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@ -519,7 +519,7 @@ void _EventTimeline_apply (const Timeline* timeline, Skeleton* skeleton, float l
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EventTimeline* self = (EventTimeline*)timeline;
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int frameIndex;
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if (lastTime >= self->frames[self->framesLength - 1]) return; // Last time is after last frame.
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if (lastTime >= self->frames[self->framesLength - 1]) return; /* Last time is after last frame. */
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if (lastTime > time) {
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/* Fire events after last time for looped animations. */
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