||
|
||||
pushd platform/android/java
|
||||
chmod a+x gradlew
|
||||
@ -112,8 +112,8 @@ elif [ "$platform" = "android" ]; then
|
||||
elif [ "$platform" = "linux" ]; then
|
||||
# --- Linix ---
|
||||
# generates linux_x11_64_release, linux_x11_64_debug
|
||||
scons platform=x11 tools=no target=release bits=64 custom_modules="../spine_godot" --jobs=$cpus
|
||||
scons platform=x11 tools=no target=release_debug bits=64 custom_modules="../spine_godot" --jobs=$cpus
|
||||
scons platform=linuxbsd tools=no target=template_release bits=64 custom_modules="../spine_godot" --jobs=$cpus
|
||||
scons platform=linuxbsd tools=no target=template_debug bits=64 custom_modules="../spine_godot" --jobs=$cpus
|
||||
strip bin/godot.x11.opt.64
|
||||
strip bin/godot.x11.opt.debug.64
|
||||
chmod a+x bin/godot.x11.opt.64
|
||||
|
||||
@ -9,7 +9,7 @@ if [ ! -d ../godot ]; then
|
||||
exit 1
|
||||
fi
|
||||
|
||||
target="target=${1%/}"
|
||||
target=""
|
||||
dev="false"
|
||||
if [ -f "../godot/custom.py" ]; then
|
||||
dev="true"
|
||||
@ -32,19 +32,13 @@ if [ `uname` == 'Darwin' ] && [ $dev = "false" ]; then
|
||||
scons $target arch=arm64 compiledb=yes custom_modules="../spine_godot" --jobs=$cpus
|
||||
|
||||
pushd bin
|
||||
cp -r ../misc/dist/osx_tools.app .
|
||||
mv osx_tools.app Godot.app
|
||||
cp -r ../misc/dist/macos_tools.app .
|
||||
mv macos_tools.app Godot.app
|
||||
mkdir -p Godot.app/Contents/MacOS
|
||||
if [ "$target" = "debug" ]; then
|
||||
lipo -create godot.osx.tools.x86_64 godot.osx.tools.arm64 -output godot.osx.tools.universal
|
||||
strip -S -x godot.osx.tools.universal
|
||||
cp godot.osx.tools.universal Godot.app/Contents/MacOS/Godot
|
||||
else
|
||||
lipo -create godot.osx.opt.tools.x86_64 godot.osx.opt.tools.arm64 -output godot.osx.opt.tools.universal
|
||||
strip -S -x godot.osx.opt.tools.universal
|
||||
cp godot.osx.opt.tools.universal Godot.app/Contents/MacOS/Godot
|
||||
fi
|
||||
chmod +x Godot.app/Contents/MacOS/Godot
|
||||
lipo -create godot.macos.editor.arm64 godot.macos.editor.x86_64 -output Godot
|
||||
strip -S -x Godot
|
||||
cp Godot Godot.app/Contents/MacOS/Godot
|
||||
chmod +x Godot.app/Contents/MacOS/Godot
|
||||
popd
|
||||
else
|
||||
if [ "$OSTYPE" = "msys" ]; then
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user