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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
[cocos2dx] Fix VS solution and instructions.
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63be983014
commit
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@ -67,7 +67,7 @@
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>$(EngineRoot)external;$(EngineRoot)cocos\audio\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;..\Classes;..;%(AdditionalIncludeDirectories);$(_COCOS_HEADER_WIN32_BEGIN);$(_COCOS_HEADER_WIN32_END);$(SolutionDir)..\..\..\spine-cpp\spine-cpp\include;$(SolutionDir)..\..\src;$(IncludePath)</AdditionalIncludeDirectories>
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<AdditionalIncludeDirectories>$(EngineRoot)external;$(EngineRoot)cocos\audio\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(EngineRoot)extensions;..\Classes;..;%(AdditionalIncludeDirectories);$(_COCOS_HEADER_WIN32_BEGIN);$(_COCOS_HEADER_WIN32_END);..\..\..\spine-cpp\spine-cpp\include;$(SolutionDir)..\..\src;$(IncludePath)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USE_MATH_DEFINES;GL_GLEXT_PROTOTYPES;CC_ENABLE_CHIPMUNK_INTEGRATION=1;COCOS2D_DEBUG=1;_CRT_SECURE_NO_WARNINGS;_SCL_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>false</MinimalRebuild>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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@ -203,14 +203,15 @@ xcopy "$(ProjectDir)..\Resources" "$(OutDir)\Resources" /D /E /I /F /Y
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<ClCompile Include="..\..\..\spine-cpp\spine-cpp\src\spine\VertexEffect.cpp" />
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<ClCompile Include="..\..\src\spine\AttachmentVertices.cpp" />
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<ClCompile Include="..\..\src\spine\SkeletonAnimation.cpp" />
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<ClCompile Include="..\..\src\spine\SkeletonBatch.cpp" />
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<ClCompile Include="..\..\src\spine\v3\SkeletonBatch.cpp" />
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<ClCompile Include="..\..\src\spine\SkeletonRenderer.cpp" />
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<ClCompile Include="..\..\src\spine\SkeletonTwoColorBatch.cpp" />
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<ClCompile Include="..\..\src\spine\v3\SkeletonTwoColorBatch.cpp" />
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<ClCompile Include="..\..\src\spine\spine-cocos2dx.cpp" />
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<ClCompile Include="..\Classes\AppDelegate.cpp" />
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<ClCompile Include="..\Classes\BatchingExample.cpp" />
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<ClCompile Include="..\Classes\CoinExample.cpp" />
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<ClCompile Include="..\Classes\GoblinsExample.cpp" />
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<ClCompile Include="..\Classes\IKExample.cpp" />
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<ClCompile Include="..\Classes\MixAndMatchExample.cpp" />
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<ClCompile Include="..\Classes\RaptorExample.cpp" />
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<ClCompile Include="..\Classes\SkeletonRendererSeparatorExample.cpp" />
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@ -300,15 +301,16 @@ xcopy "$(ProjectDir)..\Resources" "$(OutDir)\Resources" /D /E /I /F /Y
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<ClInclude Include="..\..\..\spine-cpp\spine-cpp\include\spine\Vertices.h" />
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<ClInclude Include="..\..\src\spine\AttachmentVertices.h" />
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<ClInclude Include="..\..\src\spine\SkeletonAnimation.h" />
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<ClInclude Include="..\..\src\spine\SkeletonBatch.h" />
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<ClInclude Include="..\..\src\spine\v3\SkeletonBatch.h" />
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<ClInclude Include="..\..\src\spine\SkeletonRenderer.h" />
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<ClInclude Include="..\..\src\spine\SkeletonTwoColorBatch.h" />
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<ClInclude Include="..\..\src\spine\v3\SkeletonTwoColorBatch.h" />
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<ClInclude Include="..\..\src\spine\spine-cocos2dx.h" />
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<ClInclude Include="..\Classes\AppDelegate.h" />
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<ClInclude Include="..\Classes\AppMacros.h" />
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<ClInclude Include="..\Classes\BatchingExample.h" />
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<ClInclude Include="..\Classes\CoinExample.h" />
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<ClInclude Include="..\Classes\GoblinsExample.h" />
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<ClInclude Include="..\Classes\IKExample.h" />
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<ClInclude Include="..\Classes\MixAndMatchExample.h" />
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<ClInclude Include="..\Classes\RaptorExample.h" />
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<ClInclude Include="..\Classes\SkeletonRendererSeparatorExample.h" />
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@ -27,15 +27,6 @@
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<ClCompile Include="..\..\src\spine\SkeletonAnimation.cpp">
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<Filter>spine-cocos2dx</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\spine\SkeletonBatch.cpp">
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<Filter>spine-cocos2dx</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\spine\SkeletonRenderer.cpp">
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<Filter>spine-cocos2dx</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\spine\SkeletonTwoColorBatch.cpp">
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<Filter>spine-cocos2dx</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\spine\spine-cocos2dx.cpp">
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<Filter>spine-cocos2dx</Filter>
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</ClCompile>
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@ -249,6 +240,18 @@
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<ClCompile Include="..\Classes\MixAndMatchExample.cpp">
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<Filter>src</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\spine\v3\SkeletonBatch.cpp">
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<Filter>spine-cocos2dx</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\spine\v3\SkeletonTwoColorBatch.cpp">
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<Filter>spine-cocos2dx</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\spine\SkeletonRenderer.cpp">
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<Filter>spine-cocos2dx</Filter>
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</ClCompile>
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<ClCompile Include="..\Classes\IKExample.cpp">
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<Filter>src</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="main.h">
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@ -260,15 +263,6 @@
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<ClInclude Include="..\..\src\spine\SkeletonAnimation.h">
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<Filter>spine-cocos2dx</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\spine\SkeletonBatch.h">
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<Filter>spine-cocos2dx</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\spine\SkeletonRenderer.h">
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<Filter>spine-cocos2dx</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\spine\SkeletonTwoColorBatch.h">
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<Filter>spine-cocos2dx</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\spine\spine-cocos2dx.h">
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<Filter>spine-cocos2dx</Filter>
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</ClInclude>
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@ -539,6 +533,18 @@
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<ClInclude Include="..\Classes\MixAndMatchExample.h">
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<Filter>src</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\spine\v3\SkeletonBatch.h">
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<Filter>spine-cocos2dx</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\spine\v3\SkeletonTwoColorBatch.h">
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<Filter>spine-cocos2dx</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\spine\SkeletonRenderer.h">
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<Filter>spine-cocos2dx</Filter>
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</ClInclude>
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<ClInclude Include="..\Classes\IKExample.h">
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<Filter>src</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="game.rc">
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