diff --git a/spine-unity/Assets/spine-unity/SkeletonRenderer.cs b/spine-unity/Assets/spine-unity/SkeletonRenderer.cs index 8d6a9b441..c544a9891 100644 --- a/spine-unity/Assets/spine-unity/SkeletonRenderer.cs +++ b/spine-unity/Assets/spine-unity/SkeletonRenderer.cs @@ -661,7 +661,6 @@ public class SkeletonRenderer : MonoBehaviour { for (int i = startSlot, triangleIndex = 0; i < endSlot; i++) { Slot slot = drawOrder.Items[i]; Attachment attachment = slot.attachment; - Bone bone = slot.bone; bool flip = flipStates.Items[i];