mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 22:34:53 +08:00
Merge remote-tracking branch 'origin/master'
This commit is contained in:
commit
8314fb915d
@ -656,7 +656,11 @@ spAttachment* spSkeletonBinary_readAttachment(spSkeletonBinary* self, _dataInput
|
||||
int i;
|
||||
spAttachmentType type;
|
||||
const char* name = readString(input);
|
||||
if (!name) MALLOC_STR(name, attachmentName);
|
||||
int freeName = name != 0;
|
||||
if (!name) {
|
||||
freeName = 0;
|
||||
MALLOC_STR(name, attachmentName);
|
||||
}
|
||||
|
||||
type = (spAttachmentType)readByte(input);
|
||||
|
||||
@ -680,6 +684,7 @@ spAttachment* spSkeletonBinary_readAttachment(spSkeletonBinary* self, _dataInput
|
||||
readColor(input, ®ion->r, ®ion->g, ®ion->b, ®ion->a);
|
||||
spRegionAttachment_updateOffset(region);
|
||||
spAttachmentLoader_configureAttachment(self->attachmentLoader, attachment);
|
||||
if (freeName) FREE(name);
|
||||
return attachment;
|
||||
}
|
||||
case SP_ATTACHMENT_BOUNDING_BOX: {
|
||||
@ -689,6 +694,7 @@ spAttachment* spSkeletonBinary_readAttachment(spSkeletonBinary* self, _dataInput
|
||||
_readVertices(self, input, SUB_CAST(spVertexAttachment, attachment), vertexCount);
|
||||
if (nonessential) readInt(input); /* Skip color. */
|
||||
spAttachmentLoader_configureAttachment(self->attachmentLoader, attachment);
|
||||
if (freeName) FREE(name);
|
||||
return attachment;
|
||||
}
|
||||
case SP_ATTACHMENT_MESH: {
|
||||
@ -717,6 +723,7 @@ spAttachment* spSkeletonBinary_readAttachment(spSkeletonBinary* self, _dataInput
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||||
mesh->height = 0;
|
||||
}
|
||||
spAttachmentLoader_configureAttachment(self->attachmentLoader, attachment);
|
||||
if (freeName) FREE(name);
|
||||
return attachment;
|
||||
}
|
||||
case SP_ATTACHMENT_LINKED_MESH: {
|
||||
@ -738,6 +745,7 @@ spAttachment* spSkeletonBinary_readAttachment(spSkeletonBinary* self, _dataInput
|
||||
mesh->height = readFloat(input) * self->scale;
|
||||
}
|
||||
_spSkeletonBinary_addLinkedMesh(self, mesh, skinName, slotIndex, parent);
|
||||
if (freeName) FREE(name);
|
||||
return attachment;
|
||||
}
|
||||
case SP_ATTACHMENT_PATH: {
|
||||
@ -755,10 +763,12 @@ spAttachment* spSkeletonBinary_readAttachment(spSkeletonBinary* self, _dataInput
|
||||
path->lengths[i] = readFloat(input) * self->scale;
|
||||
}
|
||||
if (nonessential) readInt(input); /* Skip color. */
|
||||
if (freeName) FREE(name);
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||||
return attachment;
|
||||
}
|
||||
}
|
||||
|
||||
if (freeName) FREE(name);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
@ -44,10 +44,6 @@ Scene* BatchingExample::scene () {
|
||||
bool BatchingExample::init () {
|
||||
if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
|
||||
|
||||
// To avoid the SkeletonBatch buffer from being resized, set this to the number of vertices ever rendered in one frame.
|
||||
// BatchingExample needs ~3200, but let's set it low to test the buffer resizing.
|
||||
SkeletonBatch::setBufferSize(512);
|
||||
|
||||
// Load the texture atlas.
|
||||
_atlas = spAtlas_createFromFile("spineboy.atlas", 0);
|
||||
CCASSERT(_atlas, "Error reading atlas file.");
|
||||
|
||||
@ -1,10 +1,10 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes Software License
|
||||
* Version 2.3
|
||||
*
|
||||
*
|
||||
* Copyright (c) 2013-2015, Esoteric Software
|
||||
* All rights reserved.
