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[godot] Fix Linux C# build.
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@ -70,7 +70,7 @@ elif [[ "$OSTYPE" == "darwin"* ]]; then
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else
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os="linux"
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cpus=$(grep -c ^processor /proc/cpuinfo)
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godot_exe="godot.linux.editor$dev_extension.x86_64$mono_extension"
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godot_exe="godot.linuxbsd.editor$dev_extension.x86_64$mono_extension"
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godot_exe_host=$godot_exe
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fi
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