[godot] Fix formatting.

This commit is contained in:
Mario Zechner 2022-06-21 10:02:08 +02:00
parent f5b72c62cf
commit 804a85dbca
3 changed files with 3 additions and 3 deletions

View File

@ -480,7 +480,7 @@ static void add_triangles(MeshInstance2D *mesh_instance,
uvs, uvs,
Vector<int>(), Vector<int>(),
Vector<float>(), Vector<float>(),
renderer_object->canvas_texture.is_valid() ? renderer_object->canvas_texture->get_rid() : RID(), renderer_object->canvas_texture.is_valid() ? renderer_object->canvas_texture->get_rid() : RID(),
-1); -1);
#else #else
auto texture = renderer_object->texture; auto texture = renderer_object->texture;