Update spine-cocos2dx.cpp

Fixed crash at bounding box function.
This commit is contained in:
flamingo 2013-04-14 14:25:08 +04:00
parent e1b7b713a2
commit 817304cecc

View File

@ -192,7 +192,7 @@ CCRect CCSkeleton::boundingBox () {
for (int i = 0; i < skeleton->slotCount; ++i) {
Slot* slot = skeleton->slots[i];
Attachment* attachment = slot->attachment;
if (attachment->type != ATTACHMENT_REGION) continue;
if (!attachment || attachment->type != ATTACHMENT_REGION) continue;
Cocos2dxRegionAttachment* regionAttachment = SUB_CAST(Cocos2dxRegionAttachment, attachment);
minX = min(minX, regionAttachment->quad.bl.vertices.x);
minY = min(minY, regionAttachment->quad.bl.vertices.y);