mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
Merge branch '3.7' into 3.8-beta
This commit is contained in:
commit
833f8551f4
Binary file not shown.
@ -300,12 +300,19 @@ package spine.animation {
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var rotateTimeline : RotateTimeline = RotateTimeline(timeline);
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var frames : Vector.<Number> = rotateTimeline.frames;
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var bone : Bone = skeleton.bones[rotateTimeline.boneIndex];
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var r1 : Number, r2 : Number;
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if (time < frames[0]) {
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if (blend == MixBlend.setup) bone.rotation = bone.data.rotation;
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switch (blend) {
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case MixBlend.setup:
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bone.rotation = bone.data.rotation;
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default:
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return;
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case MixBlend.first:
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r1 = bone.rotation;
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r2 = bone.data.rotation;
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}
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var r2 : Number;
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} else {
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r1 = blend == MixBlend.setup ? bone.data.rotation : bone.rotation;
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if (time >= frames[frames.length - RotateTimeline.ENTRIES]) // Time is after last frame.
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r2 = bone.data.rotation + frames[frames.length + RotateTimeline.PREV_ROTATION];
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else {
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@ -320,9 +327,9 @@ package spine.animation {
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r2 = prevRotation + r2 * percent + bone.data.rotation;
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r2 -= (16384 - int((16384.499999999996 - r2 / 360))) * 360;
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}
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}
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// Mix between rotations using the direction of the shortest route on the first frame while detecting crosses.
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var r1 : Number = blend == MixBlend.setup ? bone.data.rotation : bone.rotation;
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var total : Number, diff : Number = r2 - r1;
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diff -= (16384 - int((16384.499999999996 - diff / 360))) * 360;
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if (diff == 0) {
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@ -538,12 +538,17 @@ void _spAnimationState_applyRotateTimeline (spAnimationState* self, spTimeline*
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frames = rotateTimeline->frames;
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bone = skeleton->bones[rotateTimeline->boneIndex];
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if (time < frames[0]) {
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if (blend == SP_MIX_BLEND_SETUP) {
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switch (blend) {
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case SP_MIX_BLEND_SETUP:
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bone->rotation = bone->data->rotation;
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default:
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return;
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case SP_MIX_BLEND_FIRST:
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r1 = bone->rotation;
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r2 = bone->data->rotation;
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}
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return; /* Time is before first frame. */
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}
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} else {
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r1 = blend == SP_MIX_BLEND_SETUP ? bone->data->rotation : bone->rotation;
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if (time >= frames[rotateTimeline->framesCount - ROTATE_ENTRIES]) /* Time is after last frame. */
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r2 = bone->data->rotation + frames[rotateTimeline->framesCount + ROTATE_PREV_ROTATION];
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else {
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@ -552,16 +557,17 @@ void _spAnimationState_applyRotateTimeline (spAnimationState* self, spTimeline*
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prevRotation = frames[frame + ROTATE_PREV_ROTATION];
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frameTime = frames[frame];
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percent = spCurveTimeline_getCurvePercent(SUPER(rotateTimeline), (frame >> 1) - 1,
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1 - (time - frameTime) / (frames[frame + ROTATE_PREV_TIME] - frameTime));
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1 - (time - frameTime) /
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(frames[frame + ROTATE_PREV_TIME] - frameTime));
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r2 = frames[frame + ROTATE_ROTATION] - prevRotation;
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r2 -= (16384 - (int) (16384.499999999996 - r2 / 360)) * 360;
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r2 = prevRotation + r2 * percent + bone->data->rotation;
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r2 -= (16384 - (int) (16384.499999999996 - r2 / 360)) * 360;
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}
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}
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/* Mix between rotations using the direction of the shortest route on the first frame while detecting crosses. */
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r1 = blend == SP_MIX_BLEND_SETUP ? bone->data->rotation : bone->rotation;
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diff = r2 - r1;
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diff -= (16384 - (int)(16384.499999999996 - diff / 360)) * 360;
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if (diff == 0) {
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@ -642,14 +642,19 @@ void AnimationState::applyRotateTimeline(RotateTimeline *rotateTimeline, Skeleto
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Bone *bone = skeleton._bones[rotateTimeline->_boneIndex];
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Vector<float>& frames = rotateTimeline->_frames;
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float r1, r2;
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if (time < frames[0]) {
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if (blend == MixBlend_Setup) {
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switch (blend) {
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case MixBlend_Setup:
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bone->_rotation = bone->_data._rotation;
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}
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default:
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return;
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case MixBlend_First:
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r1 = bone->_rotation;
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r2 = bone->_data._rotation;
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}
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float r2;
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} else {
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r1 = blend == MixBlend_Setup ? bone->_data._rotation : bone->_rotation;
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if (time >= frames[frames.size() - RotateTimeline::ENTRIES]) {
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// Time is after last frame.
