[unity] Material cache for BlendModeMaterials

This commit is contained in:
pharan 2018-10-08 04:50:53 +08:00
parent 6fee0e3622
commit 8112f9c55d

View File

@ -52,67 +52,77 @@ namespace Spine.Unity {
public static void ApplyMaterials (SkeletonData skeletonData, Material multiplyTemplate, Material screenTemplate, Material additiveTemplate, bool includeAdditiveSlots) {
if (skeletonData == null) throw new ArgumentNullException("skeletonData");
var atlasPageMaterialCache = new Dictionary<KeyValuePair<AtlasPage, Material>, AtlasPage>();
var attachmentBuffer = new List<Attachment>();
var slotsItems = skeletonData.Slots.Items;
for (int i = 0, slotCount = skeletonData.Slots.Count; i < slotCount; i++) {
var slot = slotsItems[i];
if (slot.blendMode == BlendMode.Normal) continue;
if (!includeAdditiveSlots && slot.blendMode == BlendMode.Additive) continue;
using (var materialCache = new AtlasMaterialCache()) {
var attachmentBuffer = new List<Attachment>();
var slotsItems = skeletonData.Slots.Items;
for (int i = 0, slotCount = skeletonData.Slots.Count; i < slotCount; i++) {
var slot = slotsItems[i];
if (slot.blendMode == BlendMode.Normal) continue;
if (!includeAdditiveSlots && slot.blendMode == BlendMode.Additive) continue;
attachmentBuffer.Clear();
foreach (var skin in skeletonData.Skins)
skin.FindAttachmentsForSlot(i, attachmentBuffer);
attachmentBuffer.Clear();
foreach (var skin in skeletonData.Skins)
skin.FindAttachmentsForSlot(i, attachmentBuffer);
Material templateMaterial = null;
switch (slot.blendMode) {
case BlendMode.Multiply:
templateMaterial = multiplyTemplate;
break;
case BlendMode.Screen:
templateMaterial = screenTemplate;
break;
case BlendMode.Additive:
templateMaterial = additiveTemplate;
break;
}
if (templateMaterial == null) continue;
Material templateMaterial = null;
switch (slot.blendMode) {
case BlendMode.Multiply:
templateMaterial = multiplyTemplate;
break;
case BlendMode.Screen:
templateMaterial = screenTemplate;
break;
case BlendMode.Additive:
templateMaterial = additiveTemplate;
break;
}
if (templateMaterial == null) continue;
foreach (var attachment in attachmentBuffer) {
var renderableAttachment = attachment as IHasRendererObject;
if (renderableAttachment != null) {
renderableAttachment.RendererObject = AtlasRegionCloneWithMaterial((AtlasRegion)renderableAttachment.RendererObject, templateMaterial, atlasPageMaterialCache);
foreach (var attachment in attachmentBuffer) {
var renderableAttachment = attachment as IHasRendererObject;
if (renderableAttachment != null) {
renderableAttachment.RendererObject = materialCache.CloneAtlasRegionWithMaterial((AtlasRegion)renderableAttachment.RendererObject, templateMaterial);
}
}
}
}
//atlasPageMaterialCache.Clear();
//attachmentBuffer.Clear();
}
static AtlasRegion AtlasRegionCloneWithMaterial (AtlasRegion originalRegion, Material materialTemplate, Dictionary<KeyValuePair<AtlasPage, Material>, AtlasPage> cache) {
var newRegion = originalRegion.Clone();
newRegion.page = GetAtlasPageWithMaterial(originalRegion.page, materialTemplate, cache);
return newRegion;
}
class AtlasMaterialCache : IDisposable {
readonly Dictionary<KeyValuePair<AtlasPage, Material>, AtlasPage> cache = new Dictionary<KeyValuePair<AtlasPage, Material>, AtlasPage>();
static AtlasPage GetAtlasPageWithMaterial (AtlasPage originalPage, Material materialTemplate, Dictionary<KeyValuePair<AtlasPage, Material>, AtlasPage> cache) {
if (originalPage == null) throw new ArgumentNullException("originalPage");
AtlasPage newPage = null;
var key = new KeyValuePair<AtlasPage, Material>(originalPage, materialTemplate);
cache.TryGetValue(key, out newPage);
if (newPage == null) {
newPage = originalPage.Clone();
var originalMaterial = originalPage.rendererObject as Material;
newPage.rendererObject = new Material(materialTemplate) {
name = originalMaterial.name + " " + materialTemplate.name,
mainTexture = originalMaterial.mainTexture
};
cache.Add(key, newPage);
/// <summary>Creates a clone of an AtlasRegion that uses different Material settings, while retaining the original texture.</summary>
public AtlasRegion CloneAtlasRegionWithMaterial (AtlasRegion originalRegion, Material materialTemplate) {
var newRegion = originalRegion.Clone();
newRegion.page = GetAtlasPageWithMaterial(originalRegion.page, materialTemplate);
return newRegion;
}
return newPage;
AtlasPage GetAtlasPageWithMaterial (AtlasPage originalPage, Material materialTemplate) {
if (originalPage == null) throw new ArgumentNullException("originalPage");
AtlasPage newPage = null;
var key = new KeyValuePair<AtlasPage, Material>(originalPage, materialTemplate);
cache.TryGetValue(key, out newPage);
if (newPage == null) {
newPage = originalPage.Clone();
var originalMaterial = originalPage.rendererObject as Material;
newPage.rendererObject = new Material(materialTemplate) {
name = originalMaterial.name + " " + materialTemplate.name,
mainTexture = originalMaterial.mainTexture
};
cache.Add(key, newPage);
}
return newPage;
}
public void Dispose () {
cache.Clear();
}
}
}