Merge remote-tracking branch 'origin/master'

This commit is contained in:
NathanSweet 2016-09-13 08:39:58 +02:00
commit 8314fb915d
5 changed files with 202 additions and 153 deletions

View File

@ -656,7 +656,11 @@ spAttachment* spSkeletonBinary_readAttachment(spSkeletonBinary* self, _dataInput
int i;
spAttachmentType type;
const char* name = readString(input);
if (!name) MALLOC_STR(name, attachmentName);
int freeName = name != 0;
if (!name) {
freeName = 0;
MALLOC_STR(name, attachmentName);
}
type = (spAttachmentType)readByte(input);
@ -680,6 +684,7 @@ spAttachment* spSkeletonBinary_readAttachment(spSkeletonBinary* self, _dataInput
readColor(input, &region->r, &region->g, &region->b, &region->a);
spRegionAttachment_updateOffset(region);
spAttachmentLoader_configureAttachment(self->attachmentLoader, attachment);
if (freeName) FREE(name);
return attachment;
}
case SP_ATTACHMENT_BOUNDING_BOX: {
@ -689,6 +694,7 @@ spAttachment* spSkeletonBinary_readAttachment(spSkeletonBinary* self, _dataInput
_readVertices(self, input, SUB_CAST(spVertexAttachment, attachment), vertexCount);
if (nonessential) readInt(input); /* Skip color. */
spAttachmentLoader_configureAttachment(self->attachmentLoader, attachment);
if (freeName) FREE(name);
return attachment;
}
case SP_ATTACHMENT_MESH: {
@ -717,6 +723,7 @@ spAttachment* spSkeletonBinary_readAttachment(spSkeletonBinary* self, _dataInput
mesh->height = 0;
}
spAttachmentLoader_configureAttachment(self->attachmentLoader, attachment);
if (freeName) FREE(name);
return attachment;
}
case SP_ATTACHMENT_LINKED_MESH: {
@ -738,6 +745,7 @@ spAttachment* spSkeletonBinary_readAttachment(spSkeletonBinary* self, _dataInput
mesh->height = readFloat(input) * self->scale;
}
_spSkeletonBinary_addLinkedMesh(self, mesh, skinName, slotIndex, parent);
if (freeName) FREE(name);
return attachment;
}
case SP_ATTACHMENT_PATH: {
@ -755,10 +763,12 @@ spAttachment* spSkeletonBinary_readAttachment(spSkeletonBinary* self, _dataInput
path->lengths[i] = readFloat(input) * self->scale;
}
if (nonessential) readInt(input); /* Skip color. */
if (freeName) FREE(name);
return attachment;
}
}
if (freeName) FREE(name);
return 0;
}

View File

@ -44,10 +44,6 @@ Scene* BatchingExample::scene () {
bool BatchingExample::init () {
if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
// To avoid the SkeletonBatch buffer from being resized, set this to the number of vertices ever rendered in one frame.
// BatchingExample needs ~3200, but let's set it low to test the buffer resizing.
SkeletonBatch::setBufferSize(512);
// Load the texture atlas.
_atlas = spAtlas_createFromFile("spineboy.atlas", 0);
CCASSERT(_atlas, "Error reading atlas file.");

