From 8391097947b43d1f8c5b0f95d8f88f1209d0bd3f Mon Sep 17 00:00:00 2001 From: badlogic Date: Tue, 10 Dec 2019 16:12:32 +0100 Subject: [PATCH] [cocos2dx] Don't cull if no visiting camera is set. Closes #1566. --- spine-cocos2dx/src/spine/SkeletonRenderer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/spine-cocos2dx/src/spine/SkeletonRenderer.cpp b/spine-cocos2dx/src/spine/SkeletonRenderer.cpp index f7c67a236..409877d81 100644 --- a/spine-cocos2dx/src/spine/SkeletonRenderer.cpp +++ b/spine-cocos2dx/src/spine/SkeletonRenderer.cpp @@ -271,7 +271,7 @@ namespace spine { #if CC_USE_CULLING const cocos2d::Rect bb = computeBoundingRect(worldCoords, coordCount / 2); - if (cullRectangle(renderer, transform, bb)) { + if (cullRectangle(renderer, transform, bb)) { VLA_FREE(worldCoords); return; } @@ -1054,7 +1054,7 @@ namespace spine { bool cullRectangle(Renderer* renderer, const Mat4& transform, const cocos2d::Rect& rect) { if (Camera::getVisitingCamera() == nullptr) - return true; + return false; auto director = Director::getInstance(); auto scene = director->getRunningScene();