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[libgdx] Fixed incorrect mixing when interrupting a mix with a 3rd entry using hold previous.
closes #1738
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@ -60,12 +60,18 @@ public class AnimationState {
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* 2) The next track entry applied after this one does not have a timeline to set this property.<br>
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* Result: Mix from the setup pose to the timeline pose. */
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static private final int FIRST = 1;
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/** 1) A previously applied timeline has set this property.<br>
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* 2) The next track entry to be applied does have a timeline to set this property.<br>
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* 3) The next track entry after that one does not have a timeline to set this property.<br>
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* Result: Mix from the current pose to the timeline pose, but do not mix out. This avoids "dipping" when crossfading
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* animations that key the same property. A subsequent timeline will set this property using a mix. */
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static private final int HOLD_SUBSEQUENT = 2;
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/** 1) This is the first timeline to set this property.<br>
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* 2) The next track entry to be applied does have a timeline to set this property.<br>
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* 3) The next track entry after that one does not have a timeline to set this property.<br>
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* Result: Mix from the setup pose to the timeline pose, but do not mix out. This avoids "dipping" when crossfading animations
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* that key the same property. A subsequent timeline will set this property using a mix. */
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static private final int HOLD = 2;
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static private final int HOLD_FIRST = 3;
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/** 1) This is the first timeline to set this property.<br>
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* 2) The next track entry to be applied does have a timeline to set this property.<br>
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* 3) The next track entry after that one does have a timeline to set this property.<br>
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@ -74,9 +80,9 @@ public class AnimationState {
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* 2 track entries in a row have a timeline that sets the same property.<br>
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* Eg, A -> B -> C -> D where A, B, and C have a timeline setting same property, but D does not. When A is applied, to avoid
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* "dipping" A is not mixed out, however D (the first entry that doesn't set the property) mixing in is used to mix out A
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* (which affects B and C). Without using D to mix out, A would be applied fully until mixing completes, then snap into
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* place. */
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static private final int HOLD_MIX = 3;
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* (which affects B and C). Without using D to mix out, A would be applied fully until mixing completes, then snap to the mixed
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* out position. */
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static private final int HOLD_MIX = 4;
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static private final int SETUP = 1, CURRENT = 2;
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@ -317,7 +323,11 @@ public class AnimationState {
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timelineBlend = MixBlend.setup;
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alpha = alphaMix;
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break;
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case HOLD:
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case HOLD_SUBSEQUENT:
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timelineBlend = blend;
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alpha = alphaHold;
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break;
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case HOLD_FIRST:
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timelineBlend = MixBlend.setup;
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alpha = alphaHold;
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break;
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@ -767,10 +777,8 @@ public class AnimationState {
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IntSet propertyIDs = this.propertyIDs;
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if (to != null && to.holdPrevious) {
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for (int i = 0; i < timelinesCount; i++) {
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propertyIDs.add(((Timeline)timelines[i]).getPropertyId());
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timelineMode[i] = HOLD;
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}
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for (int i = 0; i < timelinesCount; i++)
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timelineMode[i] = propertyIDs.add(((Timeline)timelines[i]).getPropertyId()) ? HOLD_FIRST : HOLD_SUBSEQUENT;
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return;
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}
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@ -793,7 +801,7 @@ public class AnimationState {
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}
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break;
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}
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timelineMode[i] = HOLD;
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timelineMode[i] = HOLD_FIRST;
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}
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}
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}
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