View File

@ -1,10 +1,10 @@
/******************************************************************************
* Spine Runtimes Software License
* Version 2.3
*
*
* Copyright (c) 2013-2015, Esoteric Software
* All rights reserved.
*
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to use, install, execute and perform the Spine
* Runtimes Software (the "Software") and derivative works solely for personal
@ -16,7 +16,7 @@
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
@ -38,102 +38,72 @@ USING_NS_CC;
using std::max;
namespace spine {
static SkeletonBatch* instance = nullptr;
void SkeletonBatch::setBufferSize (int vertexCount) {
if (instance) delete instance;
instance = new SkeletonBatch(vertexCount);
}
SkeletonBatch* SkeletonBatch::getInstance () {
if (!instance) instance = new SkeletonBatch(8192);
return instance;
}
void SkeletonBatch::destroyInstance () {
if (instance) {
delete instance;
instance = nullptr;
static SkeletonBatch* instance = nullptr;
SkeletonBatch* SkeletonBatch::getInstance () {
if (!instance) instance = new SkeletonBatch();
return instance;
}
}
SkeletonBatch::SkeletonBatch (int capacity) :
_capacity(capacity), _position(0)
{
_buffer = new V3F_C4B_T2F[capacity];
_firstCommand = new Command();
_command = _firstCommand;
Director::getInstance()->getEventDispatcher()->addCustomEventListener(EVENT_AFTER_DRAW_RESET_POSITION, [this](EventCustom* eventCustom){
this->update(0);
});;
}
SkeletonBatch::~SkeletonBatch () {
Director::getInstance()->getEventDispatcher()->removeCustomEventListeners(EVENT_AFTER_DRAW_RESET_POSITION);
Command* command = _firstCommand;
while (command) {
Command* next = command->next;
delete command;
command = next;
}
delete [] _buffer;
}
void SkeletonBatch::update (float delta) {
_position = 0;
_command = _firstCommand;
}
void SkeletonBatch::addCommand (cocos2d::Renderer* renderer, float globalZOrder, GLuint textureID, GLProgramState* glProgramState,
BlendFunc blendFunc, const TrianglesCommand::Triangles& triangles, const Mat4& transform, uint32_t transformFlags
) {
if (_position + triangles.vertCount > _capacity) {
int newCapacity = max(_capacity + _capacity / 2, _position + triangles.vertCount);
V3F_C4B_T2F* newBuffer = new V3F_C4B_T2F[newCapacity];
memcpy(newBuffer, _buffer, _position);
int newPosition = 0;
Command* command = _firstCommand;
while (newPosition < _position) {
command->triangles->verts = newBuffer + newPosition;
newPosition += command->triangles->vertCount;
command = command->next;
}
delete [] _buffer;
_buffer = newBuffer;
_capacity = newCapacity;
}
memcpy(_buffer + _position, triangles.verts, sizeof(V3F_C4B_T2F) * triangles.vertCount);
_command->triangles->verts = _buffer + _position;
_position += triangles.vertCount;
_command->triangles->vertCount = triangles.vertCount;
_command->triangles->indexCount = triangles.indexCount;
_command->triangles->indices = triangles.indices;
_command->trianglesCommand->init(globalZOrder, textureID, glProgramState, blendFunc, *_command->triangles, transform, transformFlags);
renderer->addCommand(_command->trianglesCommand);
if (!_command->next) _command->next = new Command();
_command = _command->next;
}
SkeletonBatch::Command::Command () :
next(nullptr)
{
trianglesCommand = new TrianglesCommand();
triangles = new TrianglesCommand::Triangles();
}
SkeletonBatch::Command::~Command () {
delete triangles;
delete trianglesCommand;
}
}
void SkeletonBatch::destroyInstance () {
if (instance) {
delete instance;
instance = nullptr;
}
}
SkeletonBatch::SkeletonBatch ()
{
_firstCommand = new Command();
_command = _firstCommand;
Director::getInstance()->getEventDispatcher()->addCustomEventListener(EVENT_AFTER_DRAW_RESET_POSITION, [this](EventCustom* eventCustom){
this->update(0);
});;
}
SkeletonBatch::~SkeletonBatch () {
Director::getInstance()->getEventDispatcher()->removeCustomEventListeners(EVENT_AFTER_DRAW_RESET_POSITION);
Command* command = _firstCommand;
while (command) {
Command* next = command->next;
delete command;
command = next;
}
}
void SkeletonBatch::update (float delta) {
_command = _firstCommand;
}
void SkeletonBatch::addCommand (cocos2d::Renderer* renderer, float globalZOrder, GLuint textureID, GLProgramState* glProgramState,
BlendFunc blendFunc, const TrianglesCommand::Triangles& triangles, const Mat4& transform, uint32_t transformFlags
) {
_command->triangles->verts = triangles.verts;
_command->triangles->vertCount = triangles.vertCount;
_command->triangles->indexCount = triangles.indexCount;
_command->triangles->indices = triangles.indices;
_command->trianglesCommand->init(globalZOrder, textureID, glProgramState, blendFunc, *_command->triangles, transform);
renderer->addCommand(_command->trianglesCommand);
if (!_command->next) _command->next = new Command();
_command = _command->next;
}
SkeletonBatch::Command::Command () :
next(nullptr)
{
trianglesCommand = new TrianglesCommand();
triangles = new TrianglesCommand::Triangles();
}
SkeletonBatch::Command::~Command () {
delete triangles;
delete trianglesCommand;
}
}

