[lua] Fixed typo in SkeletonJson, closes #893

This commit is contained in:
badlogic 2017-05-08 12:39:16 +02:00
parent eb94d4e1f2
commit 7f864d6bc5
4 changed files with 9012 additions and 9009 deletions

View File

@ -246,7 +246,7 @@ function SkeletonJson.new (attachmentLoader)
-- Linked meshes -- Linked meshes
for i, linkedMesh in ipairs(self.linkedMeshes) do for i, linkedMesh in ipairs(self.linkedMeshes) do
local skin = skeletonData.defaultSkin local skin = skeletonData.defaultSkin
if linkedMesh.skin then skin = skeletonData.findSkin(linkedMesh.skin) end if linkedMesh.skin then skin = skeletonData:findSkin(linkedMesh.skin) end
if not skin then error("Skin not found: " .. linkedMesh.skin) end if not skin then error("Skin not found: " .. linkedMesh.skin) end
local parent = skin:getAttachment(linkedMesh.slotIndex, linkedMesh.parent) local parent = skin:getAttachment(linkedMesh.slotIndex, linkedMesh.parent)
if not parent then error("Parent mesh not found: " + linkedMesh.parent) end if not parent then error("Parent mesh not found: " + linkedMesh.parent) end

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