Merge remote-tracking branch 'origin/master'

This commit is contained in:
NathanSweet 2016-09-13 08:39:58 +02:00
commit 8314fb915d
5 changed files with 202 additions and 153 deletions

View File

@ -656,7 +656,11 @@ spAttachment* spSkeletonBinary_readAttachment(spSkeletonBinary* self, _dataInput
int i; int i;
spAttachmentType type; spAttachmentType type;
const char* name = readString(input); const char* name = readString(input);
if (!name) MALLOC_STR(name, attachmentName); int freeName = name != 0;
if (!name) {
freeName = 0;
MALLOC_STR(name, attachmentName);
}
type = (spAttachmentType)readByte(input); type = (spAttachmentType)readByte(input);
@ -680,6 +684,7 @@ spAttachment* spSkeletonBinary_readAttachment(spSkeletonBinary* self, _dataInput
readColor(input, &region->r, &region->g, &region->b, &region->a); readColor(input, &region->r, &region->g, &region->b, &region->a);
spRegionAttachment_updateOffset(region); spRegionAttachment_updateOffset(region);
spAttachmentLoader_configureAttachment(self->attachmentLoader, attachment); spAttachmentLoader_configureAttachment(self->attachmentLoader, attachment);
if (freeName) FREE(name);
return attachment; return attachment;
} }
case SP_ATTACHMENT_BOUNDING_BOX: { case SP_ATTACHMENT_BOUNDING_BOX: {
@ -689,6 +694,7 @@ spAttachment* spSkeletonBinary_readAttachment(spSkeletonBinary* self, _dataInput
_readVertices(self, input, SUB_CAST(spVertexAttachment, attachment), vertexCount); _readVertices(self, input, SUB_CAST(spVertexAttachment, attachment), vertexCount);
if (nonessential) readInt(input); /* Skip color. */ if (nonessential) readInt(input); /* Skip color. */
spAttachmentLoader_configureAttachment(self->attachmentLoader, attachment); spAttachmentLoader_configureAttachment(self->attachmentLoader, attachment);
if (freeName) FREE(name);
return attachment; return attachment;
} }
case SP_ATTACHMENT_MESH: { case SP_ATTACHMENT_MESH: {
@ -717,6 +723,7 @@ spAttachment* spSkeletonBinary_readAttachment(spSkeletonBinary* self, _dataInput
mesh->height = 0; mesh->height = 0;
} }
spAttachmentLoader_configureAttachment(self->attachmentLoader, attachment); spAttachmentLoader_configureAttachment(self->attachmentLoader, attachment);
if (freeName) FREE(name);
return attachment; return attachment;
} }
case SP_ATTACHMENT_LINKED_MESH: { case SP_ATTACHMENT_LINKED_MESH: {
@ -738,6 +745,7 @@ spAttachment* spSkeletonBinary_readAttachment(spSkeletonBinary* self, _dataInput
mesh->height = readFloat(input) * self->scale; mesh->height = readFloat(input) * self->scale;
} }
_spSkeletonBinary_addLinkedMesh(self, mesh, skinName, slotIndex, parent); _spSkeletonBinary_addLinkedMesh(self, mesh, skinName, slotIndex, parent);
if (freeName) FREE(name);
return attachment; return attachment;
} }
case SP_ATTACHMENT_PATH: { case SP_ATTACHMENT_PATH: {
@ -755,10 +763,12 @@ spAttachment* spSkeletonBinary_readAttachment(spSkeletonBinary* self, _dataInput
path->lengths[i] = readFloat(input) * self->scale; path->lengths[i] = readFloat(input) * self->scale;
} }
if (nonessential) readInt(input); /* Skip color. */ if (nonessential) readInt(input); /* Skip color. */
if (freeName) FREE(name);
return attachment; return attachment;
} }
} }
if (freeName) FREE(name);
return 0; return 0;
} }