View File

@ -1,10 +1,10 @@
/******************************************************************************
* Spine Runtimes Software License
* Version 2.3
*
*
* Copyright (c) 2013-2015, Esoteric Software
* All rights reserved.
*
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to use, install, execute and perform the Spine
* Runtimes Software (the "Software") and derivative works solely for personal
@ -16,7 +16,7 @@
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
@ -36,45 +36,36 @@
#include "cocos2d.h"
namespace spine {
class SkeletonBatch {
public:
/* Sets the max number of vertices that can be drawn in a single frame. The buffer will grow automatically as needed, but
* setting it to the appropriate is more efficient. Best to call before getInstance is called for the first time. Default is
* 8192. */
static void setBufferSize (int vertexCount);
static SkeletonBatch* getInstance ();
static void destroyInstance ();
void update (float delta);
void addCommand (cocos2d::Renderer* renderer, float globalOrder, GLuint textureID, cocos2d::GLProgramState* glProgramState,
cocos2d::BlendFunc blendType, const cocos2d::TrianglesCommand:: Triangles& triangles, const cocos2d::Mat4& mv, uint32_t flags);
protected:
SkeletonBatch (int capacity);
virtual ~SkeletonBatch ();
cocos2d::V3F_C4B_T2F* _buffer;
int _capacity;
int _position;
class Command {
public:
Command ();
virtual ~Command ();
cocos2d::TrianglesCommand* trianglesCommand;
cocos2d::TrianglesCommand::Triangles* triangles;
Command* next;
};
Command* _firstCommand;
Command* _command;
};
class SkeletonBatch {
public:
static SkeletonBatch* getInstance ();
static void destroyInstance ();
void update (float delta);
void addCommand (cocos2d::Renderer* renderer, float globalOrder, GLuint textureID, cocos2d::GLProgramState* glProgramState,
cocos2d::BlendFunc blendType, const cocos2d::TrianglesCommand:: Triangles& triangles, const cocos2d::Mat4& mv, uint32_t flags);
protected:
SkeletonBatch ();
virtual ~SkeletonBatch ();
class Command {
public:
Command ();
virtual ~Command ();
cocos2d::TrianglesCommand* trianglesCommand;
cocos2d::TrianglesCommand::Triangles* triangles;
Command* next;
};
Command* _firstCommand;
Command* _command;
};
}
#endif // SPINE_SKELETONBATCH_H_
#endif // SPINE_SKELETONBATCH_H_

