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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 15:24:55 +08:00
[libgdx] Avoid batch flush when switching between normal and additive rendering with PMA.
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@ -66,6 +66,7 @@ public class SkeletonRenderer {
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if (vertexEffect != null) vertexEffect.begin(skeleton);
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boolean premultipliedAlpha = this.premultipliedAlpha;
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BlendMode blendMode = null;
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float[] vertices = this.vertices.items;
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Color skeletonColor = skeleton.color;
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float r = skeletonColor.r, g = skeletonColor.g, b = skeletonColor.b, a = skeletonColor.a;
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@ -79,6 +80,17 @@ public class SkeletonRenderer {
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Color color = region.getColor(), slotColor = slot.getColor();
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float alpha = a * slotColor.a * color.a * 255;
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float multiplier = premultipliedAlpha ? alpha : 255;
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BlendMode slotBlendMode = slot.data.getBlendMode();
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if (slotBlendMode != blendMode) {
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if (slotBlendMode == BlendMode.additive && premultipliedAlpha) {
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slotBlendMode = BlendMode.normal;
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alpha = 0;
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}
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blendMode = slotBlendMode;
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batch.setBlendFunction(blendMode.getSource(premultipliedAlpha), blendMode.getDest());
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}
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float c = NumberUtils.intToFloatColor(((int)alpha << 24) //
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| ((int)(b * slotColor.b * color.b * multiplier) << 16) //
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| ((int)(g * slotColor.g * color.g * multiplier) << 8) //
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@ -92,8 +104,6 @@ public class SkeletonRenderer {
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if (vertexEffect != null) applyVertexEffect(vertices, 20, 5, c, 0);
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BlendMode blendMode = slot.data.getBlendMode();
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batch.setBlendFunction(blendMode.getSource(premultipliedAlpha), blendMode.getDest());
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batch.draw(region.getRegion().getTexture(), vertices, 0, 20);
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} else if (attachment instanceof ClippingAttachment) {
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@ -174,17 +184,22 @@ public class SkeletonRenderer {
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Color slotColor = slot.getColor();
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float alpha = a * slotColor.a * color.a * 255;
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float multiplier = premultipliedAlpha ? alpha : 255;
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BlendMode slotBlendMode = slot.data.getBlendMode();
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if (slotBlendMode != blendMode) {
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if (slotBlendMode == BlendMode.additive && premultipliedAlpha) {
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slotBlendMode = BlendMode.normal;
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alpha = 0;
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}
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blendMode = slotBlendMode;
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batch.setBlendFunction(blendMode.getSource(premultipliedAlpha), blendMode.getDest());
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}
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float c = NumberUtils.intToFloatColor(((int)alpha << 24) //
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| ((int)(b * slotColor.b * color.b * multiplier) << 16) //
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| ((int)(g * slotColor.g * color.g * multiplier) << 8) //
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| (int)(r * slotColor.r * color.r * multiplier));
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BlendMode slotBlendMode = slot.data.getBlendMode();
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if (slotBlendMode != blendMode) {
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blendMode = slotBlendMode;
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batch.setBlendFunction(blendMode.getSource(premultipliedAlpha), blendMode.getDest());
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}
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if (clipper.isClipping()) {
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clipper.clipTriangles(vertices, verticesLength, triangles, triangles.length, uvs, c, 0, false);
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FloatArray clippedVertices = clipper.getClippedVertices();
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@ -287,6 +302,17 @@ public class SkeletonRenderer {
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Color lightColor = slot.getColor();
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float alpha = a * lightColor.a * color.a * 255;
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float multiplier = premultipliedAlpha ? alpha : 255;
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BlendMode slotBlendMode = slot.data.getBlendMode();
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if (slotBlendMode != blendMode) {
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if (slotBlendMode == BlendMode.additive && premultipliedAlpha) {
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slotBlendMode = BlendMode.normal;
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alpha = 0;
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}
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blendMode = slotBlendMode;
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batch.setBlendFunction(blendMode.getSource(premultipliedAlpha), blendMode.getDest());
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}
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float red = r * color.r * multiplier;
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float green = g * color.g * multiplier;
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float blue = b * color.b * multiplier;
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@ -300,12 +326,6 @@ public class SkeletonRenderer {
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| (int)(green * darkColor.g) << 8 //
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| (int)(red * darkColor.r));
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BlendMode slotBlendMode = slot.data.getBlendMode();
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if (slotBlendMode != blendMode) {
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blendMode = slotBlendMode;
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batch.setBlendFunction(blendMode.getSource(premultipliedAlpha), blendMode.getDest());
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}
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if (clipper.isClipping()) {
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clipper.clipTriangles(vertices, verticesLength, triangles, triangles.length, uvs, light, dark, true);
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FloatArray clippedVertices = clipper.getClippedVertices();
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