View File

@ -44,10 +44,6 @@ Scene* BatchingExample::scene () {
bool BatchingExample::init () { bool BatchingExample::init () {
if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false; if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
// To avoid the SkeletonBatch buffer from being resized, set this to the number of vertices ever rendered in one frame.
// BatchingExample needs ~3200, but let's set it low to test the buffer resizing.
SkeletonBatch::setBufferSize(512);
// Load the texture atlas. // Load the texture atlas.
_atlas = spAtlas_createFromFile("spineboy.atlas", 0); _atlas = spAtlas_createFromFile("spineboy.atlas", 0);
CCASSERT(_atlas, "Error reading atlas file."); CCASSERT(_atlas, "Error reading atlas file.");

View File

@ -1,10 +1,10 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes Software License * Spine Runtimes Software License
* Version 2.3 * Version 2.3
* *
* Copyright (c) 2013-2015, Esoteric Software * Copyright (c) 2013-2015, Esoteric Software
* All rights reserved. * All rights reserved.
* *
* You are granted a perpetual, non-exclusive, non-sublicensable and * You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to use, install, execute and perform the Spine * non-transferable license to use, install, execute and perform the Spine
* Runtimes Software (the "Software") and derivative works solely for personal * Runtimes Software (the "Software") and derivative works solely for personal
@ -16,7 +16,7 @@
* or other intellectual property or proprietary rights notices on or in the * or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source * Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms. * form must include this license and terms.
* *
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
@ -38,102 +38,72 @@ USING_NS_CC;
using std::max; using std::max;
namespace spine { namespace spine {
static SkeletonBatch* instance = nullptr;
void SkeletonBatch::setBufferSize (int vertexCount) {
if (instance) delete instance;
instance = new SkeletonBatch(vertexCount);
}
SkeletonBatch* SkeletonBatch::getInstance () {
if (!instance) instance = new SkeletonBatch(8192);
return instance;
}
void SkeletonBatch::destroyInstance () { static SkeletonBatch* instance = nullptr;
if (instance) {
delete instance; SkeletonBatch* SkeletonBatch::getInstance () {
instance = nullptr; if (!instance) instance = new SkeletonBatch();
return instance;
} }
}
void SkeletonBatch::destroyInstance () {
SkeletonBatch::SkeletonBatch (int capacity) : if (instance) {
_capacity(capacity), _position(0) delete instance;
{ instance = nullptr;
_buffer = new V3F_C4B_T2F[capacity]; }
_firstCommand = new Command(); }
_command = _firstCommand;
SkeletonBatch::SkeletonBatch ()
Director::getInstance()->getEventDispatcher()->addCustomEventListener(EVENT_AFTER_DRAW_RESET_POSITION, [this](EventCustom* eventCustom){ {
this->update(0); _firstCommand = new Command();
});; _command = _firstCommand;
}
Director::getInstance()->getEventDispatcher()->addCustomEventListener(EVENT_AFTER_DRAW_RESET_POSITION, [this](EventCustom* eventCustom){
SkeletonBatch::~SkeletonBatch () { this->update(0);