|
||||
*
|
||||
*
|
||||
* You are granted a perpetual, non-exclusive, non-sublicensable and
|
||||
* non-transferable license to use, install, execute and perform the Spine
|
||||
* Runtimes Software (the "Software") and derivative works solely for personal
|
||||
@ -16,7 +16,7 @@
|
||||
* or other intellectual property or proprietary rights notices on or in the
|
||||
* Software, including any copy thereof. Redistributions in binary or source
|
||||
* form must include this license and terms.
|
||||
*
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||||
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
@ -38,102 +38,72 @@ USING_NS_CC;
|
||||
using std::max;
|
||||
|
||||
namespace spine {
|
||||
|
||||
static SkeletonBatch* instance = nullptr;
|
||||
|
||||
void SkeletonBatch::setBufferSize (int vertexCount) {
|
||||
if (instance) delete instance;
|
||||
instance = new SkeletonBatch(vertexCount);
|
||||
}
|
||||
|
||||
SkeletonBatch* SkeletonBatch::getInstance () {
|
||||
if (!instance) instance = new SkeletonBatch(8192);
|
||||
return instance;
|
||||
}
|
||||
|
||||
void SkeletonBatch::destroyInstance () {
|
||||
if (instance) {
|
||||
delete instance;
|
||||
instance = nullptr;
|
||||
static SkeletonBatch* instance = nullptr;
|
||||
|
||||
SkeletonBatch* SkeletonBatch::getInstance () {
|
||||
if (!instance) instance = new SkeletonBatch();
|
||||
return instance;
|
||||
}
|
||||
}
|
||||
|
||||
SkeletonBatch::SkeletonBatch (int capacity) :
|
||||
_capacity(capacity), _position(0)
|
||||
{
|
||||
_buffer = new V3F_C4B_T2F[capacity];
|
||||
_firstCommand = new Command();
|
||||
_command = _firstCommand;
|
||||
|
||||
Director::getInstance()->getEventDispatcher()->addCustomEventListener(EVENT_AFTER_DRAW_RESET_POSITION, [this](EventCustom* eventCustom){
|
||||
this->update(0);
|
||||
});;
|
||||
}
|
||||
|
||||
SkeletonBatch::~SkeletonBatch () {
|
||||
Director::getInstance()->getEventDispatcher()->removeCustomEventListeners(EVENT_AFTER_DRAW_RESET_POSITION);
|
||||
|
||||
Command* command = _firstCommand;
|
||||
while (command) {
|
||||
Command* next = command->next;
|
||||
delete command;
|
||||
command = next;
|
||||
}
|
||||
|
||||
delete [] _buffer;
|
||||
}
|
||||
|
||||
void SkeletonBatch::update (float delta) {
|
||||
_position = 0;
|
||||
_command = _firstCommand;
|
||||
}
|
||||
|
||||
void SkeletonBatch::addCommand (cocos2d::Renderer* renderer, float globalZOrder, GLuint textureID, GLProgramState* glProgramState,
|
||||
BlendFunc blendFunc, const TrianglesCommand::Triangles& triangles, const Mat4& transform, uint32_t transformFlags
|
||||
) {
|
||||
if (_position + triangles.vertCount > _capacity) {
|
||||
int newCapacity = max(_capacity + _capacity / 2, _position + triangles.vertCount);
|
||||
V3F_C4B_T2F* newBuffer = new V3F_C4B_T2F[newCapacity];
|
||||
memcpy(newBuffer, _buffer, _position);
|
||||
|
||||
int newPosition = 0;
|
||||
Command* command = _firstCommand;
|
||||
while (newPosition < _position) {
|
||||
command->triangles->verts = newBuffer + newPosition;
|
||||
newPosition += command->triangles->vertCount;
|
||||
command = command->next;
|
||||
}
|
||||
|
||||
delete [] _buffer;
|
||||
_buffer = newBuffer;
|
||||
_capacity = newCapacity;
|
||||
}
|
||||
|
||||
memcpy(_buffer + _position, triangles.verts, sizeof(V3F_C4B_T2F) * triangles.vertCount);
|
||||
_command->triangles->verts = _buffer + _position;
|
||||
_position += triangles.vertCount;
|
||||
|
||||
_command->triangles->vertCount = triangles.vertCount;
|
||||
_command->triangles->indexCount = triangles.indexCount;
