[godot] (u)int64_t -> int

This commit is contained in:
badlogic 2022-04-26 13:34:03 +02:00
parent dfd2fc057a
commit 7fe9e7cbdf
10 changed files with 34 additions and 34 deletions

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@ -96,7 +96,7 @@ bool SpineAnimation::has_timeline(Array ids) {
property_ids.setSize(ids.size(), 0); property_ids.setSize(ids.size(), 0);
for (int i = 0; i < property_ids.size(); ++i) { for (int i = 0; i < property_ids.size(); ++i) {
property_ids[i] = (int64_t) ids[i]; property_ids[i] = (spine::PropertyId) ids[i];
} }
return animation->hasTimeline(property_ids); return animation->hasTimeline(property_ids);
} }

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@ -76,12 +76,12 @@ void SpineAnimationState::clear_tracks() {
animation_state->clearTracks(); animation_state->clearTracks();
} }
void SpineAnimationState::clear_track(uint64_t track_id) { void SpineAnimationState::clear_track(int track_id) {
SPINE_CHECK(animation_state,) SPINE_CHECK(animation_state,)
animation_state->clearTrack(track_id); animation_state->clearTrack(track_id);
} }
Ref<SpineTrackEntry> SpineAnimationState::set_animation(const String &animation_name, bool loop, uint64_t track) { Ref<SpineTrackEntry> SpineAnimationState::set_animation(const String &animation_name, bool loop, int track) {
SPINE_CHECK(animation_state, nullptr) SPINE_CHECK(animation_state, nullptr)
auto skeleton_data = animation_state->getData()->getSkeletonData(); auto skeleton_data = animation_state->getData()->getSkeletonData();
auto animation = skeleton_data->findAnimation(animation_name.utf8().ptr()); auto animation = skeleton_data->findAnimation(animation_name.utf8().ptr());
@ -95,7 +95,7 @@ Ref<SpineTrackEntry> SpineAnimationState::set_animation(const String &animation_
return track_entry_ref; return track_entry_ref;
} }
Ref<SpineTrackEntry> SpineAnimationState::add_animation(const String &animation_name, float delay, bool loop, uint64_t track) { Ref<SpineTrackEntry> SpineAnimationState::add_animation(const String &animation_name, float delay, bool loop, int track) {
SPINE_CHECK(animation_state, nullptr) SPINE_CHECK(animation_state, nullptr)
auto skeleton_data = animation_state->getData()->getSkeletonData(); auto skeleton_data = animation_state->getData()->getSkeletonData();
auto animation = skeleton_data->findAnimation(animation_name.utf8().ptr()); auto animation = skeleton_data->findAnimation(animation_name.utf8().ptr());
@ -109,14 +109,14 @@ Ref<SpineTrackEntry> SpineAnimationState::add_animation(const String &animation_
return track_entry_ref; return track_entry_ref;
} }
Ref<SpineTrackEntry> SpineAnimationState::set_empty_animation(uint64_t track_id, float mix_duration) { Ref<SpineTrackEntry> SpineAnimationState::set_empty_animation(int track_id, float mix_duration) {
SPINE_CHECK(animation_state, nullptr) SPINE_CHECK(animation_state, nullptr)
auto track_entry = animation_state->setEmptyAnimation(track_id, mix_duration); auto track_entry = animation_state->setEmptyAnimation(track_id, mix_duration);
Ref<SpineTrackEntry> track_entry_ref(memnew(SpineTrackEntry)); Ref<SpineTrackEntry> track_entry_ref(memnew(SpineTrackEntry));
track_entry_ref->set_spine_object(track_entry); track_entry_ref->set_spine_object(track_entry);
return track_entry_ref; return track_entry_ref;
} }
Ref<SpineTrackEntry> SpineAnimationState::add_empty_animation(uint64_t track_id, float mix_duration, float delay) { Ref<SpineTrackEntry> SpineAnimationState::add_empty_animation(int track_id, float mix_duration, float delay) {
SPINE_CHECK(animation_state, nullptr) SPINE_CHECK(animation_state, nullptr)
auto track_entry = animation_state->addEmptyAnimation(track_id, mix_duration, delay); auto track_entry = animation_state->addEmptyAnimation(track_id, mix_duration, delay);
Ref<SpineTrackEntry> track_entry_ref(memnew(SpineTrackEntry)); Ref<SpineTrackEntry> track_entry_ref(memnew(SpineTrackEntry));
@ -128,7 +128,7 @@ void SpineAnimationState::set_empty_animations(float mix_duration) {
animation_state->setEmptyAnimations(mix_duration); animation_state->setEmptyAnimations(mix_duration);
} }
Ref<SpineTrackEntry> SpineAnimationState::get_current(uint64_t track_index) { Ref<SpineTrackEntry> SpineAnimationState::get_current(int track_index) {
SPINE_CHECK(animation_state, nullptr) SPINE_CHECK(animation_state, nullptr)
auto track_entry = animation_state->getCurrent(track_index); auto track_entry = animation_state->getCurrent(track_index);
if (!track_entry) return nullptr; if (!track_entry) return nullptr;