Director::getInstance()->getEventDispatcher()->removeCustomEventListeners(EVENT_AFTER_DRAW_RESET_POSITION); });;
}
Command* command = _firstCommand;
while (command) { SkeletonBatch::~SkeletonBatch () {
Command* next = command->next; Director::getInstance()->getEventDispatcher()->removeCustomEventListeners(EVENT_AFTER_DRAW_RESET_POSITION);
delete command;
command = next; Command* command = _firstCommand;
} while (command) {
Command* next = command->next;
delete [] _buffer; delete command;
} command = next;
}
void SkeletonBatch::update (float delta) { }
_position = 0;
_command = _firstCommand; void SkeletonBatch::update (float delta) {
} _command = _firstCommand;
}
void SkeletonBatch::addCommand (cocos2d::Renderer* renderer, float globalZOrder, GLuint textureID, GLProgramState* glProgramState,
BlendFunc blendFunc, const TrianglesCommand::Triangles& triangles, const Mat4& transform, uint32_t transformFlags void SkeletonBatch::addCommand (cocos2d::Renderer* renderer, float globalZOrder, GLuint textureID, GLProgramState* glProgramState,
) { BlendFunc blendFunc, const TrianglesCommand::Triangles& triangles, const Mat4& transform, uint32_t transformFlags
if (_position + triangles.vertCount > _capacity) { ) {
int newCapacity = max(_capacity + _capacity / 2, _position + triangles.vertCount); _command->triangles->verts = triangles.verts;
V3F_C4B_T2F* newBuffer = new V3F_C4B_T2F[newCapacity];
memcpy(newBuffer, _buffer, _position); _command->triangles->vertCount = triangles.vertCount;
_command->triangles->indexCount = triangles.indexCount;
int newPosition = 0; _command->triangles->indices = triangles.indices;
Command* command = _firstCommand;
while (newPosition < _position) { _command->trianglesCommand->init(globalZOrder, textureID, glProgramState, blendFunc, *_command->triangles, transform);
command->triangles->verts = newBuffer + newPosition; renderer->addCommand(_command->trianglesCommand);
newPosition += command->triangles->vertCount;
command = command->next; if (!_command->next) _command->next = new Command();
} _command = _command->next;
}
delete [] _buffer;
_buffer = newBuffer; SkeletonBatch::Command::Command () :
_capacity = newCapacity; next(nullptr)
} {
trianglesCommand = new TrianglesCommand();
memcpy(_buffer + _position, triangles.verts, sizeof(V3F_C4B_T2F) * triangles.vertCount); triangles = new TrianglesCommand::Triangles();
_command->triangles->verts = _buffer + _position; }
_position += triangles.vertCount;
SkeletonBatch::Command::~Command () {
_command->triangles->vertCount = triangles.vertCount; delete triangles;
_command->triangles->indexCount = triangles.indexCount; delete trianglesCommand;
_command->triangles->indices = triangles.indices; }
_command->trianglesCommand->init(globalZOrder, textureID, glProgramState, blendFunc, *_command->triangles, transform, transformFlags); }
renderer->addCommand(_command->trianglesCommand);
if (!_command->next) _command->next = new Command();
_command = _command->next;
}
SkeletonBatch::Command::Command () :
next(nullptr)
{
trianglesCommand = new TrianglesCommand();
triangles = new TrianglesCommand::Triangles();
}
SkeletonBatch::Command::~Command () {
delete triangles;
delete trianglesCommand;
}
}

