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[lua] Ported fix for DeformTimeline, see #932
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@ -800,21 +800,43 @@ function Animation.DeformTimeline.new (frameCount)
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local frameVertices = self.frameVertices
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local vertexCount = #(frameVertices[0])
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if (#verticesArray ~= vertexCount and not setupPose) then alpha = 1 end -- Don't mix from uninitialized slot vertices.
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local vertices = utils.setArraySize(verticesArray, vertexCount)
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if time < frames[0] then
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local vertexAttachment = slotAttachment;
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if pose == MixPose.setup then
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verticesArray = {}
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slot.attachmentVertices = verticesArray
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elseif pose == MixPose.current then
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alpha = 1 - alpha
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local i = 1
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while i <= vertexCount do
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vertices[i] = vertices[i] * alpha
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i = i + 1
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if (vertexAttachment.bones == nil) then
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local i = 1
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local setupVertices = vertexAttachment.vertices
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while i <= vertexCount do
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vertices[i] = setupVertices[i]
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i = i + 1
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end
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else
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local i = 1
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while i <= vertexCount do
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vertices[i] = 0
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i = i + 1
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end
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end
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elseif pose == MixPose.current then
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if (alpha ~= 1) then
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if (vertexAttachment.bones == nil) then
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local setupVertices = vertexAttachment.vertices
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local i = 1
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while i <= vertexCount do
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vertices[i] = vertices[i] + (setupVertices[i] - vertices[i]) * alpha
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i = i + 1
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end
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else
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alpha = 1 - alpha
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local i = 1
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while i <= vertexCount do
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vertices[i] = vertices[i] * alpha
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i = i + 1
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end
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end
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end
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end
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return
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end
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