From 80b2246d6268a7243ed83ba7b89bcd4c631fae16 Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Mon, 27 Mar 2023 17:55:53 +0200 Subject: [PATCH] [unity] Fixed compile error on Unity 2017.1 of last commit. See #1640. --- .../Components/SkeletonGraphicInspector.cs | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) diff --git a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonGraphicInspector.cs b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonGraphicInspector.cs index edf82f4d0..85a8f1af5 100644 --- a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonGraphicInspector.cs +++ b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonGraphicInspector.cs @@ -35,6 +35,10 @@ #define HAS_CULL_TRANSPARENT_MESH #endif +#if UNITY_2017_2_OR_NEWER +#define NEWPLAYMODECALLBACKS +#endif + using System.Reflection; using UnityEditor; using UnityEngine; @@ -142,15 +146,27 @@ namespace Spine.Unity.Editor { separatorSlotNames = so.FindProperty("separatorSlotNames"); separatorSlotNames.isExpanded = true; +#if NEWPLAYMODECALLBACKS EditorApplication.playModeStateChanged += OnPlaymodeChanged; +#else + EditorApplication.playmodeStateChanged += OnPlaymodeChanged; +#endif } void OnDisable () { +#if NEWPLAYMODECALLBACKS EditorApplication.playModeStateChanged -= OnPlaymodeChanged; +#else + EditorApplication.playmodeStateChanged -= OnPlaymodeChanged; +#endif DisableEditReferenceRectMode(); } +#if NEWPLAYMODECALLBACKS void OnPlaymodeChanged (PlayModeStateChange mode) { +#else + void OnPlaymodeChanged () { +#endif DisableEditReferenceRectMode(); }