[godot] Fix Linux C# build.

This commit is contained in:
Mario Zechner 2023-07-24 12:39:55 +02:00
parent 0b1909ae06
commit 80f5973623

View File

@ -70,7 +70,7 @@ elif [[ "$OSTYPE" == "darwin"* ]]; then
else
os="linux"
cpus=$(grep -c ^processor /proc/cpuinfo)
godot_exe="godot.linux.editor$dev_extension.x86_64$mono_extension"
godot_exe="godot.linuxbsd.editor$dev_extension.x86_64$mono_extension"
godot_exe_host=$godot_exe
fi