diff --git a/spine-unity/Assets/Spine/Runtime/spine-unity/Asset Types/SkeletonDataAsset.cs b/spine-unity/Assets/Spine/Runtime/spine-unity/Asset Types/SkeletonDataAsset.cs index c48ec0372..83f396def 100644 --- a/spine-unity/Assets/Spine/Runtime/spine-unity/Asset Types/SkeletonDataAsset.cs +++ b/spine-unity/Assets/Spine/Runtime/spine-unity/Asset Types/SkeletonDataAsset.cs @@ -63,7 +63,7 @@ namespace Spine.Unity { [CreateAssetMenu(fileName = "New SkeletonDataAsset", menuName = "Spine/SkeletonData Asset")] public class SkeletonDataAsset : ScriptableObject { -#region Inspector + #region Inspector public AtlasAssetBase[] atlasAssets = new AtlasAssetBase[0]; #if SPINE_TK2D @@ -97,12 +97,12 @@ namespace Spine.Unity { void Reset () { Clear(); } -#endregion + #endregion SkeletonData skeletonData; AnimationStateData stateData; -#region Runtime Instantiation + #region Runtime Instantiation /// /// Creates a runtime SkeletonDataAsset. public static SkeletonDataAsset CreateRuntimeInstance (TextAsset skeletonDataFile, AtlasAssetBase atlasAsset, bool initialize, float scale = 0.01f) { @@ -137,7 +137,7 @@ namespace Spine.Unity { Clear(); GetSkeletonData(true); } -#endregion + #endregion /// Clears the loaded SkeletonData and AnimationStateData. Use this to force a reload for the next time GetSkeletonData is called. public void Clear () {