diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Asset Types/SkeletonDataAsset.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Asset Types/SkeletonDataAsset.cs
index c48ec0372..83f396def 100644
--- a/spine-unity/Assets/Spine/Runtime/spine-unity/Asset Types/SkeletonDataAsset.cs
+++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Asset Types/SkeletonDataAsset.cs
@@ -63,7 +63,7 @@ namespace Spine.Unity {
[CreateAssetMenu(fileName = "New SkeletonDataAsset", menuName = "Spine/SkeletonData Asset")]
public class SkeletonDataAsset : ScriptableObject {
-#region Inspector
+ #region Inspector
public AtlasAssetBase[] atlasAssets = new AtlasAssetBase[0];
#if SPINE_TK2D
@@ -97,12 +97,12 @@ namespace Spine.Unity {
void Reset () {
Clear();
}
-#endregion
+ #endregion
SkeletonData skeletonData;
AnimationStateData stateData;
-#region Runtime Instantiation
+ #region Runtime Instantiation
///
/// Creates a runtime SkeletonDataAsset.
public static SkeletonDataAsset CreateRuntimeInstance (TextAsset skeletonDataFile, AtlasAssetBase atlasAsset, bool initialize, float scale = 0.01f) {
@@ -137,7 +137,7 @@ namespace Spine.Unity {
Clear();
GetSkeletonData(true);
}
-#endregion
+ #endregion
/// Clears the loaded SkeletonData and AnimationStateData. Use this to force a reload for the next time GetSkeletonData is called.
public void Clear () {