|
||||
_command->triangles->indices = triangles.indices;
|
||||
|
||||
_command->trianglesCommand->init(globalZOrder, textureID, glProgramState, blendFunc, *_command->triangles, transform, transformFlags);
|
||||
renderer->addCommand(_command->trianglesCommand);
|
||||
|
||||
if (!_command->next) _command->next = new Command();
|
||||
_command = _command->next;
|
||||
}
|
||||
|
||||
SkeletonBatch::Command::Command () :
|
||||
next(nullptr)
|
||||
{
|
||||
trianglesCommand = new TrianglesCommand();
|
||||
triangles = new TrianglesCommand::Triangles();
|
||||
}
|
||||
|
||||
SkeletonBatch::Command::~Command () {
|
||||
delete triangles;
|
||||
delete trianglesCommand;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void SkeletonBatch::destroyInstance () {
|
||||
if (instance) {
|
||||
delete instance;
|
||||
instance = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
SkeletonBatch::SkeletonBatch ()
|
||||
{
|
||||
_firstCommand = new Command();
|
||||
_command = _firstCommand;
|
||||
|
||||
Director::getInstance()->getEventDispatcher()->addCustomEventListener(EVENT_AFTER_DRAW_RESET_POSITION, [this](EventCustom* eventCustom){
|
||||
this->update(0);
|
||||
});;
|
||||
}
|
||||
|
||||
SkeletonBatch::~SkeletonBatch () {
|
||||
Director::getInstance()->getEventDispatcher()->removeCustomEventListeners(EVENT_AFTER_DRAW_RESET_POSITION);
|
||||
|
||||
Command* command = _firstCommand;
|
||||
while (command) {
|
||||
Command* next = command->next;
|
||||
delete command;
|
||||
command = next;
|
||||
}
|
||||
}
|
||||
|
||||
void SkeletonBatch::update (float delta) {
|
||||
_command = _firstCommand;
|
||||
}
|
||||
|
||||
void SkeletonBatch::addCommand (cocos2d::Renderer* renderer, float globalZOrder, GLuint textureID, GLProgramState* glProgramState,
|
||||
BlendFunc blendFunc, const TrianglesCommand::Triangles& triangles, const Mat4& transform, uint32_t transformFlags
|
||||
) {
|
||||
_command->triangles->verts = triangles.verts;
|
||||
|
||||
_command->triangles->vertCount = triangles.vertCount;
|
||||
_command->triangles->indexCount = triangles.indexCount;
|
||||
_command->triangles->indices = triangles.indices;
|
||||
|
||||
_command->trianglesCommand->init(globalZOrder, textureID, glProgramState, blendFunc, *_command->triangles, transform);
|
||||
renderer->addCommand(_command->trianglesCommand);
|
||||
|
||||
if (!_command->next) _command->next = new Command();
|
||||
_command = _command->next;
|
||||
}
|
||||
|
||||
SkeletonBatch::Command::Command () :
|
||||
next(nullptr)
|
||||
{
|
||||
trianglesCommand = new TrianglesCommand();
|
||||
triangles = new TrianglesCommand::Triangles();
|
||||
}
|
||||
|
||||
SkeletonBatch::Command::~Command () {
|
||||
delete triangles;
|
||||
delete trianglesCommand;
|
||||
}
|
||||
|
||||
}
|
||||
@ -1,10 +1,10 @@
|
||||
/******************************************************************************
|
||||
* Spine Runtimes Software License
|
||||
* Version 2.3
|
||||
*
|
||||
*
|
||||
* Copyright (c) 2013-2015, Esoteric Software
|
||||
* All rights reserved.
|
||||
*
|
||||
*
|
||||
* You are granted a perpetual, non-exclusive, non-sublicensable and
|
||||
* non-transferable license to use, install, execute and perform the Spine
|
||||
* Runtimes Software (the "Software") and derivative works solely for personal
|
||||
@ -16,7 +16,7 @@
|
||||
* or other intellectual property or proprietary rights notices on or in the
|
||||
* Software, including any copy thereof. Redistributions in binary or source
|
||||
* form must include this license and terms.
