[godot] (u)int64_t -> int

This commit is contained in:
badlogic 2022-04-26 13:34:03 +02:00
parent dfd2fc057a
commit 7fe9e7cbdf
10 changed files with 34 additions and 34 deletions

View File

@ -96,7 +96,7 @@ bool SpineAnimation::has_timeline(Array ids) {
property_ids.setSize(ids.size(), 0);
for (int i = 0; i < property_ids.size(); ++i) {
property_ids[i] = (int64_t) ids[i];
property_ids[i] = (spine::PropertyId) ids[i];
}
return animation->hasTimeline(property_ids);
}

View File

@ -76,12 +76,12 @@ void SpineAnimationState::clear_tracks() {
animation_state->clearTracks();
}
void SpineAnimationState::clear_track(uint64_t track_id) {
void SpineAnimationState::clear_track(int track_id) {
SPINE_CHECK(animation_state,)
animation_state->clearTrack(track_id);
}
Ref<SpineTrackEntry> SpineAnimationState::set_animation(const String &animation_name, bool loop, uint64_t track) {
Ref<SpineTrackEntry> SpineAnimationState::set_animation(const String &animation_name, bool loop, int track) {
SPINE_CHECK(animation_state, nullptr)
auto skeleton_data = animation_state->getData()->getSkeletonData();
auto animation = skeleton_data->findAnimation(animation_name.utf8().ptr());
@ -95,7 +95,7 @@ Ref<SpineTrackEntry> SpineAnimationState::set_animation(const String &animation_
return track_entry_ref;
}
Ref<SpineTrackEntry> SpineAnimationState::add_animation(const String &animation_name, float delay, bool loop, uint64_t track) {
Ref<SpineTrackEntry> SpineAnimationState::add_animation(const String &animation_name, float delay, bool loop, int track) {
SPINE_CHECK(animation_state, nullptr)
auto skeleton_data = animation_state->getData()->getSkeletonData();
auto animation = skeleton_data->findAnimation(animation_name.utf8().ptr());
@ -109,14 +109,14 @@ Ref<SpineTrackEntry> SpineAnimationState::add_animation(const String &animation_
return track_entry_ref;
}
Ref<SpineTrackEntry> SpineAnimationState::set_empty_animation(uint64_t track_id, float mix_duration) {
Ref<SpineTrackEntry> SpineAnimationState::set_empty_animation(int track_id, float mix_duration) {
SPINE_CHECK(animation_state, nullptr)
auto track_entry = animation_state->setEmptyAnimation(track_id, mix_duration);
Ref<SpineTrackEntry> track_entry_ref(memnew(SpineTrackEntry));
track_entry_ref->set_spine_object(track_entry);
return track_entry_ref;
}
Ref<SpineTrackEntry> SpineAnimationState::add_empty_animation(uint64_t track_id, float mix_duration, float delay) {
Ref<SpineTrackEntry> SpineAnimationState::add_empty_animation(int track_id, float mix_duration, float delay) {
SPINE_CHECK(animation_state, nullptr)
auto track_entry = animation_state->addEmptyAnimation(track_id, mix_duration, delay);
Ref<SpineTrackEntry> track_entry_ref(memnew(SpineTrackEntry));
@ -128,7 +128,7 @@ void SpineAnimationState::set_empty_animations(float mix_duration) {
animation_state->setEmptyAnimations(mix_duration);
}
Ref<SpineTrackEntry> SpineAnimationState::get_current(uint64_t track_index) {
Ref<SpineTrackEntry> SpineAnimationState::get_current(int track_index) {
SPINE_CHECK(animation_state, nullptr)
auto track_entry = animation_state->getCurrent(track_index);
if (!track_entry) return nullptr;

View File

@ -58,19 +58,19 @@ public:
void clear_tracks();
void clear_track(uint64_t track_id);
void clear_track(int track_id);
Ref<SpineTrackEntry> set_animation(const String &animation_name, bool loop, uint64_t track_id);
Ref<SpineTrackEntry> set_animation(const String &animation_name, bool loop, int track_id);
Ref<SpineTrackEntry> add_animation(const String &animation_name, float delay, bool loop, uint64_t track_id);
Ref<SpineTrackEntry> add_animation(const String &animation_name, float delay, bool loop, int track_id);
Ref<SpineTrackEntry> set_empty_animation(uint64_t track_id, float mix_duration);
Ref<SpineTrackEntry> set_empty_animation(int track_id, float mix_duration);
Ref<SpineTrackEntry> add_empty_animation(uint64_t track_id, float mix_duration, float delay);
Ref<SpineTrackEntry> add_empty_animation(int track_id, float mix_duration, float delay);
void set_empty_animations(float mix_duration);
Ref<SpineTrackEntry> get_current(uint64_t track_index);
Ref<SpineTrackEntry> get_current(int track_index);
float get_time_scale();

