From 82edea95ee9e21e35be55d4a0123434815dfddaf Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Mon, 17 Aug 2020 16:01:14 +0200 Subject: [PATCH] [unity] Updated officially supported Unity versions in changelog and readme files. --- CHANGELOG.md | 2 +- spine-unity/README.md | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index d003e19a1..72aca3f2a 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -140,7 +140,7 @@ ### Unity * **Breaking changes** - * **Officially supported Unity versions are 2017.1-2019.2**. + * **Officially supported Unity versions are 2017.1-2019.4**. * **Spine `.asmdef` files are again active by default**. They have previously been deactivated to `.txt` extension which is now no longer necessary. * **Removed PoseSkeleton() and PoseWithAnimation()** extension methods to prevent issues where animations are not mixed out. Problem was that these methods did not set AnimationState, leaving incorrect state at e.g. attachments enabled at slots when starting subsequent animations. As a replacement you can use `AnimationState.ClearTrack(0);` followed by `var entry = AnimationState.SetAnimation(0, animation, loop); entry.TrackTime = time` to achieve similar behaviour. * **The `Shadow alpha cutoff` shader parameter is now respecting slot-color alpha** values at all Spine shaders. A fragment's texture color alpha is multiplied with slot-color alpha before the result is tested against the `Shadow alpha cutoff` threshold. diff --git a/spine-unity/README.md b/spine-unity/README.md index 1ddea55df..78cb53059 100644 --- a/spine-unity/README.md +++ b/spine-unity/README.md @@ -22,7 +22,7 @@ Unity's physics components do not support dynamically assigned vertices so they ## Unity version -spine-unity is compatible with Unity 2017.1-2019.3. +spine-unity is compatible with Unity 2017.1-2019.4. ## Usage