Merge remote-tracking branch 'origin/master'

This commit is contained in:
NathanSweet 2016-06-17 12:24:42 +02:00
commit 8239b2f905
2 changed files with 34 additions and 51 deletions

View File

@ -43,68 +43,61 @@ namespace Spine.Unity {
get { return skeletonRenderer; }
set {
skeletonRenderer = value;
Reset();
Initialize();
}
}
/// <summary>If a bone isn't set, boneName is used to find the bone.</summary>
[SpineBone(dataField: "skeletonRenderer")]
public String boneName;
public bool followZPosition = true;
public bool followBoneRotation = true;
public bool resetOnAwake = true;
[UnityEngine.Serialization.FormerlySerializedAs("resetOnAwake")]
public bool initializeOnAwake = true;
#endregion
[NonSerialized]
public bool valid;
[NonSerialized]
public Bone bone;
[NonSerialized] public bool valid;
[NonSerialized] public Bone bone;
Transform skeletonTransform;
public void HandleResetRenderer (SkeletonRenderer skeletonRenderer) {
Reset();
public void Awake () {
if (initializeOnAwake) Initialize();
}
public void Reset () {
public void HandleRebuildRenderer (SkeletonRenderer skeletonRenderer) {
Initialize();
}
public void Initialize () {
bone = null;
valid = skeletonRenderer != null && skeletonRenderer.valid;
if (!valid) return;
skeletonTransform = skeletonRenderer.transform;
skeletonRenderer.OnRebuild -= HandleResetRenderer;
skeletonRenderer.OnRebuild += HandleResetRenderer;
skeletonRenderer.OnRebuild -= HandleRebuildRenderer;
skeletonRenderer.OnRebuild += HandleRebuildRenderer;
#if UNITY_EDITOR
if (Application.isEditor)
DoUpdate();
LateUpdate();
#endif
}
void OnDestroy () {
if (skeletonRenderer != null)
skeletonRenderer.OnRebuild -= HandleResetRenderer;
skeletonRenderer.OnRebuild -= HandleRebuildRenderer;
}
public void Awake () {
if (resetOnAwake)
Reset();
}
void LateUpdate () {
DoUpdate();
}
public void DoUpdate () {
public void LateUpdate () {
if (!valid) {
Reset();
Initialize();
return;
}
if (bone == null) {
if (boneName == null || boneName.Length == 0)
return;
if (string.IsNullOrEmpty(boneName)) return;
bone = skeletonRenderer.skeleton.FindBone(boneName);
if (bone == null) {
Debug.LogError("Bone not found: " + boneName, this);
@ -112,33 +105,23 @@ namespace Spine.Unity {
}
}
Skeleton skeleton = skeletonRenderer.skeleton;
float flipRotation = (skeleton.flipX ^ skeleton.flipY) ? -1f : 1f;
Transform thisTransform = this.transform;
// Recommended setup: Use local transform properties if Spine GameObject is parent
if (thisTransform.parent == skeletonTransform) {
// Recommended setup: Use local transform properties if Spine GameObject is the immediate parent
thisTransform.localPosition = new Vector3(bone.worldX, bone.worldY, followZPosition ? 0f : thisTransform.localPosition.z);
if (followBoneRotation) {
Vector3 rotation = thisTransform.localRotation.eulerAngles;
thisTransform.localRotation = Quaternion.Euler(rotation.x, rotation.y, bone.WorldRotationX * flipRotation);
}
// For special cases: Use transform world properties if transform relationship is complicated
if (followBoneRotation) thisTransform.localRotation = Quaternion.Euler(0f, 0f, bone.WorldRotationX);
} else {
// For special cases: Use transform world properties if transform relationship is complicated
Vector3 targetWorldPosition = skeletonTransform.TransformPoint(new Vector3(bone.worldX, bone.worldY, 0f));
if (!followZPosition)
targetWorldPosition.z = thisTransform.position.z;
if (!followZPosition) targetWorldPosition.z = thisTransform.position.z;
thisTransform.position = targetWorldPosition;
if (followBoneRotation) {
Vector3 worldRotation = skeletonTransform.rotation.eulerAngles;
thisTransform.rotation = Quaternion.Euler(worldRotation.x, worldRotation.y, skeletonTransform.rotation.eulerAngles.z + (bone.WorldRotationX * flipRotation));
thisTransform.rotation = Quaternion.Euler(worldRotation.x, worldRotation.y, skeletonTransform.rotation.eulerAngles.z + bone.WorldRotationX);
}
}
}
}

View File

@ -52,8 +52,8 @@ namespace Spine.Unity.Editor {
override public void OnInspectorGUI () {
if (needsReset) {
component.Reset();
component.DoUpdate();
component.Initialize();
component.LateUpdate();
needsReset = false;
SceneView.RepaintAll();
}
@ -89,17 +89,17 @@ namespace Spine.Unity.Editor {
if (serializedObject.ApplyModifiedProperties() ||
(UnityEngine.Event.current.type == EventType.ValidateCommand && UnityEngine.Event.current.commandName == "UndoRedoPerformed")
) {
component.Reset();
component.Initialize();
}
}
public static T GetInParent<T> (Transform origin) where T : Component {
#if UNITY_4_3
Transform parent = origin.parent;
while(parent.GetComponent<T>() == null){
parent = parent.parent;
if(parent == null)
return default(T);
while (parent.GetComponent<T>() == null) {
parent = parent.parent;
if(parent == null)
return default(T);
}
return parent.GetComponent<T>();