[godot] Fix formatting.

This commit is contained in:
Mario Zechner 2022-06-21 10:02:08 +02:00
parent f5b72c62cf
commit 804a85dbca
3 changed files with 3 additions and 3 deletions

View File

@ -41,7 +41,7 @@ struct SpineRendererObject {
Ref<Texture> normal_map;
#if VERSION_MAJOR > 3
Ref<CanvasTexture> canvas_texture;
#endif
#endif
};
#endif

View File

@ -480,7 +480,7 @@ static void add_triangles(MeshInstance2D *mesh_instance,
uvs,
Vector<int>(),
Vector<float>(),
renderer_object->canvas_texture.is_valid() ? renderer_object->canvas_texture->get_rid() : RID(),
renderer_object->canvas_texture.is_valid() ? renderer_object->canvas_texture->get_rid() : RID(),
-1);
#else
auto texture = renderer_object->texture;

View File

@ -147,7 +147,7 @@ void unregister_spine_godot_types() {
ResourceSaver::remove_resource_format_saver(atlas_saver);
ResourceLoader::remove_resource_format_loader(skeleton_file_loader);
ResourceSaver::remove_resource_format_saver(skeleton_file_saver);
/*memdelete(atlas_loader);
memdelete(atlas_saver);
memdelete(skeleton_file_saver);