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@ -58,19 +58,19 @@ public:
void clear_tracks(); void clear_tracks();
void clear_track(uint64_t track_id); void clear_track(int track_id);
Ref<SpineTrackEntry> set_animation(const String &animation_name, bool loop, uint64_t track_id); Ref<SpineTrackEntry> set_animation(const String &animation_name, bool loop, int track_id);
Ref<SpineTrackEntry> add_animation(const String &animation_name, float delay, bool loop, uint64_t track_id); Ref<SpineTrackEntry> add_animation(const String &animation_name, float delay, bool loop, int track_id);
Ref<SpineTrackEntry> set_empty_animation(uint64_t track_id, float mix_duration); Ref<SpineTrackEntry> set_empty_animation(int track_id, float mix_duration);
Ref<SpineTrackEntry> add_empty_animation(uint64_t track_id, float mix_duration, float delay); Ref<SpineTrackEntry> add_empty_animation(int track_id, float mix_duration, float delay);
void set_empty_animations(float mix_duration); void set_empty_animations(float mix_duration);
Ref<SpineTrackEntry> get_current(uint64_t track_index); Ref<SpineTrackEntry> get_current(int track_index);
float get_time_scale(); float get_time_scale();

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@ -47,12 +47,12 @@ String SpineConstraintData::get_constraint_name() {
return constraint_data->getName().buffer(); return constraint_data->getName().buffer();
} }
uint64_t SpineConstraintData::get_order() { int SpineConstraintData::get_order() {
SPINE_CHECK(constraint_data, 0) SPINE_CHECK(constraint_data, 0)
return constraint_data->getOrder(); return (int)constraint_data->getOrder();
} }
void SpineConstraintData::set_order(uint64_t v) { void SpineConstraintData::set_order(int v) {
SPINE_CHECK(constraint_data,) SPINE_CHECK(constraint_data,)
constraint_data->setOrder(v); constraint_data->setOrder(v);
} }

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@ -54,9 +54,9 @@ public:
String get_constraint_name(); String get_constraint_name();
uint64_t get_order(); int get_order();
void set_order(uint64_t v); void set_order(int v);
bool is_skin_required(); bool is_skin_required();

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@ -129,7 +129,7 @@ void SpineEditorPropertyAnimationMixes::add_mix() {
emit_changed(get_edited_property(), mixes); emit_changed(get_edited_property(), mixes);
} }
void SpineEditorPropertyAnimationMixes::delete_mix(int64_t idx) { void SpineEditorPropertyAnimationMixes::delete_mix(int idx) {
if (!skeleton_data.is_valid() || !skeleton_data->is_skeleton_data_loaded() || updating) return; if (!skeleton_data.is_valid() || !skeleton_data->is_skeleton_data_loaded() || updating) return;
auto mixes = skeleton_data->get_animation_mixes().duplicate(); auto mixes = skeleton_data->get_animation_mixes().duplicate();
@ -141,9 +141,9 @@ void SpineEditorPropertyAnimationMixes::delete_mix(int64_t idx) {
emit_changed(get_edited_property(), mixes); emit_changed(get_edited_property(), mixes);
} }
void SpineEditorPropertyAnimationMixes::update_mix_property(int64_t index) { void SpineEditorPropertyAnimationMixes::update_mix_property(int index) {
if (index < 0 || index > mix_properties.size()) return; if (index < 0 || index > mix_properties.size()) return;
mix_properties[(int)index]->update_property(); mix_properties[index]->update_property();
} }
void SpineEditorPropertyAnimationMixes::update_property() { void SpineEditorPropertyAnimationMixes::update_property() {