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r2 = bone->_data._rotation + frames[frames.size() + RotateTimeline::PREV_ROTATION];
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@ -667,9 +672,9 @@ void AnimationState::applyRotateTimeline(RotateTimeline *rotateTimeline, Skeleto
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r2 = prevRotation + r2 * percent + bone->_data._rotation;
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r2 -= (16384 - (int) (16384.499999999996 - r2 / 360)) * 360;
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}
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}
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// Mix between rotations using the direction of the shortest route on the first frame while detecting crosses.
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float r1 = blend == MixBlend_Setup ? bone->_data._rotation : bone->_rotation;
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float total, diff = r2 - r1;
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diff -= (16384 - (int) (16384.499999999996 - diff / 360)) * 360;
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if (diff == 0) {
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@ -342,12 +342,20 @@ public class AnimationState {
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RotateTimeline rotateTimeline = (RotateTimeline)timeline;
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Bone bone = skeleton.bones.get(rotateTimeline.boneIndex);
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float[] frames = rotateTimeline.frames;
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float r1, r2;
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if (time < frames[0]) { // Time is before first frame.
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if (blend == MixBlend.setup) bone.rotation = bone.data.rotation;
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switch (blend) {
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case setup:
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bone.rotation = bone.data.rotation;
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// Fall through.
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default:
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return;
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case first:
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r1 = bone.rotation;
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r2 = bone.data.rotation;
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}
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float r2;
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} else {
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r1 = blend == MixBlend.setup ? bone.data.rotation : bone.rotation;
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if (time >= frames[frames.length - ENTRIES]) // Time is after last frame.
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r2 = bone.data.rotation + frames[frames.length + PREV_ROTATION];
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else {
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@ -363,9 +371,9 @@ public class AnimationState {
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r2 = prevRotation + r2 * percent + bone.data.rotation;
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r2 -= (16384 - (int)(16384.499999999996 - r2 / 360)) * 360;
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}
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}
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// Mix between rotations using the direction of the shortest route on the first frame.
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float r1 = blend == MixBlend.setup ? bone.data.rotation : bone.rotation;
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float total, diff = r2 - r1;
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diff -= (16384 - (int)(16384.499999999996 - diff / 360)) * 360;
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if (diff == 0)
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@ -475,12 +475,24 @@ function AnimationState:applyRotateTimeline (timeline, skeleton, time, alpha, bl
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local rotateTimeline = timeline
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local frames = rotateTimeline.frames
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local bone = skeleton.bones[rotateTimeline.boneIndex]
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local r1 = 0
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local r2 = 0
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if time < frames[0] then
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if blend == MixBlend.setup then bone.rotation = bone.data.rotation end
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if blend == MixBlend.setup then
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bone.rotation = bone.data.rotation
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return
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elseif blend == MixBlend.first then
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r1 = bone.rotation
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r2 = bone.data.rotation
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else
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return
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end
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local r2 = 0
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else
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if blend == MixBlend.setup then
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r1 = bone.data.rotation
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else
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r1 = bone.rotation
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end
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if time >= frames[zlen(frames) - Animation.RotateTimeline.ENTRIES] then -- Time is after last frame.
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r2 = bone.data.rotation + frames[zlen(frames) + Animation.RotateTimeline.PREV_ROTATION]
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else
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@ -496,10 +508,9 @@ function AnimationState:applyRotateTimeline (timeline, skeleton, time, alpha, bl
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r2 = prevRotation + r2 * percent + bone.data.rotation
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r2 = r2 - (16384 - math_floor(16384.499999999996 - r2 / 360)) * 360
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end
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end
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-- Mix between rotations using the direction of the shortest route on the first frame while detecting crosses.
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local r1 = bone.rotation
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if blend == MixBlend.setup then r1 = bone.data.rotation end
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local total = 0
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local diff = r2 - r1
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diff = diff - (16384 - math_floor(16384.499999999996 - diff / 360)) * 360
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Binary file not shown.