|
||||
*
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
||||
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
|
||||
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
|
||||
@ -36,45 +36,36 @@
|
||||
#include "cocos2d.h"
|
||||
|
||||
namespace spine {
|
||||
|
||||
class SkeletonBatch {
|
||||
public:
|
||||
/* Sets the max number of vertices that can be drawn in a single frame. The buffer will grow automatically as needed, but
|
||||
* setting it to the appropriate is more efficient. Best to call before getInstance is called for the first time. Default is
|
||||
* 8192. */
|
||||
static void setBufferSize (int vertexCount);
|
||||
|
||||
static SkeletonBatch* getInstance ();
|
||||
|
||||
static void destroyInstance ();
|
||||
|
||||
void update (float delta);
|
||||
|
||||
void addCommand (cocos2d::Renderer* renderer, float globalOrder, GLuint textureID, cocos2d::GLProgramState* glProgramState,
|
||||
cocos2d::BlendFunc blendType, const cocos2d::TrianglesCommand:: Triangles& triangles, const cocos2d::Mat4& mv, uint32_t flags);
|
||||
|
||||
protected:
|
||||
SkeletonBatch (int capacity);
|
||||
virtual ~SkeletonBatch ();
|
||||
|
||||
cocos2d::V3F_C4B_T2F* _buffer;
|
||||
int _capacity;
|
||||
int _position;
|
||||
|
||||
class Command {
|
||||
public:
|
||||
Command ();
|
||||
virtual ~Command ();
|
||||
|
||||
cocos2d::TrianglesCommand* trianglesCommand;
|
||||
cocos2d::TrianglesCommand::Triangles* triangles;
|
||||
Command* next;
|
||||
};
|
||||
|
||||
Command* _firstCommand;
|
||||
Command* _command;
|
||||
};
|
||||
|
||||
class SkeletonBatch {
|
||||
public:
|
||||
static SkeletonBatch* getInstance ();
|
||||
|
||||
static void destroyInstance ();
|
||||
|
||||
void update (float delta);
|
||||
|
||||
void addCommand (cocos2d::Renderer* renderer, float globalOrder, GLuint textureID, cocos2d::GLProgramState* glProgramState,
|
||||
cocos2d::BlendFunc blendType, const cocos2d::TrianglesCommand:: Triangles& triangles, const cocos2d::Mat4& mv, uint32_t flags);
|
||||
|
||||
protected:
|
||||
SkeletonBatch ();
|
||||
virtual ~SkeletonBatch ();
|
||||
|
||||
class Command {
|
||||
public:
|
||||
Command ();
|
||||
virtual ~Command ();
|
||||
|
||||
cocos2d::TrianglesCommand* trianglesCommand;
|
||||
cocos2d::TrianglesCommand::Triangles* triangles;
|
||||
Command* next;
|
||||
};
|
||||
|
||||
Command* _firstCommand;
|
||||
Command* _command;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // SPINE_SKELETONBATCH_H_
|
||||
#endif // SPINE_SKELETONBATCH_H_
|
||||
@ -29,6 +29,7 @@
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
||||
//#define BAKE_ALL_BUTTON
|
||||
//#define REGION_BAKING_MESH
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
@ -44,8 +45,6 @@ namespace Spine.Unity.Editor {
|
||||
public class AtlasAssetInspector : UnityEditor.Editor {
|
||||
private SerializedProperty atlasFile, materials;
|
||||
private AtlasAsset atlasAsset;
|
||||
private List<bool> baked;
|
||||
private List<GameObject> bakedObjects;
|
||||
|
||||
void OnEnable () {
|
||||
SpineEditorUtilities.ConfirmInitialization();
|
||||
@ -53,8 +52,14 @@ namespace Spine.Unity.Editor {
|
||||
materials = serializedObject.FindProperty("materials");
|
||||
materials.isExpanded = true;
|
||||
atlasAsset = (AtlasAsset)target;
|
||||
#if REGION_BAKING_MESH
|
||||
UpdateBakedList();
|
||||
#endif
|
||||
}
|
||||
|
||||
#if REGION_BAKING_MESH
|
||||
private List<bool> baked;
|
||||
private List<GameObject> bakedObjects;
|
||||
|
||||
void UpdateBakedList () {
|
||||
AtlasAsset asset = (AtlasAsset)target;
|
||||
@ -78,13 +83,73 @@ namespace Spine.Unity.Editor {
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
static public void UpdateSpriteSlices (Texture texture, Atlas atlas) {
|
||||
string texturePath = AssetDatabase.GetAssetPath(texture.GetInstanceID());
|