View File

@ -1,10 +1,10 @@
/****************************************************************************** /******************************************************************************
* Spine Runtimes Software License * Spine Runtimes Software License
* Version 2.3 * Version 2.3
* *
* Copyright (c) 2013-2015, Esoteric Software * Copyright (c) 2013-2015, Esoteric Software
* All rights reserved. * All rights reserved.
* *
* You are granted a perpetual, non-exclusive, non-sublicensable and * You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to use, install, execute and perform the Spine * non-transferable license to use, install, execute and perform the Spine
* Runtimes Software (the "Software") and derivative works solely for personal * Runtimes Software (the "Software") and derivative works solely for personal
@ -16,7 +16,7 @@
* or other intellectual property or proprietary rights notices on or in the * or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source * Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms. * form must include this license and terms.
* *
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
@ -36,45 +36,36 @@
#include "cocos2d.h" #include "cocos2d.h"
namespace spine { namespace spine {
class SkeletonBatch {
public:
/* Sets the max number of vertices that can be drawn in a single frame. The buffer will grow automatically as needed, but
* setting it to the appropriate is more efficient. Best to call before getInstance is called for the first time. Default is
* 8192. */
static void setBufferSize (int vertexCount);
static SkeletonBatch* getInstance ();
static void destroyInstance (); class SkeletonBatch {
public:
void update (float delta); static SkeletonBatch* getInstance ();
void addCommand (cocos2d::Renderer* renderer, float globalOrder, GLuint textureID, cocos2d::GLProgramState* glProgramState, static void destroyInstance ();
cocos2d::BlendFunc blendType, const cocos2d::TrianglesCommand:: Triangles& triangles, const cocos2d::Mat4& mv, uint32_t flags);
void update (float delta);
protected:
SkeletonBatch (int capacity); void addCommand (cocos2d::Renderer* renderer, float globalOrder, GLuint textureID, cocos2d::GLProgramState* glProgramState,
virtual ~SkeletonBatch (); cocos2d::BlendFunc blendType, const cocos2d::TrianglesCommand:: Triangles& triangles, const cocos2d::Mat4& mv, uint32_t flags);
cocos2d::V3F_C4B_T2F* _buffer; protected:
int _capacity; SkeletonBatch ();
int _position; virtual ~SkeletonBatch ();
class Command { class Command {
public: public:
Command (); Command ();
virtual ~Command (); virtual ~Command ();
cocos2d::TrianglesCommand* trianglesCommand; cocos2d::TrianglesCommand* trianglesCommand;
cocos2d::TrianglesCommand::Triangles* triangles; cocos2d::TrianglesCommand::Triangles* triangles;
Command* next; Command* next;
}; };
Command* _firstCommand; Command* _firstCommand;
Command* _command; Command* _command;
}; };
} }
#endif // SPINE_SKELETONBATCH_H_ #endif // SPINE_SKELETONBATCH_H_