Binary file not shown.
@ -1532,12 +1532,20 @@ var spine;
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var rotateTimeline = timeline;
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var frames = rotateTimeline.frames;
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var bone = skeleton.bones[rotateTimeline.boneIndex];
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var r1 = 0, r2 = 0;
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if (time < frames[0]) {
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if (blend == spine.MixBlend.setup)
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switch (blend) {
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case spine.MixBlend.setup:
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bone.rotation = bone.data.rotation;
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default:
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return;
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case spine.MixBlend.first:
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r1 = bone.rotation;
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r2 = bone.data.rotation;
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}
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var r2 = 0;
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}
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else {
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r1 = blend == spine.MixBlend.setup ? bone.data.rotation : bone.rotation;
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if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
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r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
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else {
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@ -1550,7 +1558,7 @@ var spine;
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r2 = prevRotation + r2 * percent + bone.data.rotation;
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r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
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}
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var r1 = blend == spine.MixBlend.setup ? bone.data.rotation : bone.rotation;
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}
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var total = 0, diff = r2 - r1;
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diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
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if (diff == 0) {
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File diff suppressed because one or more lines are too long
@ -1532,12 +1532,20 @@ var spine;
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var rotateTimeline = timeline;
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var frames = rotateTimeline.frames;
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var bone = skeleton.bones[rotateTimeline.boneIndex];
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var r1 = 0, r2 = 0;
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if (time < frames[0]) {
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if (blend == spine.MixBlend.setup)
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switch (blend) {
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case spine.MixBlend.setup:
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bone.rotation = bone.data.rotation;
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default:
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return;
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case spine.MixBlend.first:
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r1 = bone.rotation;
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r2 = bone.data.rotation;
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}
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var r2 = 0;
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}
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else {
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r1 = blend == spine.MixBlend.setup ? bone.data.rotation : bone.rotation;
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if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
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r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
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else {
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@ -1550,7 +1558,7 @@ var spine;
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r2 = prevRotation + r2 * percent + bone.data.rotation;
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r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
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}
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var r1 = blend == spine.MixBlend.setup ? bone.data.rotation : bone.rotation;
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}
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var total = 0, diff = r2 - r1;
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diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
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if (diff == 0) {
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File diff suppressed because one or more lines are too long
@ -1532,12 +1532,20 @@ var spine;
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var rotateTimeline = timeline;
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var frames = rotateTimeline.frames;
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var bone = skeleton.bones[rotateTimeline.boneIndex];
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var r1 = 0, r2 = 0;
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if (time < frames[0]) {
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if (blend == spine.MixBlend.setup)
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switch (blend) {
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case spine.MixBlend.setup:
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bone.rotation = bone.data.rotation;
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default:
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return;
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case spine.MixBlend.first:
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r1 = bone.rotation;
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r2 = bone.data.rotation;
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}
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var r2 = 0;
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}
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else {
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r1 = blend == spine.MixBlend.setup ? bone.data.rotation : bone.rotation;
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if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
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r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
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else {
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@ -1550,7 +1558,7 @@ var spine;
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r2 = prevRotation + r2 * percent + bone.data.rotation;
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r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
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}
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var r1 = blend == spine.MixBlend.setup ? bone.data.rotation : bone.rotation;
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}
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var total = 0, diff = r2 - r1;
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diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
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if (diff == 0) {
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File diff suppressed because one or more lines are too long
@ -1532,12 +1532,20 @@ var spine;
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var rotateTimeline = timeline;
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var frames = rotateTimeline.frames;
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var bone = skeleton.bones[rotateTimeline.boneIndex];
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var r1 = 0, r2 = 0;
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if (time < frames[0]) {
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if (blend == spine.MixBlend.setup)
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switch (blend) {
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case spine.MixBlend.setup:
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bone.rotation = bone.data.rotation;
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default:
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return;
