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[csharp] Fix formatting.
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@ -183,7 +183,7 @@ namespace Spine.Unity {
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texture = AccessPackedTextureEditor(spriteAtlas);
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else
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#endif
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texture = AccessPackedTexture(sprites);
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texture = AccessPackedTexture(sprites);
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Material material = materials[0];
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#if !UNITY_EDITOR
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@ -204,7 +204,7 @@ namespace Spine.Unity {
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DestroyImmediate(collider);
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else
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#endif
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Destroy(collider);
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Destroy(collider);
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}
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}
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}
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@ -208,7 +208,7 @@ namespace Spine.Unity {
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DestroyImmediate(collider);
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else
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#endif
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Destroy(collider);
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Destroy(collider);
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}
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}
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}
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