View File

@ -47,12 +47,12 @@ String SpineConstraintData::get_constraint_name() {
return constraint_data->getName().buffer();
}
uint64_t SpineConstraintData::get_order() {
int SpineConstraintData::get_order() {
SPINE_CHECK(constraint_data, 0)
return constraint_data->getOrder();
return (int)constraint_data->getOrder();
}
void SpineConstraintData::set_order(uint64_t v) {
void SpineConstraintData::set_order(int v) {
SPINE_CHECK(constraint_data,)
constraint_data->setOrder(v);
}

View File

@ -54,9 +54,9 @@ public:
String get_constraint_name();
uint64_t get_order();
int get_order();
void set_order(uint64_t v);
void set_order(int v);
bool is_skin_required();

View File

@ -129,7 +129,7 @@ void SpineEditorPropertyAnimationMixes::add_mix() {
emit_changed(get_edited_property(), mixes);
}
void SpineEditorPropertyAnimationMixes::delete_mix(int64_t idx) {
void SpineEditorPropertyAnimationMixes::delete_mix(int idx) {
if (!skeleton_data.is_valid() || !skeleton_data->is_skeleton_data_loaded() || updating) return;
auto mixes = skeleton_data->get_animation_mixes().duplicate();
@ -141,9 +141,9 @@ void SpineEditorPropertyAnimationMixes::delete_mix(int64_t idx) {
emit_changed(get_edited_property(), mixes);
}
void SpineEditorPropertyAnimationMixes::update_mix_property(int64_t index) {
void SpineEditorPropertyAnimationMixes::update_mix_property(int index) {
if (index < 0 || index > mix_properties.size()) return;
mix_properties[(int)index]->update_property();
mix_properties[index]->update_property();
}
void SpineEditorPropertyAnimationMixes::update_property() {

View File

@ -168,8 +168,8 @@ class SpineEditorPropertyAnimationMixes: public EditorProperty {
static void _bind_methods();
void add_mix();
void delete_mix(int64_t idx);
void update_mix_property(int64_t index);
void delete_mix(int idx);
void update_mix_property(int index);
public:
SpineEditorPropertyAnimationMixes();
void setup(const Ref<SpineSkeletonDataResource> &_skeleton_data) { this->skeleton_data = _skeleton_data; };

View File

@ -64,12 +64,12 @@ Ref<SpineSkin> SpineSkin::init(const String &name) {
return this;
}
void SpineSkin::set_attachment(uint64_t slot_index, const String &name, Ref<SpineAttachment> attachment) {
void SpineSkin::set_attachment(int slot_index, const String &name, Ref<SpineAttachment> attachment) {
SPINE_CHECK(skin,)
skin->setAttachment(slot_index, SPINE_STRING(name), attachment.is_valid() ? attachment->get_spine_object() : nullptr);
}
Ref<SpineAttachment> SpineSkin::get_attachment(uint64_t slot_index, const String &name) {
Ref<SpineAttachment> SpineSkin::get_attachment(int slot_index, const String &name) {
SPINE_CHECK(skin, nullptr)
auto attachment = skin->getAttachment(slot_index, SPINE_STRING(name));
if (attachment) return nullptr;
@ -78,12 +78,12 @@ Ref<SpineAttachment> SpineSkin::get_attachment(uint64_t slot_index, const String
return attachment_ref;
}
void SpineSkin::remove_attachment(uint64_t slot_index, const String &name) {
void SpineSkin::remove_attachment(int slot_index, const String &name) {
SPINE_CHECK(skin,)
skin->removeAttachment(slot_index, SPINE_STRING(name));
}
Array SpineSkin::find_names_for_slot(uint64_t slot_index) {
Array SpineSkin::find_names_for_slot(int slot_index) {
Array result;
SPINE_CHECK(skin, result)
spine::Vector<spine::String> names;
@ -95,7 +95,7 @@ Array SpineSkin::find_names_for_slot(uint64_t slot_index) {
return result;
}
Array SpineSkin::find_attachments_for_slot(uint64_t slot_index) {
Array SpineSkin::find_attachments_for_slot(int slot_index) {
Array result;
SPINE_CHECK(skin, result)
spine::Vector<spine::Attachment *> attachments;

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@ -52,15 +52,15 @@ public:
Ref<SpineSkin> init(const String &name);
void set_attachment(uint64_t slot_index, const String &name, Ref<SpineAttachment> attachment);
void set_attachment(int slot_index, const String &name, Ref<SpineAttachment> attachment);
Ref<SpineAttachment> get_attachment(uint64_t slot_index, const String &name);
Ref<SpineAttachment> get_attachment(int slot_index, const String &name);
void remove_attachment(uint64_t slot_index, const String &name);
void remove_attachment(int slot_index, const String &name);
Array find_names_for_slot(uint64_t slot_index);
Array find_names_for_slot(int slot_index);
Array find_attachments_for_slot(uint64_t slot_index);
Array find_attachments_for_slot(int slot_index);
String get_name();

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@ -90,7 +90,7 @@ Array SpineTimeline::get_property_ids() {
auto &ids = timeline->getPropertyIds();
result.resize((int)ids.size());
for (int i = 0; i < result.size(); ++i) {
result[i] = (int64_t) ids[i];
result[i] = (spine::PropertyId) ids[i];
}
return result;
}