From 8018bdfa23dd25eb34012ba02e31dda07fca686e Mon Sep 17 00:00:00 2001 From: badlogic Date: Thu, 7 Mar 2019 18:10:19 +0100 Subject: [PATCH] [ue4] Rename category of preview properties. --- .../SpinePlugin/Public/SpineSkeletonAnimationComponent.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonAnimationComponent.h b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonAnimationComponent.h index 3403d1fca..f11ddd07f 100644 --- a/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonAnimationComponent.h +++ b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/Public/SpineSkeletonAnimationComponent.h @@ -260,10 +260,10 @@ public: UPROPERTY(BlueprintAssignable, Category="Components|Spine|Animation") FSpineAnimationDisposeDelegate AnimationDispose; - UPROPERTY(Transient, EditAnywhere) + UPROPERTY(Transient, EditAnywhere, Category=Spine) FString PreviewAnimation; - UPROPERTY(Transient, EditAnywhere) + UPROPERTY(Transient, EditAnywhere, Category=Spine) FString PreviewSkin; // used in C event callback. Needs to be public as we can't call