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case spine.MixBlend.first:
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r1 = bone.rotation;
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r2 = bone.data.rotation;
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}
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var r2 = 0;
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}
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else {
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r1 = blend == spine.MixBlend.setup ? bone.data.rotation : bone.rotation;
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if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
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r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
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else {
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@ -1550,7 +1558,7 @@ var spine;
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r2 = prevRotation + r2 * percent + bone.data.rotation;
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r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
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}
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var r1 = blend == spine.MixBlend.setup ? bone.data.rotation : bone.rotation;
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}
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var total = 0, diff = r2 - r1;
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diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
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if (diff == 0) {
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File diff suppressed because one or more lines are too long
@ -1532,12 +1532,20 @@ var spine;
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var rotateTimeline = timeline;
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var frames = rotateTimeline.frames;
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var bone = skeleton.bones[rotateTimeline.boneIndex];
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var r1 = 0, r2 = 0;
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if (time < frames[0]) {
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if (blend == spine.MixBlend.setup)
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switch (blend) {
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case spine.MixBlend.setup:
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bone.rotation = bone.data.rotation;
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default:
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return;
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case spine.MixBlend.first:
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r1 = bone.rotation;
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r2 = bone.data.rotation;
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}
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var r2 = 0;
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}
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else {
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r1 = blend == spine.MixBlend.setup ? bone.data.rotation : bone.rotation;
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if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
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r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
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else {
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@ -1550,7 +1558,7 @@ var spine;
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r2 = prevRotation + r2 * percent + bone.data.rotation;
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r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
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}
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var r1 = blend == spine.MixBlend.setup ? bone.data.rotation : bone.rotation;
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}
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var total = 0, diff = r2 - r1;
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diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
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if (diff == 0) {
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|
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File diff suppressed because one or more lines are too long
@ -1532,12 +1532,20 @@ var spine;
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var rotateTimeline = timeline;
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var frames = rotateTimeline.frames;
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var bone = skeleton.bones[rotateTimeline.boneIndex];
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var r1 = 0, r2 = 0;
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if (time < frames[0]) {
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if (blend == spine.MixBlend.setup)
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switch (blend) {
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case spine.MixBlend.setup:
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bone.rotation = bone.data.rotation;
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default:
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return;
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case spine.MixBlend.first:
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r1 = bone.rotation;
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r2 = bone.data.rotation;
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}
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var r2 = 0;
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}
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else {
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r1 = blend == spine.MixBlend.setup ? bone.data.rotation : bone.rotation;
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if (time >= frames[frames.length - spine.RotateTimeline.ENTRIES])
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r2 = bone.data.rotation + frames[frames.length + spine.RotateTimeline.PREV_ROTATION];
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else {
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@ -1550,7 +1558,7 @@ var spine;
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||||
r2 = prevRotation + r2 * percent + bone.data.rotation;
|
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r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
|
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}
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||||
var r1 = blend == spine.MixBlend.setup ? bone.data.rotation : bone.rotation;
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}
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var total = 0, diff = r2 - r1;
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diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
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if (diff == 0) {
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File diff suppressed because one or more lines are too long
@ -288,12 +288,19 @@ module spine {
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||||
let rotateTimeline = timeline as RotateTimeline;
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||||
let frames = rotateTimeline.frames;
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||||
let bone = skeleton.bones[rotateTimeline.boneIndex];
|
||||
let r1 = 0, r2 = 0;
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||||
if (time < frames[0]) {
|
||||
if (blend == MixBlend.setup) bone.rotation = bone.data.rotation;
|
||||
switch (blend) {
|
||||
case MixBlend.setup:
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bone.rotation = bone.data.rotation;
|
||||
default:
|
||||
return;
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||||
case MixBlend.first:
|
||||
r1 = bone.rotation;
|
||||
r2 = bone.data.rotation;
|
||||
}
|
||||
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||||
let r2 = 0;
|
||||
} else {
|
||||
r1 = blend == MixBlend.setup ? bone.data.rotation : bone.rotation;
|
||||
if (time >= frames[frames.length - RotateTimeline.ENTRIES]) // Time is after last frame.
|
||||
r2 = bone.data.rotation + frames[frames.length + RotateTimeline.PREV_ROTATION];
|
||||
else {
|
||||
@ -309,9 +316,9 @@ module spine {
|
||||
r2 = prevRotation + r2 * percent + bone.data.rotation;
|
||||
r2 -= (16384 - ((16384.499999999996 - r2 / 360) | 0)) * 360;
|
||||
}
|
||||
}
|
||||
|
||||
// Mix between rotations using the direction of the shortest route on the first frame while detecting crosses.
|
||||
let r1 = blend == MixBlend.setup ? bone.data.rotation : bone.rotation;
|
||||
let total = 0, diff = r2 - r1;
|
||||
diff -= (16384 - ((16384.499999999996 - diff / 360) | 0)) * 360;
|
||||
if (diff == 0) {
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user