||||
var t = (TextureImporter)TextureImporter.GetAtPath(texturePath);
|
||||
t.spriteImportMode = SpriteImportMode.Multiple;
|
||||
var spriteSheet = t.spritesheet;
|
||||
var sprites = new List<SpriteMetaData>(spriteSheet);
|
||||
|
||||
FieldInfo field = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.NonPublic);
|
||||
var regions = (List<AtlasRegion>)field.GetValue(atlas);
|
||||
int textureHeight = texture.height;
|
||||
char[] FilenameDelimiter = {'.'};
|
||||
int updatedCount = 0;
|
||||
int addedCount = 0;
|
||||
|
||||
foreach (var r in regions) {
|
||||
int width, height;
|
||||
if (r.rotate) {
|
||||
width = r.height;
|
||||
height = r.width;
|
||||
} else {
|
||||
width = r.width;
|
||||
height = r.height;
|
||||
}
|
||||
|
||||
int x = r.x;
|
||||
int y = textureHeight - height - r.y;
|
||||
|
||||
string pageName = r.page.name.Split(FilenameDelimiter, StringSplitOptions.RemoveEmptyEntries)[0];
|
||||
string textureName = texture.name;
|
||||
bool pageMatch = string.Equals(pageName, textureName,StringComparison.Ordinal);
|
||||
int spriteIndex = pageMatch ? sprites.FindIndex(
|
||||
(s) => string.Equals(s.name, r.name, StringComparison.Ordinal)
|
||||
) : -1;
|
||||
bool matchFound = spriteIndex >= 0;
|
||||
|
||||
if (matchFound) {
|
||||
var s = sprites[spriteIndex];
|
||||
s.rect = new Rect(x, y, width, height);
|
||||
sprites[spriteIndex] = s;
|
||||
updatedCount++;
|
||||
} else {
|
||||
if (pageMatch) {
|
||||
sprites.Add(new SpriteMetaData {
|
||||
name = r.name,
|
||||
pivot = new Vector2(0.5f, 0.5f),
|
||||
rect = new Rect(x, y, width, height)
|
||||
});
|
||||
addedCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
t.spritesheet = sprites.ToArray();
|
||||
EditorUtility.SetDirty(t);
|
||||
AssetDatabase.ImportAsset(texturePath, ImportAssetOptions.ForceUpdate);
|
||||
EditorGUIUtility.PingObject(texture);
|
||||
Debug.Log(string.Format("Applied sprite slices to {2}. {0} added. {1} updated.", addedCount, updatedCount, texture.name));
|
||||
}
|
||||
|
||||
override public void OnInspectorGUI () {
|
||||
serializedObject.Update();
|
||||
AtlasAsset asset = (AtlasAsset)target;
|
||||
|
||||
atlasAsset = atlasAsset ?? (AtlasAsset)target;
|
||||
EditorGUI.BeginChangeCheck();
|
||||
EditorGUILayout.PropertyField(atlasFile);
|
||||
|
||||
EditorGUILayout.PropertyField(materials, true);
|
||||
if (EditorGUI.EndChangeCheck())
|
||||
serializedObject.ApplyModifiedProperties();
|
||||
@ -103,6 +168,22 @@ namespace Spine.Unity.Editor {
|
||||
}
|
||||
}
|
||||
|
||||
if (atlasFile.objectReferenceValue != null) {
|
||||
if (GUILayout.Button(
|
||||
new GUIContent(
|
||||
"Apply Regions as Texture Sprite Slices",
|
||||
"Adds Sprite slices to atlas texture(s). " +
|
||||
"Updates existing slices if ones with matching names exist. \n\n" +
|
||||
"If your atlas was exported with Premultiply Alpha, " +
|
||||
"your SpriteRenderer should use the generated Spine _Material asset (or any Material with a PMA shader) instead of Sprites-Default.")
|
||||
, GUILayout.Height(70f))) {
|
||||
var atlas = atlasAsset.GetAtlas();
|
||||
foreach (var m in atlasAsset.materials)
|
||||
UpdateSpriteSlices(m.mainTexture, atlas);
|
||||
}
|
||||
}
|
||||
|
||||
#if REGION_BAKING_MESH
|
||||
if (atlasFile.objectReferenceValue != null) {
|
||||
Atlas atlas = asset.GetAtlas();
|
||||
FieldInfo field = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.NonPublic);
|
||||
@ -206,13 +287,14 @@ namespace Spine.Unity.Editor {
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
if (serializedObject.ApplyModifiedProperties() ||
|
||||
(UnityEngine.Event.current.type == EventType.ValidateCommand && UnityEngine.Event.current.commandName == "UndoRedoPerformed")
|
||||
) {
|
||||
asset.Reset();
|
||||
atlasAsset.Reset();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user