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@ -168,8 +168,8 @@ class SpineEditorPropertyAnimationMixes: public EditorProperty {
static void _bind_methods(); static void _bind_methods();
void add_mix(); void add_mix();
void delete_mix(int64_t idx); void delete_mix(int idx);
void update_mix_property(int64_t index); void update_mix_property(int index);
public: public:
SpineEditorPropertyAnimationMixes(); SpineEditorPropertyAnimationMixes();
void setup(const Ref<SpineSkeletonDataResource> &_skeleton_data) { this->skeleton_data = _skeleton_data; }; void setup(const Ref<SpineSkeletonDataResource> &_skeleton_data) { this->skeleton_data = _skeleton_data; };

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@ -64,12 +64,12 @@ Ref<SpineSkin> SpineSkin::init(const String &name) {
return this; return this;
} }
void SpineSkin::set_attachment(uint64_t slot_index, const String &name, Ref<SpineAttachment> attachment) { void SpineSkin::set_attachment(int slot_index, const String &name, Ref<SpineAttachment> attachment) {
SPINE_CHECK(skin,) SPINE_CHECK(skin,)
skin->setAttachment(slot_index, SPINE_STRING(name), attachment.is_valid() ? attachment->get_spine_object() : nullptr); skin->setAttachment(slot_index, SPINE_STRING(name), attachment.is_valid() ? attachment->get_spine_object() : nullptr);
} }
Ref<SpineAttachment> SpineSkin::get_attachment(uint64_t slot_index, const String &name) { Ref<SpineAttachment> SpineSkin::get_attachment(int slot_index, const String &name) {
SPINE_CHECK(skin, nullptr) SPINE_CHECK(skin, nullptr)
auto attachment = skin->getAttachment(slot_index, SPINE_STRING(name)); auto attachment = skin->getAttachment(slot_index, SPINE_STRING(name));
if (attachment) return nullptr; if (attachment) return nullptr;
@ -78,12 +78,12 @@ Ref<SpineAttachment> SpineSkin::get_attachment(uint64_t slot_index, const String
return attachment_ref; return attachment_ref;
} }
void SpineSkin::remove_attachment(uint64_t slot_index, const String &name) { void SpineSkin::remove_attachment(int slot_index, const String &name) {
SPINE_CHECK(skin,) SPINE_CHECK(skin,)
skin->removeAttachment(slot_index, SPINE_STRING(name)); skin->removeAttachment(slot_index, SPINE_STRING(name));
} }
Array SpineSkin::find_names_for_slot(uint64_t slot_index) { Array SpineSkin::find_names_for_slot(int slot_index) {
Array result; Array result;
SPINE_CHECK(skin, result) SPINE_CHECK(skin, result)
spine::Vector<spine::String> names; spine::Vector<spine::String> names;
@ -95,7 +95,7 @@ Array SpineSkin::find_names_for_slot(uint64_t slot_index) {
return result; return result;
} }
Array SpineSkin::find_attachments_for_slot(uint64_t slot_index) { Array SpineSkin::find_attachments_for_slot(int slot_index) {
Array result; Array result;
SPINE_CHECK(skin, result) SPINE_CHECK(skin, result)
spine::Vector<spine::Attachment *> attachments; spine::Vector<spine::Attachment *> attachments;

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@ -52,15 +52,15 @@ public:
Ref<SpineSkin> init(const String &name); Ref<SpineSkin> init(const String &name);
void set_attachment(uint64_t slot_index, const String &name, Ref<SpineAttachment> attachment); void set_attachment(int slot_index, const String &name, Ref<SpineAttachment> attachment);
Ref<SpineAttachment> get_attachment(uint64_t slot_index, const String &name); Ref<SpineAttachment> get_attachment(int slot_index, const String &name);
void remove_attachment(uint64_t slot_index, const String &name); void remove_attachment(int slot_index, const String &name);
Array find_names_for_slot(uint64_t slot_index); Array find_names_for_slot(int slot_index);
Array find_attachments_for_slot(uint64_t slot_index); Array find_attachments_for_slot(int slot_index);
String get_name(); String get_name();

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@ -90,7 +90,7 @@ Array SpineTimeline::get_property_ids() {
auto &ids = timeline->getPropertyIds(); auto &ids = timeline->getPropertyIds();
result.resize((int)ids.size()); result.resize((int)ids.size());
for (int i = 0; i < result.size(); ++i) { for (int i = 0; i < result.size(); ++i) {
result[i] = (int64_t) ids[i]; result[i] = (spine::PropertyId) ids[i];
} }
return result; return result;
} }