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@ -29,6 +29,7 @@
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/ *****************************************************************************/
//#define BAKE_ALL_BUTTON //#define BAKE_ALL_BUTTON
//#define REGION_BAKING_MESH
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
@ -44,8 +45,6 @@ namespace Spine.Unity.Editor {
public class AtlasAssetInspector : UnityEditor.Editor { public class AtlasAssetInspector : UnityEditor.Editor {
private SerializedProperty atlasFile, materials; private SerializedProperty atlasFile, materials;
private AtlasAsset atlasAsset; private AtlasAsset atlasAsset;
private List<bool> baked;
private List<GameObject> bakedObjects;
void OnEnable () { void OnEnable () {
SpineEditorUtilities.ConfirmInitialization(); SpineEditorUtilities.ConfirmInitialization();
@ -53,8 +52,14 @@ namespace Spine.Unity.Editor {
materials = serializedObject.FindProperty("materials"); materials = serializedObject.FindProperty("materials");
materials.isExpanded = true; materials.isExpanded = true;
atlasAsset = (AtlasAsset)target; atlasAsset = (AtlasAsset)target;
#if REGION_BAKING_MESH
UpdateBakedList(); UpdateBakedList();
#endif
} }
#if REGION_BAKING_MESH
private List<bool> baked;
private List<GameObject> bakedObjects;
void UpdateBakedList () { void UpdateBakedList () {
AtlasAsset asset = (AtlasAsset)target; AtlasAsset asset = (AtlasAsset)target;
@ -78,13 +83,73 @@ namespace Spine.Unity.Editor {
} }
} }
} }
#endif
static public void UpdateSpriteSlices (Texture texture, Atlas atlas) {
string texturePath = AssetDatabase.GetAssetPath(texture.GetInstanceID());
var t = (TextureImporter)TextureImporter.GetAtPath(texturePath);
t.spriteImportMode = SpriteImportMode.Multiple;
var spriteSheet = t.spritesheet;
var sprites = new List<SpriteMetaData>(spriteSheet);
FieldInfo field = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.NonPublic);
var regions = (List<AtlasRegion>)field.GetValue(atlas);
int textureHeight = texture.height;
char[] FilenameDelimiter = {'.'};
int updatedCount = 0;
int addedCount = 0;
foreach (var r in regions) {
int width, height;
if (r.rotate) {
width = r.height;
height = r.width;
} else {
width = r.width;
height = r.height;
}
int x = r.x;
int y = textureHeight - height - r.y;
string pageName = r.page.name.Split(FilenameDelimiter, StringSplitOptions.RemoveEmptyEntries)[0];
string textureName = texture.name;
bool pageMatch = string.Equals(pageName, textureName,StringComparison.Ordinal);
int spriteIndex = pageMatch ? sprites.FindIndex(
(s) => string.Equals(s.name, r.name, StringComparison.Ordinal)
) : -1;
bool matchFound = spriteIndex >= 0;
if (matchFound) {
var s = sprites[spriteIndex];
s.rect = new Rect(x, y, width, height);
sprites[spriteIndex] = s;
updatedCount++;
} else {
if (pageMatch) {
sprites.Add(new SpriteMetaData {
name = r.name,
pivot = new Vector2(0.5f, 0.5f),
rect = new Rect(x, y, width, height)
});
addedCount++;
}
}
}
t.spritesheet = sprites.ToArray();
EditorUtility.SetDirty(t);
AssetDatabase.ImportAsset(texturePath, ImportAssetOptions.ForceUpdate);
EditorGUIUtility.PingObject(texture);
Debug.Log(string.Format("Applied sprite slices to {2}. {0} added. {1} updated.", addedCount, updatedCount, texture.name));
}
override public void OnInspectorGUI () { override public void OnInspectorGUI () {
serializedObject.Update(); serializedObject.Update();
AtlasAsset asset = (AtlasAsset)target; atlasAsset = atlasAsset ?? (AtlasAsset)target;
EditorGUI.BeginChangeCheck(); EditorGUI.BeginChangeCheck();
EditorGUILayout.PropertyField(atlasFile); EditorGUILayout.PropertyField(atlasFile);
EditorGUILayout.PropertyField(materials, true); EditorGUILayout.PropertyField(materials, true);
if (EditorGUI.EndChangeCheck()) if (EditorGUI.EndChangeCheck())
serializedObject.ApplyModifiedProperties(); serializedObject.ApplyModifiedProperties();
@ -103,6 +168,22 @@ namespace Spine.Unity.Editor {
} }
} }
if (atlasFile.objectReferenceValue != null) {
if (GUILayout.Button(
new GUIContent(
"Apply Regions as Texture Sprite Slices",
"Adds Sprite slices to atlas texture(s). " +
"Updates existing slices if ones with matching names exist. \n\n" +
"If your atlas was exported with Premultiply Alpha, " +
"your SpriteRenderer should use the generated Spine _Material asset (or any Material with a PMA shader) instead of Sprites-Default.")
, GUILayout.Height(70f))) {
var atlas = atlasAsset.GetAtlas();
foreach (var m in atlasAsset.materials)
UpdateSpriteSlices(m.mainTexture, atlas);
}
}
#if REGION_BAKING_MESH
if (atlasFile.objectReferenceValue != null) { if (atlasFile.objectReferenceValue != null) {
Atlas atlas = asset.GetAtlas(); Atlas atlas = asset.GetAtlas();
FieldInfo field = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.NonPublic); FieldInfo field = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.NonPublic);
@ -206,13 +287,14 @@ namespace Spine.Unity.Editor {
} }
#endif #endif
} }
#endif
if (serializedObject.ApplyModifiedProperties() || if (serializedObject.ApplyModifiedProperties() ||
(UnityEngine.Event.current.type == EventType.ValidateCommand && UnityEngine.Event.current.commandName == "UndoRedoPerformed") (UnityEngine.Event.current.type == EventType.ValidateCommand && UnityEngine.Event.current.commandName == "UndoRedoPerformed")
) { ) {
asset.Reset(); atlasAsset.Reset();
} }
} }
} }