[cocos2dx] Fix VS solution and instructions.

This commit is contained in:
badlogic 2019-12-12 15:12:11 +01:00
parent 63be983014
commit 7f58a2f5da
2 changed files with 31 additions and 23 deletions

View File

@ -67,7 +67,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(EngineRoot)external;$(EngineRoot)cocos\audio\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;..\Classes;..;%(AdditionalIncludeDirectories);$(_COCOS_HEADER_WIN32_BEGIN);$(_COCOS_HEADER_WIN32_END);$(SolutionDir)..\..\..\spine-cpp\spine-cpp\include;$(SolutionDir)..\..\src;$(IncludePath)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(EngineRoot)external;$(EngineRoot)cocos\audio\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;..\Classes;..;%(AdditionalIncludeDirectories);$(_COCOS_HEADER_WIN32_BEGIN);$(_COCOS_HEADER_WIN32_END);..\..\..\spine-cpp\spine-cpp\include;$(SolutionDir)..\..\src;$(IncludePath)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USE_MATH_DEFINES;GL_GLEXT_PROTOTYPES;CC_ENABLE_CHIPMUNK_INTEGRATION=1;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>false</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@ -203,14 +203,15 @@ xcopy "$(ProjectDir)..\Resources" "$(OutDir)\Resources" /D /E /I /F /Y
<ClCompile Include="..\..\..\spine-cpp\spine-cpp\src\spine\VertexEffect.cpp" />
<ClCompile Include="..\..\src\spine\AttachmentVertices.cpp" />
<ClCompile Include="..\..\src\spine\SkeletonAnimation.cpp" />
<ClCompile Include="..\..\src\spine\SkeletonBatch.cpp" />
<ClCompile Include="..\..\src\spine\v3\SkeletonBatch.cpp" />
<ClCompile Include="..\..\src\spine\SkeletonRenderer.cpp" />
<ClCompile Include="..\..\src\spine\SkeletonTwoColorBatch.cpp" />
<ClCompile Include="..\..\src\spine\v3\SkeletonTwoColorBatch.cpp" />
<ClCompile Include="..\..\src\spine\spine-cocos2dx.cpp" />
<ClCompile Include="..\Classes\AppDelegate.cpp" />
<ClCompile Include="..\Classes\BatchingExample.cpp" />
<ClCompile Include="..\Classes\CoinExample.cpp" />
<ClCompile Include="..\Classes\GoblinsExample.cpp" />
<ClCompile Include="..\Classes\IKExample.cpp" />
<ClCompile Include="..\Classes\MixAndMatchExample.cpp" />
<ClCompile Include="..\Classes\RaptorExample.cpp" />
<ClCompile Include="..\Classes\SkeletonRendererSeparatorExample.cpp" />
@ -300,15 +301,16 @@ xcopy "$(ProjectDir)..\Resources" "$(OutDir)\Resources" /D /E /I /F /Y
<ClInclude Include="..\..\..\spine-cpp\spine-cpp\include\spine\Vertices.h" />
<ClInclude Include="..\..\src\spine\AttachmentVertices.h" />
<ClInclude Include="..\..\src\spine\SkeletonAnimation.h" />
<ClInclude Include="..\..\src\spine\SkeletonBatch.h" />
<ClInclude Include="..\..\src\spine\v3\SkeletonBatch.h" />
<ClInclude Include="..\..\src\spine\SkeletonRenderer.h" />
<ClInclude Include="..\..\src\spine\SkeletonTwoColorBatch.h" />
<ClInclude Include="..\..\src\spine\v3\SkeletonTwoColorBatch.h" />
<ClInclude Include="..\..\src\spine\spine-cocos2dx.h" />
<ClInclude Include="..\Classes\AppDelegate.h" />
<ClInclude Include="..\Classes\AppMacros.h" />
<ClInclude Include="..\Classes\BatchingExample.h" />
<ClInclude Include="..\Classes\CoinExample.h" />
<ClInclude Include="..\Classes\GoblinsExample.h" />
<ClInclude Include="..\Classes\IKExample.h" />
<ClInclude Include="..\Classes\MixAndMatchExample.h" />
<ClInclude Include="..\Classes\RaptorExample.h" />
<ClInclude Include="..\Classes\SkeletonRendererSeparatorExample.h" />

View File

@ -27,15 +27,6 @@
<ClCompile Include="..\..\src\spine\SkeletonAnimation.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\SkeletonBatch.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\SkeletonRenderer.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\SkeletonTwoColorBatch.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\spine-cocos2dx.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
@ -249,6 +240,18 @@
<ClCompile Include="..\Classes\MixAndMatchExample.cpp">
<Filter>src</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\v3\SkeletonBatch.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\v3\SkeletonTwoColorBatch.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\..\src\spine\SkeletonRenderer.cpp">
<Filter>spine-cocos2dx</Filter>
</ClCompile>
<ClCompile Include="..\Classes\IKExample.cpp">
<Filter>src</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="main.h">
@ -260,15 +263,6 @@
<ClInclude Include="..\..\src\spine\SkeletonAnimation.h">
<Filter>spine-cocos2dx</Filter>
</ClInclude>
<ClInclude Include="..\..\src\spine\SkeletonBatch.h">
<Filter>spine-cocos2dx</Filter>
</ClInclude>
<ClInclude Include="..\..\src\spine\SkeletonRenderer.h">
<Filter>spine-cocos2dx</Filter>
</ClInclude>
<ClInclude Include="..\..\src\spine\SkeletonTwoColorBatch.h">
<Filter>spine-cocos2dx</Filter>
</ClInclude>
<ClInclude Include="..\..\src\spine\spine-cocos2dx.h">
<Filter>spine-cocos2dx</Filter>
</ClInclude>
@ -539,6 +533,18 @@
<ClInclude Include="..\Classes\MixAndMatchExample.h">
<Filter>src</Filter>
</ClInclude>
<ClInclude Include="..\..\src\spine\v3\SkeletonBatch.h">
<Filter>spine-cocos2dx</Filter>
</ClInclude>
<ClInclude Include="..\..\src\spine\v3\SkeletonTwoColorBatch.h">
<Filter>spine-cocos2dx</Filter>
</ClInclude>
<ClInclude Include="..\..\src\spine\SkeletonRenderer.h">
<Filter>spine-cocos2dx</Filter>
</ClInclude>
<ClInclude Include="..\Classes\IKExample.h">
<Filter>src</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="game.rc">