View File

@ -29,6 +29,7 @@
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
//#define BAKE_ALL_BUTTON
//#define REGION_BAKING_MESH
using System;
using System.Collections.Generic;
@ -44,8 +45,6 @@ namespace Spine.Unity.Editor {
public class AtlasAssetInspector : UnityEditor.Editor {
private SerializedProperty atlasFile, materials;
private AtlasAsset atlasAsset;
private List<bool> baked;
private List<GameObject> bakedObjects;
void OnEnable () {
SpineEditorUtilities.ConfirmInitialization();
@ -53,8 +52,14 @@ namespace Spine.Unity.Editor {
materials = serializedObject.FindProperty("materials");
materials.isExpanded = true;
atlasAsset = (AtlasAsset)target;
#if REGION_BAKING_MESH
UpdateBakedList();
#endif
}
#if REGION_BAKING_MESH
private List<bool> baked;
private List<GameObject> bakedObjects;
void UpdateBakedList () {
AtlasAsset asset = (AtlasAsset)target;
@ -78,13 +83,73 @@ namespace Spine.Unity.Editor {
}
}
}
#endif
static public void UpdateSpriteSlices (Texture texture, Atlas atlas) {
string texturePath = AssetDatabase.GetAssetPath(texture.GetInstanceID());
var t = (TextureImporter)TextureImporter.GetAtPath(texturePath);
t.spriteImportMode = SpriteImportMode.Multiple;
var spriteSheet = t.spritesheet;
var sprites = new List<SpriteMetaData>(spriteSheet);
FieldInfo field = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.NonPublic);
var regions = (List<AtlasRegion>)field.GetValue(atlas);
int textureHeight = texture.height;
char[] FilenameDelimiter = {'.'};
int updatedCount = 0;
int addedCount = 0;
foreach (var r in regions) {
int width, height;
if (r.rotate) {
width = r.height;
height = r.width;
} else {
width = r.width;
height = r.height;
}
int x = r.x;
int y = textureHeight - height - r.y;
string pageName = r.page.name.Split(FilenameDelimiter, StringSplitOptions.RemoveEmptyEntries)[0];
string textureName = texture.name;
bool pageMatch = string.Equals(pageName, textureName,StringComparison.Ordinal);
int spriteIndex = pageMatch ? sprites.FindIndex(
(s) => string.Equals(s.name, r.name, StringComparison.Ordinal)
) : -1;
bool matchFound = spriteIndex >= 0;
if (matchFound) {
var s = sprites[spriteIndex];
s.rect = new Rect(x, y, width, height);
sprites[spriteIndex] = s;
updatedCount++;
} else {
if (pageMatch) {
sprites.Add(new SpriteMetaData {
name = r.name,
pivot = new Vector2(0.5f, 0.5f),
rect = new Rect(x, y, width, height)
});
addedCount++;
}
}
}
t.spritesheet = sprites.ToArray();
EditorUtility.SetDirty(t);
AssetDatabase.ImportAsset(texturePath, ImportAssetOptions.ForceUpdate);
EditorGUIUtility.PingObject(texture);
Debug.Log(string.Format("Applied sprite slices to {2}. {0} added. {1} updated.", addedCount, updatedCount, texture.name));
}
override public void OnInspectorGUI () {
serializedObject.Update();
AtlasAsset asset = (AtlasAsset)target;
atlasAsset = atlasAsset ?? (AtlasAsset)target;
EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(atlasFile);
EditorGUILayout.PropertyField(materials, true);
if (EditorGUI.EndChangeCheck())
serializedObject.ApplyModifiedProperties();
@ -103,6 +168,22 @@ namespace Spine.Unity.Editor {
}
}
if (atlasFile.objectReferenceValue != null) {
if (GUILayout.Button(
new GUIContent(
"Apply Regions as Texture Sprite Slices",
"Adds Sprite slices to atlas texture(s). " +
"Updates existing slices if ones with matching names exist. \n\n" +
"If your atlas was exported with Premultiply Alpha, " +
"your SpriteRenderer should use the generated Spine _Material asset (or any Material with a PMA shader) instead of Sprites-Default.")
, GUILayout.Height(70f))) {
var atlas = atlasAsset.GetAtlas();
foreach (var m in atlasAsset.materials)
UpdateSpriteSlices(m.mainTexture, atlas);
}
}
#if REGION_BAKING_MESH
if (atlasFile.objectReferenceValue != null) {
Atlas atlas = asset.GetAtlas();
FieldInfo field = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.NonPublic);
@ -206,13 +287,14 @@ namespace Spine.Unity.Editor {
}
#endif
}
#endif
if (serializedObject.ApplyModifiedProperties() ||
(UnityEngine.Event.current.type == EventType.ValidateCommand && UnityEngine.Event.current.commandName == "UndoRedoPerformed")
) {
asset.Reset();
atlasAsset.Reset();
}
}
}